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authorThanasis Antoniou2019-09-09 16:09:49 +0300
committerThanasis Antoniou2019-09-09 16:10:31 +0300
commit3827000fe1b34fc3026d4b59b745a54548b22b61 (patch)
treea1d5f86fe76993f4fab1d47c15d9bce1405960d5 /engines/bladerunner/script/ai/officer_grayford.cpp
parenta4f9842065351c92dc20677dcc4a5bc2f8dc9542 (diff)
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BLADERUNNER: Replace animation mode values with their proper enums
Diffstat (limited to 'engines/bladerunner/script/ai/officer_grayford.cpp')
-rw-r--r--engines/bladerunner/script/ai/officer_grayford.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp
index 42f02b128e..2d66754907 100644
--- a/engines/bladerunner/script/ai/officer_grayford.cpp
+++ b/engines/bladerunner/script/ai/officer_grayford.cpp
@@ -1119,7 +1119,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(617)) {
_animationState = 19;
_animationFrame = 0;
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
}
break;
@@ -1147,7 +1147,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
_animationFrame = 0;
_animationState = 19;
*animation = 625;
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
}
break;
@@ -1158,7 +1158,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
_animationFrame = 0;
_animationState = 19;
*animation = 625;
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
}
break;
@@ -1304,7 +1304,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
case 18:
{
int tmp = _animationFrame;
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
_animationFrame = tmp;
_animationState = 19;
break;