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authorThanasis Antoniou2019-05-04 17:24:20 +0300
committerThanasis Antoniou2019-05-04 17:25:34 +0300
commitd666eb154a027b34302a34d090abbda2cf69ce58 (patch)
tree0db83225c2be71eed8bead048aa81e20367f0b9f /engines/bladerunner/script/ai/mutant2.cpp
parent7d2777e1d7f1abef54272ffb4287e26738a8a554 (diff)
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BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
Diffstat (limited to 'engines/bladerunner/script/ai/mutant2.cpp')
-rw-r--r--engines/bladerunner/script/ai/mutant2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/mutant2.cpp b/engines/bladerunner/script/ai/mutant2.cpp
index e1e851a381..6f7f4924a4 100644
--- a/engines/bladerunner/script/ai/mutant2.cpp
+++ b/engines/bladerunner/script/ai/mutant2.cpp
@@ -525,7 +525,7 @@ bool AIScriptMutant2::ChangeAnimationMode(int mode) {
_var1 = 1;
break;
- case 48:
+ case kAnimationModeDie:
_animationState = 6;
_animationFrame = 0;
break;