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author | Peter Kohaut | 2019-02-03 00:08:49 +0100 |
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committer | Peter Kohaut | 2019-02-03 00:14:09 +0100 |
commit | 95f42fde63ad09a6684ce62659273228f0b83e46 (patch) | |
tree | 46011a9e313adc1c987957d9a7f296118038e355 /engines/bladerunner/script/ai/steele.cpp | |
parent | f2d76c2d7162d8b3e514c6cb6f865ef527e037a2 (diff) | |
download | scummvm-rg350-95f42fde63ad09a6684ce62659273228f0b83e46.tar.gz scummvm-rg350-95f42fde63ad09a6684ce62659273228f0b83e46.tar.bz2 scummvm-rg350-95f42fde63ad09a6684ce62659273228f0b83e46.zip |
BLADERUNNER: Initial cleanup of Kipple scripts
Diffstat (limited to 'engines/bladerunner/script/ai/steele.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/steele.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 2d6ce66fd5..58ef11593d 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -309,15 +309,7 @@ void AIScriptSteele::CompletedMovementTrack() { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyShotBySteele); break; - case 423: - case 424: - case 425: - case 426: - case 427: - case 428: - case 429: - case 430: - case 431: + case 422: Actor_Set_Goal_Number(kActorSteele, 423); break; @@ -337,7 +329,7 @@ void AIScriptSteele::CompletedMovementTrack() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(578); + Game_Flag_Set(kFlagKP06toKP07); Set_Enter(kSetKP07, kSceneKP07); break; @@ -1393,16 +1385,16 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Retired_Here(kActorSteele, 60, 12, true, -1); return true; - case 420: + case kGoalSteeleKP01Wait: Actor_Put_In_Set(kActorSteele, kSetKP01); Actor_Set_At_XYZ(kActorSteele, 20.0f, -12.2f, -97.0f, 907); Actor_Change_Animation_Mode(kActorSteele, 43); return true; - case 421: + case kGoalSteeleKP01TalkToMcCoy: Game_Flag_Reset(kFlagSteeleSmoking); Delay(2000); - Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Says(kActorSteele, 360, -1); Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, false, false); Actor_Says(kActorMcCoy, 2150, 14); |