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author | Eugene Sandulenko | 2018-03-09 18:00:09 +0100 |
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committer | Eugene Sandulenko | 2018-03-09 18:00:09 +0100 |
commit | 76c94655a35f26c1e882d88393295ddde5772789 (patch) | |
tree | 6540a08b9a4269b6b9abc7d8d0bb0238b6eed6e7 /engines/bladerunner/script/ai | |
parent | 0209f540e23ac46803a71eb0eee89dd0422e3b8e (diff) | |
download | scummvm-rg350-76c94655a35f26c1e882d88393295ddde5772789.tar.gz scummvm-rg350-76c94655a35f26c1e882d88393295ddde5772789.tar.bz2 scummvm-rg350-76c94655a35f26c1e882d88393295ddde5772789.zip |
BLADERUNNER: Added InsectDealer actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/insect_dealer.cpp | 373 |
1 files changed, 373 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/insect_dealer.cpp b/engines/bladerunner/script/ai/insect_dealer.cpp new file mode 100644 index 0000000000..98318eb1b6 --- /dev/null +++ b/engines/bladerunner/script/ai/insect_dealer.cpp @@ -0,0 +1,373 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptInsectDealer::AIScriptInsectDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptInsectDealer::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag1 = false; + _state1 = 0; + _var1 = 1; + _var2 = 6; + _var3 = 0; + + Actor_Put_In_Set(kActorInsectDealer, 0); + Actor_Set_At_XYZ(kActorInsectDealer, -414.0, 0.0, -1199.0, 371); + Actor_Set_Goal_Number(kActorInsectDealer, 0); +} + +bool AIScriptInsectDealer::Update() { + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorInsectDealer) < 400) + Actor_Set_Goal_Number(kActorInsectDealer, 400); + + return false; +} + +void AIScriptInsectDealer::TimerExpired(int timer) { + //return false; +} + +void AIScriptInsectDealer::CompletedMovementTrack() { + //return false; +} + +void AIScriptInsectDealer::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptInsectDealer::ClickedByPlayer() { + //return false; +} + +void AIScriptInsectDealer::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptInsectDealer::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptInsectDealer::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptInsectDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptInsectDealer::ShotAtAndMissed() { + // return false; +} + +bool AIScriptInsectDealer::ShotAtAndHit() { + return false; +} + +void AIScriptInsectDealer::Retired(int byActorId) { + // return false; +} + +int AIScriptInsectDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptInsectDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber == 400) { + Actor_Put_In_Set(kActorInsectDealer, kSetFreeSlotH); + Actor_Set_At_Waypoint(kActorInsectDealer, 40, 0); + + if (!Game_Flag_Query(374)) { + Game_Flag_Set(374); + Item_Remove_From_World(106); + } + } + + return false; +} + +bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) { + int frameRes; + + switch (_animationState) { + case 0: + if (_state1 > 1) { + frameRes = _animationFrame; + } else if (_state1) { + *animation = 546; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(546)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + _state1 = 0; + *animation = 545; + _var2 = Random_Query(6, 14); + frameRes = _animationFrame; + _var1 = 2 * Random_Query(0, 1) - 1; + } + } else { + *animation = 545; + + if (_var3) { + _var3--; + + if (Random_Query(0, 6)) { + frameRes = _animationFrame; + } else { + frameRes = _animationFrame; + _var1 = -_var1; + } + } else { + _animationFrame += _var1; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + + if (!Random_Query(0, 2)) { + _state1 = 2 * Random_Query(0, 1); + } + } + + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + } + + _var3 = Random_Query(0, 1); + frameRes = _animationFrame; + + if (!_animationFrame) { + _state1 = Random_Query(0, 1); + frameRes = _animationFrame; + } + } + } + break; + case 1: + frameRes = _animationFrame; + if (!_animationFrame && _flag1) { + *animation = 545; + _animationState = 0; + } else { + *animation = 548; + _animationFrame = frameRes + 1; + + if (frameRes + 1 < Slice_Animation_Query_Number_Of_Frames(548)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 0; + } + } + break; + case 2: + *animation = 549; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(549)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 1; + *animation = 548; + } + break; + case 3: + *animation = 550; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(550)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 1; + *animation = 548; + } + break; + case 4: + *animation = 551; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(551)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 1; + *animation = 548; + } + break; + case 5: + *animation = 552; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(552)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 1; + *animation = 548; + } + break; + case 6: + *animation = 553; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(553)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 1; + *animation = 548; + } + break; + case 7: + *animation = 554; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(554)) { + frameRes = _animationFrame; + } else { + _animationFrame = 0; + frameRes = 0; + _animationState = 1; + *animation = 548; + } + break; + case 8: + *animation = 547; + _animationFrame++; + + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(547)) { + frameRes = _animationFrame; + } else { + *animation = 545; + _animationFrame = 0; + frameRes = 0; + _animationState = 0; + } + break; + default: + frameRes = _animationFrame; + break; + } + + *frame = frameRes; + + return true; +} + +bool AIScriptInsectDealer::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState > 0 && _animationState <= 7) { + _flag1 = 1; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + case 3: + case 18: + case 19: + _animationState = 1; + _animationFrame = 0; + _flag1 = 0; + break; + case 12: + _animationState = 2; + _animationFrame = 0; + _flag1 = 0; + break; + case 13: + _animationState = 3; + _animationFrame = 0; + _flag1 = 0; + break; + case 14: + _animationState = 4; + _animationFrame = 0; + _flag1 = 0; + break; + case 15: + _animationState = 5; + _animationFrame = 0; + _flag1 = 0; + break; + case 16: + _animationState = 6; + _animationFrame = 0; + _flag1 = 0; + break; + case 17: + _animationState = 7; + _animationFrame = 0; + _flag1 = 0; + break; + case 23: + _animationState = 8; + _animationFrame = 0; + break; + default: + break; + } + + return true; +} + +void AIScriptInsectDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptInsectDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptInsectDealer::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptInsectDealer::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |