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authorPeter Kohaut2018-03-17 16:40:33 +0100
committerPeter Kohaut2018-03-17 16:42:25 +0100
commit19d9e4cec818980a75772a204c96774afbd2b17e (patch)
treeaaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/ai/steele.cpp
parentb2727018344535789c96b0e9c95c741d0dd054c5 (diff)
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BLADERUNNER: Added combat
Math cleanup Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/ai/steele.cpp')
-rw-r--r--engines/bladerunner/script/ai/steele.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index e51a14a8ca..ff2afa1ec3 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -419,7 +419,7 @@ bool AIScriptSteele::ShotAtAndHit() {
Actor_Set_Goal_Number(kActorSteele, 271);
if (/* !a1 && */ Actor_Query_In_Set(kActorSteele, kSetHF06))
- Non_Player_Actor_Combat_Mode_On(1, 3, 1, 0, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
return false;
}