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authorPeter Kohaut2019-01-26 10:38:53 +0100
committerPeter Kohaut2019-01-26 10:38:53 +0100
commitbff136ca0c3974525ade5c42b2f3975299c03695 (patch)
treecde20f2ceb5d17df6695725626d4fe74c95eeda6 /engines/bladerunner/script/ai
parent80fb50423d7268f84f90472f615d6235df7fd74c (diff)
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BLADERUNNER: Fixed Sebastian script
Dialogue was not available
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/sebastian.cpp137
1 files changed, 75 insertions, 62 deletions
diff --git a/engines/bladerunner/script/ai/sebastian.cpp b/engines/bladerunner/script/ai/sebastian.cpp
index 2d8bec2852..4f2cc0ab80 100644
--- a/engines/bladerunner/script/ai/sebastian.cpp
+++ b/engines/bladerunner/script/ai/sebastian.cpp
@@ -62,21 +62,21 @@ void AIScriptSebastian::ReceivedClue(int clueId, int fromActorId) {
}
void AIScriptSebastian::ClickedByPlayer() {
- if (Actor_Query_Goal_Number(kActorSebastian) != 205)
- return; //false;
-
- AI_Movement_Track_Pause(56);
- Actor_Face_Actor(kActorSebastian, kActorMcCoy, 1);
- Actor_Face_Actor(kActorMcCoy, kActorSebastian, 1);
- if (Actor_Clue_Query(kActorSebastian, 214)) {
- Actor_Says(kActorMcCoy, 6985, 16);
- Actor_Says(kActorSebastian, 610, 14);
- } else {
- dialogue();
- }
+ if (Actor_Query_Goal_Number(kActorSebastian) == 205) {
+ AI_Movement_Track_Pause(kActorSebastian);
+ Actor_Face_Actor(kActorSebastian, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorSebastian, true);
+ if (Actor_Clue_Query(kActorSebastian, kClueMcCoyIsABladeRunner)) {
+ Actor_Says(kActorMcCoy, 6985, 16);
+ Actor_Says(kActorSebastian, 610, 14);
+ } else {
+ dialogue();
+ }
- AI_Movement_Track_Unpause(56);
- return; //true;
+ AI_Movement_Track_Unpause(kActorSebastian);
+ return; //true;
+ }
+ return; //false;
}
void AIScriptSebastian::EnteredScene(int sceneId) {
@@ -92,29 +92,30 @@ void AIScriptSebastian::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptSebastian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (otherActorId || !combatMode)
- return; //false;
+ if (otherActorId == kActorMcCoy
+ && combatMode
+ ) {
+ Global_Variable_Increment(kVariableGunPulledInFrontOfSebastian, 1);
+ Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5);
+ AI_Movement_Track_Pause(kActorSebastian);
+ Actor_Face_Actor(kActorSebastian, kActorMcCoy, true);
+
+ if (Global_Variable_Query(kVariableGunPulledInFrontOfSebastian) == 1) {
+ Actor_Says(kActorSebastian, 680, 12);
+ Actor_Face_Actor(kActorMcCoy, kActorSebastian, true);
+ Actor_Says_With_Pause(kActorMcCoy, 7265, 0.0, kAnimationModeCombatIdle);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
+ Delay(500);
+ Actor_Says(kActorSebastian, 690, 16);
+ } else {
+ Actor_Says(kActorSebastian, 700, 15);
+ Actor_Says_With_Pause(kActorMcCoy, 7270, 0.0, kAnimationModeCombatIdle);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
+ }
+ AI_Movement_Track_Unpause(kActorSebastian);
- Global_Variable_Increment(46, 1);
- Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5);
- AI_Movement_Track_Pause(56);
- Actor_Face_Actor(kActorSebastian, kActorMcCoy, 1);
-
- if (Global_Variable_Query(46) == 1) {
- Actor_Says(kActorSebastian, 680, 12);
- Actor_Face_Actor(kActorMcCoy, kActorSebastian, 1);
- Actor_Says_With_Pause(kActorMcCoy, 7265, 0.0, 4);
- Actor_Change_Animation_Mode(kActorMcCoy, 4);
- Delay(500);
- Actor_Says(kActorSebastian, 690, 16);
- } else {
- Actor_Says(kActorSebastian, 700, 15);
- Actor_Says_With_Pause(kActorMcCoy, 7270, 0.0, 4);
- Actor_Change_Animation_Mode(kActorMcCoy, 4);
+ return; //true;
}
- AI_Movement_Track_Unpause(56);
-
- return; //true;
}
void AIScriptSebastian::ShotAtAndMissed() {
@@ -273,7 +274,7 @@ bool AIScriptSebastian::UpdateAnimation(int *animation, int *frame) {
bool AIScriptSebastian::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
if (_animationState > 11) {
_animationState = 0;
_animationFrame = 0;
@@ -281,60 +282,69 @@ bool AIScriptSebastian::ChangeAnimationMode(int mode) {
_flag = true;
}
break;
- case 1:
+
+ case kAnimationModeWalk:
_animationState = 1;
_animationFrame = 0;
break;
- case 3:
+
+ case kAnimationModeTalk:
_animationState = 4;
_animationFrame = 0;
_flag = 0;
break;
+
case 12:
_animationState = 5;
_animationFrame = 0;
_flag = 0;
break;
+
case 13:
_animationState = 6;
_animationFrame = 0;
_flag = 0;
break;
+
case 14:
_animationState = 7;
_animationFrame = 0;
_flag = 0;
break;
+
case 15:
