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author | Peter Kohaut | 2018-03-17 16:40:33 +0100 |
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committer | Peter Kohaut | 2018-03-17 16:42:25 +0100 |
commit | 19d9e4cec818980a75772a204c96774afbd2b17e (patch) | |
tree | aaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/ai/leon.cpp | |
parent | b2727018344535789c96b0e9c95c741d0dd054c5 (diff) | |
download | scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.gz scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.bz2 scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.zip |
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/ai/leon.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/leon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index fad9da3cfb..fdcb538f0a 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -386,7 +386,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) { _animationFrame = 0; var_45EDAC = 0; break; - case kAnimationModeCombatShoot: + case kAnimationModeCombatAttack: _animationState = 10; _animationFrame = 0; break; |