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authorPeter Kohaut2018-02-10 20:34:28 +0100
committerPeter Kohaut2018-02-10 21:01:15 +0100
commit0b484d51b838d740bbb1d6bc12c06c25d225c197 (patch)
tree931c42a9751703beb7694b429dc6fea023b21745 /engines/bladerunner/script/ai.h
parent2ac361782c585a5a0c0d11e12beeab66d651cab5 (diff)
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BLADERUNNER: VK interface
Code unification Removed few memory leaks
Diffstat (limited to 'engines/bladerunner/script/ai.h')
-rw-r--r--engines/bladerunner/script/ai.h204
1 files changed, 0 insertions, 204 deletions
diff --git a/engines/bladerunner/script/ai.h b/engines/bladerunner/script/ai.h
deleted file mode 100644
index 135aef5e9c..0000000000
--- a/engines/bladerunner/script/ai.h
+++ /dev/null
@@ -1,204 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BLADERUNNER_SCRIPT_AI_H
-#define BLADERUNNER_SCRIPT_AI_H
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-class BladeRunnerEngine;
-
-class AIScriptBase : public ScriptBase {
-public:
- AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {}
-
- virtual void Initialize() = 0;
- virtual bool Update() = 0;
- virtual void TimerExpired(int timer) = 0;
- virtual void CompletedMovementTrack() = 0;
- virtual void ReceivedClue(int clueId, int fromActorId) = 0;
- virtual void ClickedByPlayer() = 0;
- virtual void EnteredScene(int setId) = 0;
- virtual void OtherAgentEnteredThisScene(int otherActorId) = 0;
- virtual void OtherAgentExitedThisScene(int otherActorId) = 0;
- virtual void OtherAgentEnteredCombatMode(int otherActorId, int combatMode) = 0;
- virtual void ShotAtAndMissed() = 0;
- virtual void ShotAtAndHit() = 0;
- virtual void Retired(int byActorId) = 0;
- virtual int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) = 0;
- virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
- virtual bool UpdateAnimation(int *animation, int *frame) = 0;
- virtual bool ChangeAnimationMode(int mode) = 0;
- virtual void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) = 0;
- virtual void SetAnimationState(int animationState, int animationFrame, int a3, int a4) = 0;
- virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
- virtual void FledCombat() = 0;
-};
-
-#define DECLARE_SCRIPT(name) \
-class AIScript##name : public AIScriptBase { \
-public: \
- AIScript##name(BladeRunnerEngine *vm) \
- : AIScriptBase(vm) \
- {} \
- void Initialize(); \
- bool Update(); \
- void TimerExpired(int timer); \
- void CompletedMovementTrack(); \
- void ReceivedClue(int clueId, int fromActorId); \
- void ClickedByPlayer(); \
- void EnteredScene(int setId); \
- void OtherAgentEnteredThisScene(int otherActorId); \
- void OtherAgentExitedThisScene(int otherActorId); \
- void OtherAgentEnteredCombatMode(int otherActorId, int combatMode); \
- void ShotAtAndMissed(); \
- void ShotAtAndHit(); \
- void Retired(int byActorId); \
- int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId); \
- bool GoalChanged(int currentGoalNumber, int newGoalNumber); \
- bool UpdateAnimation(int *animation, int *frame); \
- bool ChangeAnimationMode(int mode); \
- void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4); \
- void SetAnimationState(int animationState, int animationFrame, int a3, int a4); \
- bool ReachedMovementTrackWaypoint(int waypointId); \
- void FledCombat(); \
-private:
-#define END_SCRIPT };
-
-DECLARE_SCRIPT(McCoy)
- int dword_45A0D0_animation_state;
- int dword_45A0D4_animation_frame;
- int dword_45A0D8;
- int dword_45A0DC;
- int dword_45A0E0;
- int dword_45A0E4;
- float off_45A0EC;
- int dword_45A0E8;
- int dword_45A0F0;
- int dword_45A0F4;
- int dword_45A0F8;
- int dword_45A0FC;
- int dword_462718;
- int dword_46271C;
- float off_45A100;
- float flt_462710;
- float flt_462714;
-
- void sub_4053E0();
- void sub_4054F0();
- void sub_405660();
- void sub_405800();
- void sub_4058B0();
- void sub_405920();
- void sub_405940(float a1);
- void sub_4059D0(float a1);
-END_SCRIPT
-
-DECLARE_SCRIPT(Runciter)
- int var_45CD70_animation_state;
- int var_45CD74_animation_frame;
- int var_462800;
- int var_462804;
- int var_45CD78;
- int var_45CD7C;
- int var_45CD80;
- int var_45CD84;
- int var_45CD88;
-END_SCRIPT
-
-DECLARE_SCRIPT(OfficerLeary)
- int var_45D5B0_animation_state;
- int var_45D5B4_animation_frame;
- int var_45D5B8;
- int var_45D5BC;
- int var_462880;
- int var_462884;
-
- bool sub_431408();
- bool sub_431420();
-END_SCRIPT
-
-DECLARE_SCRIPT(Leon)
- int var_45EDB0_animation_state;
- int var_45EDB4_animation_frame;
- int var_45EDAC;
- int var_462AF0;
- int var_462AF4;
- float var_45EDA0_z;
- float var_45EDA4_y;
- float var_45EDA8_x;
-
- float sub_446700(int actorId, float x, float y, float z);
-END_SCRIPT
-
-DECLARE_SCRIPT(Maggie)
- int var_45F3F0_animation_state;
- int var_45F3F4_animation_frame;
- int var_462B30;
- int var_462B34;
- int var_45F3F8;
- int var_45F3FC;
- int var_45F400;
- int var_45F404;
- int var_45F408;
-
- int sub_44B260();
- float sub_44B200(int actorId, float x, float y, float z);
-END_SCRIPT
-
-#undef DECLARE_SCRIPT
-#undef END_SCRIPT
-
-class AIScripts {
-private:
- BladeRunnerEngine *_vm;
- int _inScriptCounter;
- int _actorCount;
- AIScriptBase **_AIScripts;
- bool *_actorUpdating;
-public:
- AIScripts(BladeRunnerEngine *vm, int actorCount);
- ~AIScripts();
-
- void Initialize(int actor);
- void Update(int actor);
- void TimerExpired(int actor, int timer);
- void CompletedMovementTrack(int actor);
- void ReceivedClue(int actor, int clueId, int fromActorId);
- void ClickedByPlayer(int actor);
- void EnteredScene(int actor, int setId);
- void OtherAgentEnteredThisScene(int actor, int otherActorId);
- void OtherAgentExitedThisScene(int actor, int otherActorId);
- void Retired(int actor, int retiredByActorId);
- void GoalChanged(int actor, int currentGoalNumber, int newGoalNumber);
- bool ReachedMovementTrackWaypoint(int actor, int waypointId);
- void UpdateAnimation(int actor, int *animation, int *frame);
- void ChangeAnimationMode(int actor, int mode);
-
- bool IsInsideScript() const { return _inScriptCounter > 0; }
-};
-
-} // End of namespace BladeRunner
-
-#endif