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author | Eugene Sandulenko | 2018-03-18 12:52:46 +0100 |
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committer | Eugene Sandulenko | 2018-03-18 16:53:45 +0100 |
commit | acdb8d055c76a9237bf32be447acb34f3b66030d (patch) | |
tree | de8aefa44e38f5c3340e014d2c7315e9216670c7 /engines/bladerunner/script/ai | |
parent | 2e875a768d7419788ec518d41674fc4e91df64df (diff) | |
download | scummvm-rg350-acdb8d055c76a9237bf32be447acb34f3b66030d.tar.gz scummvm-rg350-acdb8d055c76a9237bf32be447acb34f3b66030d.tar.bz2 scummvm-rg350-acdb8d055c76a9237bf32be447acb34f3b66030d.zip |
BLADERUNNER: Added FreeSlotA actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/free_slot_a.cpp | 658 |
1 files changed, 658 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/free_slot_a.cpp b/engines/bladerunner/script/ai/free_slot_a.cpp new file mode 100644 index 0000000000..ea197c45f1 --- /dev/null +++ b/engines/bladerunner/script/ai/free_slot_a.cpp @@ -0,0 +1,658 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptFreeSlotA::AIScriptFreeSlotA(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 1; + _var3 = 0.0f; + _var4 = 0.0f; // not initialized in original + _var5 = 0.0f; // not initialized in original +} + +void AIScriptFreeSlotA::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 1; + _var3 = 0.0f; + _var4 = 0.0f; // not initialized in original + _var5 = 0.0f; // not initialized in original + + World_Waypoint_Set(525, 45, -780.0f, -615.49f, 2611.0f); + World_Waypoint_Set(526, 45, -780.0f, -615.49f, 2759.0f); +} + +bool AIScriptFreeSlotA::Update() { + switch (Global_Variable_Query(kVariableChapter)) { + case 4: + if (Actor_Query_Which_Set_In(kActorMcCoy) == kSceneUG02 && Actor_Query_Which_Set_In(kActorFreeSlotA) == kSceneUG02) { + int goal = Actor_Query_Goal_Number(kActorFreeSlotA); + if ((goal == 302 || goal == 303) && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48) { + Actor_Set_Goal_Number(kActorFreeSlotA, 304); + } else if (goal == 309) { + float x, y, z; + + Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); + _var4 += _var3; + if (_var5 < _var4) { + _var3 -= 0.2f; + } else { + _var4 = _var5; + Actor_Set_Goal_Number(kActorFreeSlotA, 0); + } + Actor_Set_At_XYZ(kActorFreeSlotA, x, _var4, z, Actor_Query_Facing_1024(kActorFreeSlotA)); + } + } else { + switch (Actor_Query_Goal_Number(kActorFreeSlotA)) { + case 306: + if (Actor_Query_Which_Set_In(kActorFreeSlotA) == Player_Query_Current_Set() + && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48) { + Actor_Set_Goal_Number(kActorFreeSlotA, 308); + } + break; + + case 308: + if (Actor_Query_Which_Set_In(kActorFreeSlotA) != Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorFreeSlotA, 306); + } + break; + + case 599: + if (Actor_Query_Which_Set_In(kActorFreeSlotA) != Player_Query_Current_Set()) { + Game_Flag_Reset(631); + Game_Flag_Reset(677); + Actor_Set_Goal_Number(kActorFreeSlotA, 0); + } + + default: + if (!Game_Flag_Query(631)) { + Game_Flag_Set(631); + Actor_Set_Goal_Number(kActorFreeSlotA, 306); + Actor_Set_Targetable(kActorFreeSlotA, 1); + } + } + } + return true; + + case 5: + if (Actor_Query_Goal_Number(kActorFreeSlotA) < 400) { + AI_Movement_Track_Flush(kActorFreeSlotA); + Actor_Set_Goal_Number(kActorFreeSlotA, 400); + } else if (Actor_Query_Goal_Number(kActorFreeSlotA) == 405 && Actor_Query_Which_Set_In(kActorMcCoy) == kSceneKP05) { + Actor_Set_Targetable(kActorFreeSlotA, 1); + Actor_Set_Goal_Number(kActorFreeSlotA, 406); + } + return true; + + default: + return false; + } +} + +void AIScriptFreeSlotA::TimerExpired(int timer) { + //return false; +} + +void AIScriptFreeSlotA::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorFreeSlotA)) { + case 301: + Actor_Set_Goal_Number(kActorFreeSlotA, 302); + break; + + case 302: + Actor_Set_Goal_Number(kActorFreeSlotA, 303); + break; + + case 303: + Actor_Set_Goal_Number(kActorFreeSlotA, 300); + break; + + case 306: + Actor_Set_Goal_Number(kActorFreeSlotA, 307); + break; + + case 307: + Actor_Set_Goal_Number(kActorFreeSlotA, 306); + break; + + case 400: + Actor_Set_Goal_Number(kActorFreeSlotA, 405); + break; + + case 406: + Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, 0, 0, 0, 8, 4, 7, 8, 0, 0, 100, 5, 300, 0); + break; + + default: + return; //false; + } + + return; //true; +} + +void AIScriptFreeSlotA::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptFreeSlotA::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorFreeSlotA) != 599) { + return; //false; + } + + Actor_Face_Actor(kActorMcCoy, kActorFreeSlotA, 1); + if (Random_Query(1, 2) == 1) { + Actor_Says(kActorMcCoy, 8655, 16); + } else { + Actor_Says(kActorMcCoy, 8665, 16); + } +} + +void AIScriptFreeSlotA::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptFreeSlotA::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptFreeSlotA::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptFreeSlotA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptFreeSlotA::ShotAtAndMissed() { + if (Actor_Query_In_Set(kActorFreeSlotA, kSetUG15) == 1) + calcHit(); +} + +bool AIScriptFreeSlotA::ShotAtAndHit() { + if (Actor_Query_In_Set(kActorFreeSlotA, kSetUG15) == 1) { + calcHit(); + Actor_Set_Goal_Number(kActorFreeSlotA, 305); + return true; + } + + return false; +} + +void AIScriptFreeSlotA::Retired(int byActorId) { + Actor_Set_Goal_Number(kActorFreeSlotA, 599); +} + +int AIScriptFreeSlotA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptFreeSlotA::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 300: + AI_Movement_Track_Flush(kActorFreeSlotA); + Actor_Change_Animation_Mode(kActorFreeSlotA, 0); + Actor_Set_Targetable(kActorFreeSlotA, 0); + break; + + case 301: + Actor_Force_Stop_Walking(kActorMcCoy); + AI_Movement_Track_Flush(kActorFreeSlotA); + World_Waypoint_Set(444, 87, -48.75f, 44.66f, 87.57f); + AI_Movement_Track_Append(kActorFreeSlotA, 444, 1); + AI_Movement_Track_Repeat(kActorFreeSlotA); + break; + + case 302: + AI_Movement_Track_Flush(kActorFreeSlotA); + World_Waypoint_Set(444, 87, -237.0f, 48.07f, 208.0f); + AI_Movement_Track_Append(kActorFreeSlotA, 444, 1); + AI_Movement_Track_Repeat(kActorFreeSlotA); + Actor_Set_Targetable(kActorFreeSlotA, 1); + break; + + case 303: + AI_Movement_Track_Flush(kActorFreeSlotA); + World_Waypoint_Set(444, 87, 3.52f, 52.28f, 90.68f); + AI_Movement_Track_Append(kActorFreeSlotA, 444, 0); + AI_Movement_Track_Repeat(kActorFreeSlotA); + break; + + case 304: + Player_Loses_Control(); + Actor_Force_Stop_Walking(kActorMcCoy); + AI_Movement_Track_Flush(kActorFreeSlotA); + Actor_Face_Actor(kActorFreeSlotA, kActorMcCoy, 1); + Actor_Change_Animation_Mode(kActorFreeSlotA, 6); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + break; + + case 305: + AI_Movement_Track_Flush(kActorFreeSlotA); + Actor_Set_Targetable(kActorFreeSlotA, 0); + Game_Flag_Set(676); + _animationState = 7; + _animationFrame = 0; + break; + + case 306: + AI_Movement_Track_Flush(kActorFreeSlotA); + processGoal306(); + AI_Movement_Track_Repeat(kActorFreeSlotA); + break; + + case 307: + AI_Movement_Track_Flush(kActorFreeSlotA); + AI_Movement_Track_Append(kActorFreeSlotA, 39, 1); + AI_Movement_Track_Repeat(kActorFreeSlotA); + break; + + case 308: + Actor_Set_Targetable(kActorFreeSlotA, 1); + Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0); + break; + + case 309: + Actor_Force_Stop_Walking(kActorFreeSlotA); + AI_Movement_Track_Flush(kActorFreeSlotA); + _var4 = 52.46f; + _var3 = -4.0f; + _var5 = -10.0f; + if (_animationState != 7 && _animationState != 8) { + _animationState = 7; + _animationFrame = 0; + } + break; + + case 310: + AI_Movement_Track_Flush(kActorFreeSlotA); + Actor_Put_In_Set(kActorFreeSlotA, kSetUG15); + Actor_Set_At_XYZ(kActorFreeSlotA, 3.52f, 52.28f, 90.68f, 