diff options
| author | Peter Kohaut | 2018-03-07 19:12:03 +0100 | 
|---|---|---|
| committer | Peter Kohaut | 2018-03-07 19:21:04 +0100 | 
| commit | c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1 (patch) | |
| tree | 1814c245b9811c69bbf045a2e375f3910902b23b /engines/bladerunner/script/ai | |
| parent | 1c576ac30c507b83ffc91d2dd1d1cb7bc7b8949d (diff) | |
| download | scummvm-rg350-c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1.tar.gz scummvm-rg350-c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1.tar.bz2 scummvm-rg350-c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1.zip  | |
BLADERUNNER: Added Howie Lee actor
added some constants
added loop debugger command
Diffstat (limited to 'engines/bladerunner/script/ai')
| -rw-r--r-- | engines/bladerunner/script/ai/_template.cpp | 14 | ||||
| -rw-r--r-- | engines/bladerunner/script/ai/howie_lee.cpp | 386 | ||||
| -rw-r--r-- | engines/bladerunner/script/ai/zuben.cpp | 4 | 
3 files changed, 401 insertions, 3 deletions
diff --git a/engines/bladerunner/script/ai/_template.cpp b/engines/bladerunner/script/ai/_template.cpp index cff8e62050..ceebd22594 100644 --- a/engines/bladerunner/script/ai/_template.cpp +++ b/engines/bladerunner/script/ai/_template.cpp @@ -39,30 +39,39 @@ bool AIScriptTemplate::Update() {  }  void AIScriptTemplate::TimerExpired(int timer) { +	//return false;  }  void AIScriptTemplate::CompletedMovementTrack() { +	//return false;  }  void AIScriptTemplate::ReceivedClue(int clueId, int fromActorId) { +	//return false;  }  void AIScriptTemplate::ClickedByPlayer() { +	//return false;  }  void AIScriptTemplate::EnteredScene(int sceneId) { +	// return false;  }  void AIScriptTemplate::OtherAgentEnteredThisScene(int otherActorId) { +	// return false;  }  void AIScriptTemplate::OtherAgentExitedThisScene(int otherActorId) { +	// return false;  }  void AIScriptTemplate::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { +	// return false;  }  void AIScriptTemplate::ShotAtAndMissed() { +	// return false;  }  bool AIScriptTemplate::ShotAtAndHit() { @@ -70,6 +79,7 @@ bool AIScriptTemplate::ShotAtAndHit() {  }  void AIScriptTemplate::Retired(int byActorId) { +	// return false;  }  int AIScriptTemplate::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { @@ -108,6 +118,8 @@ bool AIScriptTemplate::ReachedMovementTrackWaypoint(int waypointId) {  	return true;  } -void AIScriptTemplate::FledCombat() {} +void AIScriptTemplate::FledCombat() { +	// return false; +}  } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai/howie_lee.cpp b/engines/bladerunner/script/ai/howie_lee.cpp new file mode 100644 index 0000000000..fac33acc93 --- /dev/null +++ b/engines/bladerunner/script/ai/howie_lee.cpp @@ -0,0 +1,386 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHowieLee::AIScriptHowieLee(BladeRunnerEngine *vm) : AIScriptBase(vm) { +	var_45DFB8 = 0; +} + +void AIScriptHowieLee::Initialize() { +	_animationFrame = 0; +	_animationState = 0; +	_animationStateNext = 0; +	_animationNext = 0; +	var_45DFB8 = false; + +	Actor_Put_In_Set(kActorHowieLee, kSetCT01_CT12); +	Actor_Set_At_Waypoint(kActorHowieLee, 67, 605); +	Actor_Set_Goal_Number(kActorHowieLee, 0); +} + +bool AIScriptHowieLee::Update() { +	if (Actor_Query_Goal_Number(kActorHowieLee) < 100 && Global_Variable_Query(kVariableChapter) == 2) { +		Actor_Set_Goal_Number(kActorHowieLee, 100); +	} +	if (Global_Variable_Query(kVariableChapter) > 1) { +		return true; +	} +	if (Actor_Query_Goal_Number(kActorHowieLee) == 0) { +		Actor_Set_Goal_Number(kActorHowieLee, 1); +	} +	if (Game_Flag_Query(176) && !