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authorThanasis Antoniou2019-04-06 00:02:32 +0300
committerThanasis Antoniou2019-04-06 00:02:32 +0300
commit4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch)
treefe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/ai
parent5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff)
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BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/luther.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/luther.cpp b/engines/bladerunner/script/ai/luther.cpp
index 78ac56a03f..f30763a0d9 100644
--- a/engines/bladerunner/script/ai/luther.cpp
+++ b/engines/bladerunner/script/ai/luther.cpp
@@ -91,7 +91,7 @@ bool AIScriptLuther::Update() {
Scene_Loop_Set_Default(5); // UG16MainLoopNoComputerLight
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true); // UG16SparkLoop
Ambient_Sounds_Play_Sound(kSfxCOMPDWN4, 50, 0, 0, 99);
- Ambient_Sounds_Remove_Looping_Sound(516, 1);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, 1);
return false;
}