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authorThanasis Antoniou2019-04-07 17:35:47 +0300
committerThanasis Antoniou2019-04-07 17:37:40 +0300
commitb3e4aa146463b13b5524877328993f66e0b48f1a (patch)
tree128485b759d7849d31c38fd4ed8c5db940769efd /engines/bladerunner/script/ai
parent07f806697d73d746807e105ed9b876ddb12a81aa (diff)
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BLADERUNNER: Bugfix for Early Q music fadeout
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/maggie.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp
index dc4bf9a3bc..3521abbb9d 100644
--- a/engines/bladerunner/script/ai/maggie.cpp
+++ b/engines/bladerunner/script/ai/maggie.cpp
@@ -523,6 +523,7 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) {
case kMaggieStateHappyA:
*animation = 870;
if (_animationFrame == 1) {
+ // one of kSfxDOGBARK1, kSfxDOGBARK3
Sound_Play(Random_Query(kSfxDOGBARK1, kSfxDOGBARK3), 50, 0, 0, 50);
}
_animationFrame++;