700); + Actor_Set_Goal_Number(kActorFreeSlotA, 300); + break; + + case 400: + AI_Movement_Track_Append(kActorFreeSlotA, 39, 0); + AI_Movement_Track_Repeat(kActorFreeSlotA); + break; + + case 406: + AI_Movement_Track_Flush(kActorFreeSlotA); + AI_Movement_Track_Append(kActorFreeSlotA, 525, 0); + AI_Movement_Track_Repeat(kActorFreeSlotA); + break; + + case 599: + Actor_Set_Health(kActorFreeSlotA, 20, 20); + Actor_Set_Friendliness_To_Other(kActorFreeSlotA, kActorMcCoy, 40); + break; + + default: + return false; + } + + return true; +} + +bool AIScriptFreeSlotA::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 861; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(861)) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 862; + if (_var1) { + _var1--; + } else { + _animationFrame += _var2; + if (_animationFrame < 8) { + _var2 = 1; + } else { + if (_animationFrame > 8) { + _var2 = -1; + } else if (Random_Query(0, 4)) { + _var2 = -_var2; + } + } + if (_animationFrame >= 7 && _animationFrame <= 9) { + _var1 = Random_Query(0, 1); + } + } + break; + + case 2: + *animation = 862; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(862) - 1) { + *animation = 861; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 3: + *animation = 858; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(858)) { + _animationFrame = 0; + } + break; + + case 4: + *animation = 857; + _animationFrame++; + if (_animationFrame == 1) { + int snd; + if (Random_Query(1, 2) == 1) { + snd = 9010; + } else { + snd = 9015; + } + Sound_Play_Speech_Line(64, snd, 75, 0, 99); + } + if (_animationFrame == 3) { + Ambient_Sounds_Play_Sound(438, 99, 0, 0, 20); + Actor_Combat_AI_Hit_Attempt(kActorFreeSlotA); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(857)) { + _animationState = 0; + _animationFrame = 0; + Actor_Change_Animation_Mode(kActorFreeSlotA, 4); + } + break; + + case 5: + *animation = 874; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) { // bug? shuld not be '-1' + Actor_Change_Animation_Mode(kActorFreeSlotA, 0); + } + break; + + case 6: + if (_animationFrame == 1) { + Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20); + } + *animation = 860; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(860)) { + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorFreeSlotA, 0); + } + break; + + case 7: + *animation = 859; + _animationFrame++; + if (_animationFrame == 0) { + Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859) - 1) { // bug? shuld not be '-1' + _animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1; + _animationState = 8; + Actor_Set_Goal_Number(kActorFreeSlotA, 599); + } + break; + + case 8: + *animation = 859; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1; + break; + + default: + break; + } + *frame = _animationFrame; + return true; +} + +bool AIScriptFreeSlotA::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if ((unsigned int)(_animationState - 1) > 1) { + _animationState = 0; + _animationFrame = 0; + } else if (_animationState == 1) { + _animationState = 2; + } + break; + + case 1: + _animationState = 3; + _animationFrame = 0; + break; + + case 4: + if ((unsigned int)(_animationState - 1) > 1) { + _animationState = 0; + _animationFrame = 0; + } else if (_animationState == 1) { + _animationState = 2; + } + break; + + case 6: + _animationState = 4; + _animationFrame = 0; + break; + + case 7: + _animationState = 3; + _animationFrame = 0; + break; + + case 8: + _animationState = 3; + _animationFrame = 0; + break; + + case 21: + _animationState = 6; + _animationFrame = 0; + break; + + case 43: + _animationState = 1; + _animationFrame = 0; + break; + + case 48: + _animationState = 7; + _animationFrame = 0; + break; + } + return true; +} + +void AIScriptFreeSlotA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptFreeSlotA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptFreeSlotA::ReachedMovementTrackWaypoint(int