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| author | Thanasis Antoniou | 2019-08-13 21:02:23 +0300 | 
|---|---|---|
| committer | Thanasis Antoniou | 2019-08-13 21:04:18 +0300 | 
| commit | 67fd0ca34a4fe87cd85a09562ab938853adf314f (patch) | |
| tree | aaa133d9c73bf6fad8927f59dc92c6432ecbd59a /engines/bladerunner/script/ai | |
| parent | e609d0247cfb1250f86072b53138d681cc11c6c0 (diff) | |
| download | scummvm-rg350-67fd0ca34a4fe87cd85a09562ab938853adf314f.tar.gz scummvm-rg350-67fd0ca34a4fe87cd85a09562ab938853adf314f.tar.bz2 scummvm-rg350-67fd0ca34a4fe87cd85a09562ab938853adf314f.zip  | |
BLADERUNNER: Prevent Replicants from despawning from the moonbus
All Replicants get a new goal now inside the moonbus, and movement flush
This is to prevent earlier scripts that had them "walking around" from kicking in (this was mainly a bug for the twins) but is applied to everyone (except Clovis and Sadik) for conformance
Diffstat (limited to 'engines/bladerunner/script/ai')
| -rw-r--r-- | engines/bladerunner/script/ai/luther.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/luther.cpp b/engines/bladerunner/script/ai/luther.cpp index 694dc6d2b2..2957dcc763 100644 --- a/engines/bladerunner/script/ai/luther.cpp +++ b/engines/bladerunner/script/ai/luther.cpp @@ -57,7 +57,7 @@ bool AIScriptLuther::Update() {  	}  	if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDefault -	 && Actor_Query_Goal_Number(kActorLuther) != kGoalLutherDead +	 && Actor_Query_Goal_Number(kActorLuther) != kGoalLutherDead // A bug? this is redundant  	) {  		Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround);  		return false;  | 