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)) { +		AI_Movement_Track_Flush(kActorHowieLee); +		AI_Movement_Track_Append(kActorHowieLee, 67, 0); +		Actor_Set_Goal_Number(kActorHowieLee, 0); +	} +	if (Actor_Query_Goal_Number(kActorHowieLee) == 1 && Game_Flag_Query(kFlagBoughtHowieLeeFood) && !Game_Flag_Query(176)) { +		Actor_Set_Goal_Number(kActorHowieLee, 4); +		return true; +	} +	return false; +} + +void AIScriptHowieLee::TimerExpired(int timer) { +	//return false; +} + +void AIScriptHowieLee::CompletedMovementTrack() { +	if (Actor_Query_Goal_Number(kActorHowieLee) == 1) { +		Actor_Set_Goal_Number(kActorHowieLee, 2); +		// return true; +	} else if (Actor_Query_Goal_Number(kActorHowieLee) == 2) { +		Actor_Set_Goal_Number(kActorHowieLee, 3); +		// return true; +	} else if (Actor_Query_Goal_Number(kActorHowieLee) == 3) { +		Actor_Set_Goal_Number(kActorHowieLee, 0); +		// return true; +	} else if (Actor_Query_Goal_Number(kActorHowieLee) == 3) { +		// Bug/intentional in original game +		Actor_Set_Goal_Number(kActorHowieLee, 4); +		// return true; +	} else if (Actor_Query_Goal_Number(kActorHowieLee) == 4) { +		Actor_Set_Goal_Number(kActorHowieLee, 5); +		// return true; +	} else if (Actor_Query_Goal_Number(kActorHowieLee) == 5) { +		Actor_Set_Goal_Number(kActorHowieLee, 0); +		// return true; +	} +	// return false; +} + +void AIScriptHowieLee::ReceivedClue(int clueId, int fromActorId) { +	//return false; +} + +void AIScriptHowieLee::ClickedByPlayer() { +	//return false; +} + +void AIScriptHowieLee::EnteredScene(int sceneId) { +	if (Actor_Query_Goal_Number(kActorHowieLee) == 4 && Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04)) { +		if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171)) { +			Game_Flag_Set(171); +			// return false; +		} +		if (!Game_Flag_Query(169) && Game_Flag_Query(170) && !Game_Flag_Query(171) && Random_Query(1, 10) == 1) { +			Game_Flag_Set(171); +			// return true; +		} +		// return false; +	} +} + +void AIScriptHowieLee::OtherAgentEnteredThisScene(int otherActorId) { +	// return false; +} + +void AIScriptHowieLee::OtherAgentExitedThisScene(int otherActorId) { +	// return false; +} + +void AIScriptHowieLee::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { +	// return false; +} + +void AIScriptHowieLee::ShotAtAndMissed() { +	// return false; +} + +bool AIScriptHowieLee::ShotAtAndHit() { +	return false; +} + +void AIScriptHowieLee::Retired(int byActorId) { +	// return false; +} + +int AIScriptHowieLee::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { +	return 0; +} + +bool AIScriptHowieLee::GoalChanged(int currentGoalNumber, int newGoalNumber) { +	if (newGoalNumber == 1) { +		AI_Movement_Track_Flush(kActorHowieLee); +		if (Random_Query(1, 2) == 1) { +			AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720); +		} else { +			AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640); +		} +		AI_Movement_Track_Repeat(kActorHowieLee); +		return true; +	} else if (newGoalNumber == 2) { +		AI_Movement_Track_Flush(kActorHowieLee); +		if (Random_Query(1, 2) == 1) { +			AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641); +		} else { +			AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720); +		} +		AI_Movement_Track_Repeat(kActorHowieLee); +		return true; +	} else if (newGoalNumber == 3) { +		AI_Movement_Track_Flush(kActorHowieLee); +		if (Random_Query(1, 2) == 1) { +			AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640); +		} else { +			AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641); +		