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author | Thanasis Antoniou | 2019-09-09 16:09:49 +0300 |
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committer | Thanasis Antoniou | 2019-09-09 16:10:31 +0300 |
commit | 3827000fe1b34fc3026d4b59b745a54548b22b61 (patch) | |
tree | a1d5f86fe76993f4fab1d47c15d9bce1405960d5 /engines/bladerunner/script/ai/officer_grayford.cpp | |
parent | a4f9842065351c92dc20677dcc4a5bc2f8dc9542 (diff) | |
download | scummvm-rg350-3827000fe1b34fc3026d4b59b745a54548b22b61.tar.gz scummvm-rg350-3827000fe1b34fc3026d4b59b745a54548b22b61.tar.bz2 scummvm-rg350-3827000fe1b34fc3026d4b59b745a54548b22b61.zip |
BLADERUNNER: Replace animation mode values with their proper enums
Diffstat (limited to 'engines/bladerunner/script/ai/officer_grayford.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/officer_grayford.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp index 42f02b128e..2d66754907 100644 --- a/engines/bladerunner/script/ai/officer_grayford.cpp +++ b/engines/bladerunner/script/ai/officer_grayford.cpp @@ -1119,7 +1119,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) { if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(617)) { _animationState = 19; _animationFrame = 0; - Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle); } break; @@ -1147,7 +1147,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) { _animationFrame = 0; _animationState = 19; *animation = 625; - Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle); } break; @@ -1158,7 +1158,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) { _animationFrame = 0; _animationState = 19; *animation = 625; - Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle); } break; @@ -1304,7 +1304,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) { case 18: { int tmp = _animationFrame; - Actor_Change_Animation_Mode(kActorOfficerGrayford, 4); + Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle); _animationFrame = tmp; _animationState = 19; break; |