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authorantoniou792019-08-18 21:09:51 +0300
committerantoniou792019-08-18 21:09:51 +0300
commitb7c089f489440252785b1f18dc6d3a2356d6fde1 (patch)
tree64dbad110dbcc8934d83b6de11694fbba2643831 /engines/bladerunner/script/ai/steele.cpp
parenta5849197c95659c04ad0e386495f360b68706297 (diff)
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BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Walls
Diffstat (limited to 'engines/bladerunner/script/ai/steele.cpp')
-rw-r--r--engines/bladerunner/script/ai/steele.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index 739ef95111..1ee7e5f572 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -801,7 +801,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Face_Actor(kActorSteele, kActorIzo, true);
Actor_Change_Animation_Mode(kActorIzo, kAnimationModeIdle);
Actor_Face_Actor(kActorIzo, kActorSteele, true);
- Actor_Says_With_Pause(kActorSteele, 2010, 0.0, kAnimationModeCombatIdle);
+ Actor_Says_With_Pause(kActorSteele, 2010, 0.0f, kAnimationModeCombatIdle);
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
Loop_Actor_Walk_To_Actor(kActorSteele, kActorIzo, 60, false, false);
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);