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author | Peter Kohaut | 2017-04-10 10:39:43 +0200 |
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committer | Peter Kohaut | 2017-04-10 10:49:07 +0200 |
commit | 5e279ac055b8185406ca886a11f6e00793b1ab3c (patch) | |
tree | ce6d59d1ea24c6eec6c06eace59051d7f17c941c /engines/bladerunner/script/ai | |
parent | 678d1fbf51e1d8023936ea431c5a8c7bbf66f7de (diff) | |
download | scummvm-rg350-5e279ac055b8185406ca886a11f6e00793b1ab3c.tar.gz scummvm-rg350-5e279ac055b8185406ca886a11f6e00793b1ab3c.tar.bz2 scummvm-rg350-5e279ac055b8185406ca886a11f6e00793b1ab3c.zip |
BLADERUNNER: added Leon AI script
Happy incept day Leon!
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/leon.cpp | 454 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/officer_leary.cpp | 1 |
2 files changed, 455 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp new file mode 100644 index 0000000000..7c46ad083a --- /dev/null +++ b/engines/bladerunner/script/ai/leon.cpp @@ -0,0 +1,454 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai.h" + +namespace BladeRunner { + +void AIScriptLeon::Initialize() { + var_45EDA0_z = 0.0f; + var_45EDA4_y = 0.0f; + var_45EDA8_x = 0.0f; + var_45EDAC = 0; + var_462AF0 = 0; + var_462AF4 = 0; + var_45EDB4_animation_frame = 0; + var_45EDB0_animation_state = 0; +} + +bool AIScriptLeon::Update() { + int goalNumber = Actor_Query_Goal_Number(kActorLeon); + if (goalNumber == 3) { + Actor_Set_Goal_Number(kActorLeon, 4); + return true; + } + if (goalNumber == 5) { + if (Player_Query_Combat_Mode() == 1) { + Actor_Set_Goal_Number(kActorLeon, 7); + return true; + } + if (Actor_Query_Inch_Distance_From_Actor(kActorLeon, 0) <= 36 && !Player_Query_Combat_Mode()) { + Actor_Set_Goal_Number(kActorLeon, 6); + return true; + } + if (sub_446700(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z) > 12.0f) { + Actor_Query_XYZ(kActorMcCoy, &var_45EDA8_x, &var_45EDA4_y, &var_45EDA0_z); + Async_Actor_Walk_To_XYZ(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z, 24, false); + } + return true; + } + return false; +} + +void AIScriptLeon::TimerExpired(int timer) { + if (timer == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) { + AI_Countdown_Timer_Reset(kActorLeon, 0); + Actor_Set_Goal_Number(kActorLeon, 8); + } +} + +void AIScriptLeon::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorLeon) == 7) { + AI_Countdown_Timer_Reset(kActorLeon, 0); + AI_Countdown_Timer_Start(kActorLeon, 0, 8); + //return true; + } + //return false; +} + +void AIScriptLeon::ReceivedClue(int clueId, int fromActorId) {} + +void AIScriptLeon::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorLeon) == 1) { + Game_Flag_Set(539); + Player_Loses_Control(); + Actor_Face_Actor(kActorMcCoy, kActorLeon, true); + ADQ_Flush(); + Actor_Says(kActorMcCoy, 495, 3); + Actor_Set_Goal_Number(kActorLeon, 2); + //return true; + } + //return false; +} + +void AIScriptLeon::EnteredScene(int sceneId) {} + +void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) { + if (otherActorId == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) { + AI_Countdown_Timer_Reset(kActorLeon, 0); + AI_Movement_Track_Flush(kActorLeon); + AI_Movement_Track_Append(kActorLeon, 353, 0); + AI_Movement_Track_Repeat(kActorLeon); + //return true; + } + ///return false; +} + +void AIScriptLeon::OtherAgentExitedThisScene(int otherActorId) { + if (otherActorId == 0 && Actor_Query_Which_Set_In(kActorLeon) == 33) { + AI_Movement_Track_Flush(kActorLeon); + ADQ_Flush(); + Actor_Set_Goal_Number(kActorLeon, 8); + Actor_Set_Goal_Number(kActorDeskClerk, 1); + //return true; + } + ///return false; +} + +void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (otherActorId == 0 && combatMode == 1 && Actor_Query_Goal_Number(kActorLeon) == 1) { + Game_Flag_Set(539); + Player_Loses_Control(); + Actor_Face_Actor(kActorMcCoy, kActorLeon, true); + Actor_Says(kActorMcCoy, 500, 5); + Actor_Set_Goal_Number(kActorLeon, 2); + //return true; + } + //return false; +} + +void AIScriptLeon::ShotAtAndMissed() {} + +void AIScriptLeon::ShotAtAndHit() { + if (Actor_Query_Goal_Number(kActorLeon) != 7) { + Actor_Set_Goal_Number(kActorLeon, 7); + } +} + +void AIScriptLeon::Retired(int byActorId) {} + +int