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authorThanasis Antoniou2019-04-05 21:33:47 +0300
committerThanasis Antoniou2019-04-05 21:35:55 +0300
commita0beaa6f4e925292f3ffaa8045e580cd579d3ed0 (patch)
tree8debb2e8a7d8d7a58295d939ea8cd8bfe2b3e8e5 /engines/bladerunner/script/ai/gaff.cpp
parent62660da0bc8bdbaa464f8b25ee993f6dfb90aa85 (diff)
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BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
Diffstat (limited to 'engines/bladerunner/script/ai/gaff.cpp')
-rw-r--r--engines/bladerunner/script/ai/gaff.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp
index 57bdd8a2dc..bfcd163a0d 100644
--- a/engines/bladerunner/script/ai/gaff.cpp
+++ b/engines/bladerunner/script/ai/gaff.cpp
@@ -316,7 +316,7 @@ bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalGaffMA07ShootMcCoy:
Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatAttack);
- Sound_Play(27, 100, 0, 0, 50);
+ Sound_Play(kSfxSMCAL3, 100, 0, 0, 50);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
return true;