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authorThanasis Antoniou2019-07-11 14:52:21 +0300
committerThanasis Antoniou2019-07-11 16:15:05 +0300
commit0195599ea25306a8a612875322a130826109785a (patch)
tree99456fb8f0716fbafd52d096949e866fa7554202 /engines/bladerunner/script/ai
parent3cb90082acb6fa238bc9fb7adb6d9db7674d1ced (diff)
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BLADERUNNER: Prevent Clovis from rotating in KP07
This is when he is dying/ lying on the bed
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/clovis.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index c5b29d9e29..82ab236c02 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -402,14 +402,16 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Global_Variable_Increment(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
} else {
- Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
- Actor_Face_Heading(kActorClovis, 1022, false);
#if BLADERUNNER_ORIGINAL_BUGS
+ Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
#else
// same as kGoalClovisKP07LayDown
// Actor_Set_Targetable(kActorClovis, true) is already done above
Game_Flag_Set(kFlagClovisLyingDown);
+ // prevent Clovis rotating while lying on the bed when McCoy enters KP07
+ Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 1022);
#endif // BLADERUNNER_ORIGINAL_BUGS
+ Actor_Face_Heading(kActorClovis, 1022, false);
}
someAnim();
return true;
@@ -532,7 +534,12 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case kGoalClovisKP07LayDown:
+#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
+#else
+ // prevent Clovis rotating while lying on the bed when McCoy enters KP07
+ Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 1022);
+#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Face_Heading(kActorClovis, 1022, false);
Actor_Set_Targetable(kActorClovis, true);
Game_Flag_Set(kFlagClovisLyingDown);