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authorPeter Kohaut2019-02-03 17:52:17 +0100
committerPeter Kohaut2019-02-05 21:54:50 +0100
commit6222fa443de8557e5af05e4dffbf53df9e54d8eb (patch)
tree44230cc402522aa3a339e8ac8735e8b30a14e79f /engines/bladerunner/script/ai
parent470f5fbbae7dae623ce5b0465f5e75964850a2d6 (diff)
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BLADERUNNER: Gaff scripts cleanup
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/gaff.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp
index 43d9e9beeb..57bdd8a2dc 100644
--- a/engines/bladerunner/script/ai/gaff.cpp
+++ b/engines/bladerunner/script/ai/gaff.cpp
@@ -47,9 +47,9 @@ bool AIScriptGaff::Update() {
}
if (Global_Variable_Query(kVariableChapter) == 4
- && Actor_Query_Goal_Number(kActorGaff) < 299
+ && Actor_Query_Goal_Number(kActorGaff) < kGoalGaffStartChapter4
) {
- Actor_Set_Goal_Number(kActorGaff, 299);
+ Actor_Set_Goal_Number(kActorGaff, kGoalGaffStartChapter4);
}
return false;
@@ -59,7 +59,7 @@ bool AIScriptGaff::Update() {
void AIScriptGaff::TimerExpired(int timer) {
if (timer == 0) {
AI_Countdown_Timer_Reset(kActorGaff, 0);
- Actor_Set_Goal_Number(kActorGaff, 301);
+ Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07TalkToMcCoy);
}
//return false;
}
@@ -164,14 +164,15 @@ void AIScriptGaff::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptGaff::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // It is impossible to triger this as player has no control at this moment
if (otherActorId == kActorMcCoy
&& combatMode == 1
&& Global_Variable_Query(kVariableChapter) == 4
&& Actor_Query_In_Set(kActorMcCoy, kSetMA07)
- && Actor_Query_Goal_Number(kActorGaff) == 300
+ && Actor_Query_Goal_Number(kActorGaff) == kGoalGaffMA07Wait
) {
AI_Countdown_Timer_Reset(kActorGaff, 0);
- Actor_Set_Goal_Number(kActorGaff, 303);
+ Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07ShootMcCoy);
}
// return false;
}
@@ -274,15 +275,15 @@ bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Set_At_Waypoint(kActorGaff, 35, 0);
return true;
- case 300:
+ case kGoalGaffMA07Wait:
Player_Loses_Control();
Actor_Put_In_Set(kActorGaff, kSetMA07);
Actor_Set_At_XYZ(kActorGaff, -102.54f, -172.43f, 463.18f, 1015);
- Actor_Set_Goal_Number(kActorGaff, 301);
+ Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07TalkToMcCoy);
return true;
- case 301:
- Game_Flag_Set(648);
+ case kGoalGaffMA07TalkToMcCoy:
+ Game_Flag_Set(kFlagMA07GaffTalk);
Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
Actor_Says(kActorGaff, 110, 12);
Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
@@ -306,21 +307,21 @@ bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Delay(4000);
Player_Gains_Control();
Actor_Start_Speech_Sample(kActorGaff, 210);
- Actor_Set_Goal_Number(kActorGaff, 302);
+ Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07Left);
return true;
- case 302:
+ case kGoalGaffMA07Left:
return true;
- case 303:
+ case kGoalGaffMA07ShootMcCoy:
Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatAttack);
Sound_Play(27, 100, 0, 0, 50);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
- Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
return true;
- case 499:
+ case kGoalGaffGone:
AI_Movement_Track_Flush(kActorGaff);
Actor_Put_In_Set(kActorGaff, kSetKP05_KP06);
Actor_Set_At_XYZ(kActorGaff, -782.15f, 8.26f, -263.64f, 52);
@@ -334,7 +335,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 0:
*animation = 794;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(794)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
@@ -342,7 +343,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 1:
*animation = 788;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(788)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
@@ -350,7 +351,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 2:
*animation = 798;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(798)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
@@ -358,7 +359,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 3:
*animation = 799;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(799)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationState = 2;
_animationFrame = 0;
*animation = 798;
@@ -368,7 +369,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 4:
*animation = 800;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationState = 2;
_animationFrame = 0;
*animation = 798;
@@ -378,7 +379,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 5:
*animation = 801;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationState = 2;
_animationFrame = 0;
*animation = 798;
@@ -388,7 +389,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 6:
*animation = 800;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationState = 2;
_animationFrame = 0;
*animation = 798;
@@ -398,7 +399,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 7:
*animation = 801;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationState = 2;
_animationFrame = 0;
*animation = 798;
@@ -408,7 +409,7 @@ bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
case 8:
*animation = 802;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35) - 1) { // Bug in the game?
Actor_Set_Invisible(kActorGaff, true);
*animation = 794;
_animationFrame = 0;