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author | Thanasis Antoniou | 2019-04-07 17:35:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-07 17:37:40 +0300 |
commit | b3e4aa146463b13b5524877328993f66e0b48f1a (patch) | |
tree | 128485b759d7849d31c38fd4ed8c5db940769efd /engines/bladerunner/script/ai | |
parent | 07f806697d73d746807e105ed9b876ddb12a81aa (diff) | |
download | scummvm-rg350-b3e4aa146463b13b5524877328993f66e0b48f1a.tar.gz scummvm-rg350-b3e4aa146463b13b5524877328993f66e0b48f1a.tar.bz2 scummvm-rg350-b3e4aa146463b13b5524877328993f66e0b48f1a.zip |
BLADERUNNER: Bugfix for Early Q music fadeout
And an additional bug fix for gravel footstep sounds
And I added some comments for marking the unused SFX sounds in game_constants.h
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/maggie.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index dc4bf9a3bc..3521abbb9d 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -523,6 +523,7 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) { case kMaggieStateHappyA: *animation = 870; if (_animationFrame == 1) { + // one of kSfxDOGBARK1, kSfxDOGBARK3 Sound_Play(Random_Query(kSfxDOGBARK1, kSfxDOGBARK3), 50, 0, 0, 50); } _animationFrame++; |