AIScriptLeon::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 8: + Actor_Put_In_Set(kActorLeon, 91); + AI_Movement_Track_Flush(kActorLeon); + return true; + case 7: + Actor_Force_Stop_Walking(kActorLeon); + AI_Movement_Track_Flush(kActorLeon); + AI_Movement_Track_Append(kActorLeon, 351, 0); + AI_Movement_Track_Append(kActorLeon, 352, 0); + AI_Movement_Track_Repeat(kActorLeon); + return true; + case 6: + Player_Loses_Control(); + Actor_Says(kActorLeon, 40, 3); + Actor_Says(kActorMcCoy, 510, 3); + Actor_Says(kActorLeon, 50, 3); + Actor_Change_Animation_Mode(kActorLeon, 6); + return false; + case 5: + return true; + case 4: + Actor_Face_Actor(kActorLeon, kActorMcCoy, true); + Player_Set_Combat_Mode(false); + Actor_Says(kActorLeon, 30, 12); + Actor_Face_Actor(kActorMcCoy, kActorLeon, true); + if (Player_Query_Combat_Mode() == 1) { + Player_Set_Combat_Mode(false); + } + Actor_Says(kActorMcCoy, 505, 23); + Actor_Says(kActorLeon, 60, 13); + Player_Gains_Control(); + Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, 0, false, 0); + Actor_Face_Actor(kActorLeon, 0, true); + Actor_Face_Actor(kActorMcCoy, kActorLeon, true); + Actor_Says(kActorMcCoy, 515, 18); + Actor_Says_With_Pause(kActorLeon, 70, 0.3f, 12); + Actor_Says(kActorMcCoy, 520, 15); + Actor_Says(kActorLeon, 80, 12); + Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, 0, false, 0); + Actor_Face_Actor(kActorLeon, 0, true); + Actor_Face_Actor(kActorMcCoy, kActorLeon, true); + if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) { + Actor_Says_With_Pause(kActorMcCoy, 525, 0.2f, 14); + Actor_Says(kActorLeon, 90, 13); + Actor_Says(kActorMcCoy, 530, 16); + Actor_Set_Goal_Number(kActorLeon, 5); + } else { + Actor_Says_With_Pause(kActorMcCoy, 535, 0.8f, 17); + Actor_Says(kActorLeon, 100, 13); + Actor_Says_With_Pause(kActorMcCoy, 540, 0.0f, 19); + Actor_Says(kActorLeon, 110, 3); + Actor_Says(kActorMcCoy, 550, 17); + Actor_Says(kActorMcCoy, 555, 18); + Actor_Says(kActorLeon, 120, 13); + Actor_Says(kActorMcCoy, 560, 3); + Actor_Says_With_Pause(kActorLeon, 130, 0.8f, 3); + Actor_Face_Current_Camera(kActorMcCoy, true); + Actor_Says(kActorMcCoy, 565, 18); + Actor_Face_Actor(kActorMcCoy, kActorLeon, true); + Actor_Says(kActorLeon, 140, 12); + Actor_Says_With_Pause(kActorMcCoy, 570, 0.0, 17); + Actor_Says_With_Pause(kActorMcCoy, 575, 1.2, 13); + Actor_Says(kActorLeon, 150, 3); + Actor_Says(kActorMcCoy, 580, 3); + Actor_Says(kActorLeon, 160, 13); + Actor_Says(kActorLeon, 170, 12); + Actor_Set_Goal_Number(kActorLeon, 7); + } + return true; + case 2: + Actor_Change_Animation_Mode(kActorLeon, 26); + Actor_Change_Animation_Mode(kActorDeskClerk, 26); + return true; + case 1: + Actor_Change_Animation_Mode(kActorDeskClerk, 72); + Actor_Change_Animation_Mode(kActorLeon, 72); + Actor_Put_In_Set(kActorLeon, 31); + Actor_Set_At_XYZ(kActorLeon, 264.0f, 348.52f, 827.0f, 0); + Actor_Face_Actor(kActorDeskClerk, kActorLeon, true); + ADQ_Add(kActorLeon, 0, 16); + ADQ_Add(kActorDeskClerk, 0, 58); + ADQ_Add(kActorLeon, 10, 15); + ADQ_Add(kActorDeskClerk, 10, 58); + ADQ_Add(kActorLeon, 20, 16); + return true; + case 0: + Actor_Put_In_Set(kActorLeon, 91); + Actor_Change_Animation_Mode(kActorLeon, 0); + return true; + } + return false; +} + +bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) { + + switch (var_45EDB0_animation_state) { + case 10: + *animation = 856; + if (var_45EDB4_animation_frame++ == 7) { + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); + } + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + *animation = 847; + var_45EDB4_animation_frame = 0; + Actor_Change_Animation_Mode(kActorLeon, 0); + } + break; + case 9: + *animation = 849; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(849) - 1) { + Actor_Change_Animation_Mode(kActorLeon, 0); + *animation = 847; + var_45EDB4_animation_frame = 0; + var_45EDB0_animation_state = 0; + if (Actor_Query_Goal_Number(kActorLeon) == 2) { + Actor_Set_Goal_Number(kActorLeon, 3); + } + } + break; + case 8: + *animation = 854; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) { + var_45EDB4_animation_frame = 0; + } + break; + case 7: + *animation = 855; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(855) - 1) { + var_45EDB4_animation_frame = 0; + var_45EDB0_animation_state = 6; + *animation = 854; + } + break; + case 6: + if (var_45EDB4_animation_frame == 0 && var_45EDAC != 0) { + Actor_Change_Animation_Mode(kActorLeon, 72); + *animation = 848; + } else { + *animation = 854; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) { + var_45EDB4_animation_frame = 0; + } + } + break; + case 5: + *animation = 853; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(853) - 1) { + var_45EDB4_animation_frame = 0; + var_45EDB0_animation_state = 2; + *animation = 850; + } + break; + case 4: + *animation = 852; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(852) - 1) { + var_45EDB4_animation_frame = 0; + var_45EDB0_animation_state = 2; + *animation = 850; + } + break; + case 3: + *animation = 851; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(851) - 1) { + var_45EDB4_animation_frame = 0; + var_45EDB0_animation_state = 2; + *animation = 850; + } + break; + case 2: + if (!var_45EDB4_animation_frame && var_45EDAC) { + *animation = 847; + var_45EDB0_animation_state = 0; + } else { + *animation = 850; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(850) - 1) { + var_45EDB4_animation_frame = 0; + } + } + break; + case 1: + *animation = 846; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(846) - 1) { + var_45EDB4_animation_frame = 0; + } + break; + case 0: + *animation = 847; + var_45EDB4_animation_frame++; + if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(847) - 1) { + var_45EDB4_animation_frame = 0; + } + break; + } + *frame = var_45EDB4_animation_frame; + return true; +} + +bool AIScriptLeon::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + switch (var_45EDB0_animation_state) { + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + var_45EDAC = 1; + break; + case 8: + Actor_Change_Animation_Mode(kActorLeon, 72); + break; + default: + var_45EDB0_animation_state = 0; + var_45EDB4_animation_frame = 0; + break; + } + break; + case 1: + var_45EDB0_animation_state = 1; + var_45EDB4_animation_frame = 0; + break; + case 3: + var_45EDB0_animation_state = 2; + var_45EDB4_animation_frame = 0; + var_45EDAC = 0; + break; + case 6: + var_45EDB0_animation_state = 10; + var_45EDB4_animation_frame = 0; + break; + case 12: + var_45EDB0_animation_state = 3; + var_45EDB4_animation_frame = 0; + var_45EDAC = 0; + break; + case 13: + var_45EDB0_animation_state = 4; + var_45EDB4_animation_frame = 0; + var_45EDAC = 0; + break; + case 14: + var_45EDB0_animation_state = 5; + var_45EDB4_animation_frame = 0; + var_45EDAC = 0; + break; + case 15: + var_45EDB0_animation_state = 6; + var_45EDB4_animation_frame = 0; + var_45EDAC = 0; + break; + case 16: + var_45EDB0_animation_state = 7; + var_45EDB4_animation_frame = 0; + var_45EDAC = 0; + break; + case 26: + var_45EDB0_animation_state = 9; + var_45EDB4_animation_frame = 0; + break; + case 72: + if (var_45EDB0_animation_state != 8) { + var_45EDB0_animation_state = 8; + var_45EDB4_animation_frame = 0; + } + break; + } + return true; +} + +void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) { + *animationState = var_45EDB0_animation_state; + *animationFrame = var_45EDB4_animation_frame; + *a3 = var_462AF0; + *a4 = var_462AF4; +} + +void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int a3, int a4) { + var_45EDB0_animation_state = animationState; + var_45EDB4_animation_frame = animationFrame; + var_462AF0 = a3; + var_462AF4 = a4; +} + +bool AIScriptLeon::ReachedMovementTrackWaypoint(int waypointId) { + if (waypointId == 353) { + Actor_Set_Goal_Number(kActorLeon, 8); + } + return true; +} + +void AIScriptLeon::FledCombat() {} + +float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) { + float actorX, actorY, actorZ; + Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); + return sqrtf((z - actorZ) * (z - actorZ) + (y - actorX) * (y - actorX) + (y - actorY) * (y - actorY)); +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index 5c48d0670b..138a192439 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -30,6 +30,7 @@ void AIScriptOfficerLeary::Initialize() { var_462880 = 0; var_45D5B8 = 0; var_45D5BC = 0; + var_462884 = 0; Actor_Put_In_Set(kActorOfficerLeary, 69); Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512); |