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authorEugene Sandulenko2018-03-08 22:44:07 +0100
committerEugene Sandulenko2018-03-08 22:44:32 +0100
commit9e6883bb228ea642bd45ba2177e77bbf58a5da0e (patch)
treeee6b862a7fe2f0a7ead0dca96debf5fdb0c0422f /engines/bladerunner/script/ai
parent383124994e3a5b765e1b1b0be6653cad2504499b (diff)
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BLADERUNNER: Added ShoeshineMan actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/shoeshine_man.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/shoeshine_man.cpp b/engines/bladerunner/script/ai/shoeshine_man.cpp
new file mode 100644
index 0000000000..da31bb810b
--- /dev/null
+++ b/engines/bladerunner/script/ai/shoeshine_man.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptShoeshineMan::AIScriptShoeshineMan(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptShoeshineMan::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _state = false;
+}
+
+bool AIScriptShoeshineMan::Update() {
+ return false;
+}
+
+void AIScriptShoeshineMan::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptShoeshineMan::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptShoeshineMan::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptShoeshineMan::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorShoeshineMan) != 100)
+ return;
+
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15, -0.039999999, -201.53, 0, true, false, 0)) {
+ Actor_Set_Goal_Number(kActorShoeshineMan, 102);
+ Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true);
+ Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2, 13);
+ Actor_Says(kActorMcCoy, 730, 17);
+ Actor_Says(kActorShoeshineMan, 10, 13);
+ Actor_Says(kActorShoeshineMan, 20, 12);
+ Actor_Says_With_Pause(kActorMcCoy, 735, 1.0, 14);
+ Actor_Change_Animation_Mode(kActorShoeshineMan, 29);
+ }
+}
+
+void AIScriptShoeshineMan::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptShoeshineMan::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptShoeshineMan::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptShoeshineMan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptShoeshineMan::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptShoeshineMan::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptShoeshineMan::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptShoeshineMan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptShoeshineMan::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber - 100 <= 1) {
+ if (newGoalNumber == 100) {
+ Actor_Put_In_Set(kActorShoeshineMan, kSetDR01_DR02_DR04);
+ Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0, -0.039999999, -235.0, 524);
+ } else {
+ AI_Movement_Track_Flush(kActorShoeshineMan);
+ AI_Movement_Track_Append(kActorShoeshineMan, 281, 0);
+ AI_Movement_Track_Append(kActorShoeshineMan, 40, 0);
+ AI_Movement_Track_Repeat(kActorShoeshineMan);
+ }
+ }
+
+ return false;
+}
+
+bool AIScriptShoeshineMan::UpdateAnimation(int *animation, int *frame) {
+ return true;
+}
+
+bool AIScriptShoeshineMan::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState >= 2 && _animationState <= 4) {
+ _state = true;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+ case 1:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+ case 3:
+ _animationState = 2;
+ _animationFrame = 0;
+ _state = false;
+ break;
+ case 12:
+ _animationState = 3;
+ _animationFrame = 0;
+ _state = false;
+ break;
+ case 13:
+ _animationState = 4;
+ _animationFrame = 0;
+ _state = false;
+ break;
+ case 23:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+ case 29:
+ _animationState = 6;
+ _animationFrame = 0;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptShoeshineMan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptShoeshineMan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptShoeshineMan::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptShoeshineMan::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner