aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ai/lucy.cpp
diff options
context:
space:
mode:
authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/ai/lucy.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
downloadscummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz
scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2
scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/ai/lucy.cpp')
-rw-r--r--engines/bladerunner/script/ai/lucy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index b2084a52e3..37ae7b46e2 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -259,7 +259,7 @@ void AIScriptLucy::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);