_animationState = 8;
_animationFrame = 0;
_flag = 0;
break;
+
case 16:
_animationState = 9;
_animationFrame = 0;
_flag = 0;
break;
+
case 17:
_animationState = 10;
_animationFrame = 0;
_flag = 0;
break;
+
case 18:
_animationState = 11;
_animationFrame = 0;
_flag = 0;
break;
+
case 20:
_animationState = 2;
_animationFrame = 0;
break;
- case 48:
+
+ case kAnimationModeDie:
_animationState = 3;
_animationFrame = 0;
break;
- default:
- break;
}
return true;
@@ -366,54 +376,57 @@ void AIScriptSebastian::dialogue() {
Dialogue_Menu_Clear_List();
if (Actor_Query_Friendliness_To_Other(kActorSebastian, kActorMcCoy) >= 45) {
- DM_Add_To_List_Never_Repeat_Once_Selected(930, 5, 5, 5);
- DM_Add_To_List_Never_Repeat_Once_Selected(940, -1, 5, 6);
- DM_Add_To_List_Never_Repeat_Once_Selected(950, 5, 5, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(930, 5, 5, 5); // MORAJI AND CHEW
+ DM_Add_To_List_Never_Repeat_Once_Selected(940, -1, 5, 6); // EISENDULLER
+ DM_Add_To_List_Never_Repeat_Once_Selected(950, 5, 5, 5); // TYRELL
}
if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(960, 3, -1, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(960, 3, -1, 5); // TWINS
}
- if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage) && Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(970, -1, 4, -1);
+ if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)
+ && Actor_Clue_Query(kActorMcCoy, kClueEnvelope)
+ ) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(970, -1, 4, -1); // RUNCITER
}
- DM_Add_To_List_Never_Repeat_Once_Selected(980, -1, -1, 7);
- DM_Add_To_List_Never_Repeat_Once_Selected(990, 7, 3, -1);
+ DM_Add_To_List_Never_Repeat_Once_Selected(980, -1, -1, 7); // ROBBERS
+ DM_Add_To_List_Never_Repeat_Once_Selected(990, 7, 3, -1); // NEXUS-6
if (Dialogue_Menu_Query_List_Size()) {
- Dialogue_Menu_Add_DONE_To_List(1000);
+ Dialogue_Menu_Add_DONE_To_List(1000); // DONE
Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
- switch (Dialogue_Menu_Query_Input()) {
- case 930:
+ switch (answer) {
+ case 930: // MORAJI AND CHEW
Actor_Says(kActorMcCoy, 7075, 13);
Actor_Says(kActorSebastian, 290, 12);
Actor_Says(kActorSebastian, 300, 13);
break;
- case 940:
+ case 940: // EISENDULLER
Actor_Says(kActorMcCoy, 7080, 15);
Actor_Says(kActorSebastian, 310, 13);
Actor_Says(kActorSebastian, 320, 16);
Actor_Says(kActorSebastian, 340, 12);
Actor_Says(kActorMcCoy, 7120, 14);
- Actor_Says(kActorSebastian, 350, 3);
+ Actor_Says(kActorSebastian, 350, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 7125, 13);
Actor_Says(kActorSebastian, 360, 17);
- Actor_Says_With_Pause(kActorMcCoy, 7130, 1.0, 3);
+ Actor_Says_With_Pause(kActorMcCoy, 7130, 1.0, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 7135, 18);
break;
- case 950:
+ case 950: // TYRELL
Actor_Says(kActorMcCoy, 7085, 15);
Actor_Says_With_Pause(kActorSebastian, 370, 0.30f, 13);
Actor_Says_With_Pause(kActorSebastian, 380, 0.70f, 17);
Actor_Says(kActorSebastian, 390, 14);
if (Actor_Clue_Query(kActorMcCoy, kClueChessTable)) {
- Actor_Says(kActorMcCoy, 7140, 3);
+ Actor_Says(kActorMcCoy, 7140, kAnimationModeTalk);
Actor_Says(kActorSebastian, 400, 12);
Actor_Says(kActorMcCoy, 7145, 16);
Actor_Says(kActorSebastian, 410, 13);
@@ -423,7 +436,7 @@ void AIScriptSebastian::dialogue() {
}
break;
- case 960:
+ case 960: // TWINS
Actor_Says(kActorMcCoy, 7090, 17);
Actor_Says(kActorSebastian, 440, 14);
Actor_Says(kActorSebastian, 450, 13);
@@ -437,7 +450,7 @@ void AIScriptSebastian::dialogue() {
setMcCoyIsABladeRunner();
break;
- case 970:
+ case 970: // RUNCITER
Actor_Says(kActorMcCoy, 7095, 13);
Actor_Says(kActorSebastian, 500, 15);
Actor_Says(kActorMcCoy, 7170, 17);
@@ -450,14 +463,14 @@ void AIScriptSebastian::dialogue() {
setMcCoyIsABladeRunner();
break;
- case 980:
+ case 980: // ROBBERS
Actor_Says(kActorMcCoy, 7100, 12);
Actor_Says(kActorSebastian, 540, 16);
Actor_Says(kActorMcCoy, 7195, 18);
Actor_Says(kActorSebastian, 720, 12);
break;
- case 990:
+ case 990: // NEXUS-6
Actor_Says(kActorMcCoy, 7105, 18);
setMcCoyIsABladeRunner();
break;
@@ -475,7 +488,7 @@ void AIScriptSebastian::dialogue() {
}
void AIScriptSebastian::setMcCoyIsABladeRunner() {
- Actor_Clue_Acquire(kActorSebastian, kClueMcCoyIsABladeRunner, true, 0);
+ Actor_Clue_Acquire(kActorSebastian, kClueMcCoyIsABladeRunner, true, kActorMcCoy);
Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5);
Actor_Says(kActorSebastian, 560, 15);
Actor_Says(kActorMcCoy, 7200, 14);