waypointId) { + if (Actor_Query_Which_Set_In(kActorFreeSlotA) == kSetUG01) { + if (waypointId == 465) { + Actor_Change_Animation_Mode(kActorFreeSlotA, 43); + } + } else if (Actor_Query_Goal_Number(kActorFreeSlotA) == 302) { + Actor_Face_Actor(kActorFreeSlotA, kActorMcCoy, 1); + } + + return true; +} + +void AIScriptFreeSlotA::FledCombat() { + // return false; +} + +void AIScriptFreeSlotA::calcHit() { + float x, y, z; + + Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z); + + if (x >= -30.0f && x < -150.0f) { + Game_Flag_Set(677); + } +} + +void AIScriptFreeSlotA::processGoal306() { + switch (Random_Query(1, 14)) { + case 1: + AI_Movement_Track_Append(kActorFreeSlotA, 450, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 451, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 450, 0); + break; + + case 2: + World_Waypoint_Set(463, 74, 144.98f, -50.13f, -175.75f); + World_Waypoint_Set(464, 74, 105.6f, -50.13f, -578.46f); + World_Waypoint_Set(465, 74, 62.0f, -50.13f, -574.0f); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 465, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 5); + break; + + case 3: + AI_Movement_Track_Append(kActorFreeSlotA, 446, 15); + AI_Movement_Track_Append(kActorFreeSlotA, 447, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 449, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 448, 2); + AI_Movement_Track_Append(kActorFreeSlotA, 449, 0); + break; + + case 4: + World_Waypoint_Set(463, 77, -22.7f, 6.39f, 33.12f); + World_Waypoint_Set(464, 77, -6.70f, -1.74f, -362.88f); + World_Waypoint_Set(465, 77, 164.0f, 11.87f, -1013.0f); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 2); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 0); + AI_Movement_Track_Append(kActorFreeSlotA, 465, 0); + break; + + case 5: + AI_Movement_Track_Append(kActorFreeSlotA, 457, 15); + AI_Movement_Track_Append(kActorFreeSlotA, 458, 0); + AI_Movement_Track_Append(kActorFreeSlotA, 459, 15); + break; + + case 6: + AI_Movement_Track_Append(kActorFreeSlotA, 460, 15); + AI_Movement_Track_Append(kActorFreeSlotA, 461, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 460, 15); + break; + + case 7: + if (Actor_Query_In_Set(kActorClovis, kSetUG07)) { + AI_Movement_Track_Append(kActorFreeSlotA, 39, 10); + } else { + World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 1); + } + break; + + case 8: + World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 1); + break; + + case 9: + World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 465, 1); + break; + + case 10: + World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotA, 465, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 1); + break; + + case 11: + World_Waypoint_Set(463, 82, 91.0f, 156.94f, -498.0f); + World_Waypoint_Set(464, 82, -149.0f, 156.94f, -498.0f); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 1); + break; + + case 12: + World_Waypoint_Set(463, 82, 91.0f, 156.94f, -498.0f); + World_Waypoint_Set(464, 82, -149.0f, 156.94f, -498.0f); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 5); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 1); + break; + + case 13: + World_Waypoint_Set(463, 82, -152.51f, 277.31f, 311.98f); + World_Waypoint_Set(464, 82, -124.51f, 275.08f, 319.98f); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 8); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 1); + break; + + case 14: + World_Waypoint_Set(463, 84, -360.67f, 21.39f, 517.55f); + World_Waypoint_Set(464, 84, -250.67f, 21.39f, 477.55f); + World_Waypoint_Set(465, 84, -248.67f, 21.39f, -1454.45f); + AI_Movement_Track_Append(kActorFreeSlotA, 463, 1); + AI_Movement_Track_Append(kActorFreeSlotA, 464, 8); + AI_Movement_Track_Append(kActorFreeSlotA, 465, 1); + break; + + default: + AI_Movement_Track_Append(kActorFreeSlotA, 39, Random_Query(1, 10)); + break; + } +} + +} // End of namespace BladeRunner |