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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/ai/shoeshine_man.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/ai/shoeshine_man.cpp')
-rw-r--r--engines/bladerunner/script/ai/shoeshine_man.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/shoeshine_man.cpp b/engines/bladerunner/script/ai/shoeshine_man.cpp
index 2f31c7f543..bd02c64957 100644
--- a/engines/bladerunner/script/ai/shoeshine_man.cpp
+++ b/engines/bladerunner/script/ai/shoeshine_man.cpp
@@ -58,7 +58,7 @@ void AIScriptShoeshineMan::ClickedByPlayer() {
return;
}
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, false)) {
Actor_Set_Goal_Number(kActorShoeshineMan, 102);
Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true);
Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2f, 13);