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authorPeter Kohaut2018-03-17 16:40:33 +0100
committerPeter Kohaut2018-03-17 16:42:25 +0100
commit19d9e4cec818980a75772a204c96774afbd2b17e (patch)
treeaaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/ai/leon.cpp
parentb2727018344535789c96b0e9c95c741d0dd054c5 (diff)
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BLADERUNNER: Added combat
Math cleanup Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/ai/leon.cpp')
-rw-r--r--engines/bladerunner/script/ai/leon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index fad9da3cfb..fdcb538f0a 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -386,7 +386,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) {
_animationFrame = 0;
var_45EDAC = 0;
break;
- case kAnimationModeCombatShoot:
+ case kAnimationModeCombatAttack:
_animationState = 10;
_animationFrame = 0;
break;