} +		AI_Movement_Track_Repeat(kActorHowieLee); +		return true; +	} else if (newGoalNumber == 4) { +		AI_Movement_Track_Flush(kActorHowieLee); +		AI_Movement_Track_Append(kActorHowieLee, 66, 30); +		AI_Movement_Track_Repeat(kActorHowieLee); +		return true; +	} else if (newGoalNumber == 5) { +		AI_Movement_Track_Flush(kActorHowieLee); +		AI_Movement_Track_Append(kActorHowieLee, 40, 60); +		AI_Movement_Track_Repeat(kActorHowieLee); +		return true; +	} else if (newGoalNumber == 6) { +		AI_Movement_Track_Flush(kActorHowieLee); +		AI_Movement_Track_Append(kActorHowieLee, 67, 90); +		AI_Movement_Track_Repeat(kActorHowieLee); +		return true; +	} else if (newGoalNumber == 50) { +		AI_Movement_Track_Flush(kActorHowieLee); +		return false; +	} else if (newGoalNumber == 100) { +		AI_Movement_Track_Flush(kActorHowieLee); +		Actor_Put_In_Set(kActorHowieLee, kSetFreeSlotC); +		Actor_Set_At_Waypoint(kActorHowieLee, 35, 0); +		return false; +	} +	return false; +} + +bool AIScriptHowieLee::UpdateAnimation(int *animation, int *frame) { +	switch (_animationState) { +	case 0: +		_animationFrame++; +		if (var_45DFB8) { +			*animation = 673; +			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(673)) { +				_animationFrame = 0; +				if (Random_Query(0, 2) > 0) { +					var_45DFB8 ^= 1; +				} +			} +		} else { +			*animation = 671; +			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(671)) { +				_animationFrame = 0; +				if (Random_Query(0, 1) > 0) { +					var_45DFB8 ^= 1; +				} +			} +		} +		break; +	case 1: +		*animation = 674; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(674)) { +			_animationFrame = 0; +			if (_animationState < 3 || _animationState > 8) { +				_animationState = 0; +				_animationFrame = 0; +				var_45DFB8 = Random_Query(0, 1); +			} else { +				Game_Flag_Set(239); +			} +			*animation = 673; +		} +		break; +	case 2: +		*animation = 672; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(672)) { +			_animationFrame = 0; +		} +		break; +	case 3: +		if (Game_Flag_Query(239)) { +			Game_Flag_Reset(239); +			_animationState = 0; +			_animationFrame = 0; +			var_45DFB8 = Random_Query(0, 1); +			*animation = 671; +		} else { +			_animationFrame++; +			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(676)) { +				_animationFrame = 0; +			} +			*animation = 676; +		} +		break; +	case 4: +		*animation = 677; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(677)) { +			_animationState = 3; +			_animationFrame = 0; +			*animation = 676; +		} +		break; +	case 5: +		*animation = 678; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(678)) { +			_animationState = 3; +			_animationFrame = 0; +			*animation = 676; +		} +		break; +	case 6: +		*animation = 679; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(679)) { +			_animationState = 3; +			_animationFrame = 0; +			*animation = 676; +		} +		break; +	case 7: +		*animation = 680; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(680)) { +			_animationState = 3; +			_animationFrame = 0; +			*animation = 676; +		} +		break; +	case 8: +		*animation = 681; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(681)) { +			_animationState = 3; +			_animationFrame = 0; +			*animation = 676; +		} +		break; +	default: +		*animation = 399; +		break; +	} +	*frame = _animationFrame; +	return true; +} + +bool AIScriptHowieLee::ChangeAnimationMode(int mode) { +	switch (mode) { +	case kAnimationModeIdle: +		if (_animationState < 3 || _animationState > 8) { +			_animationState = 0; +			_animationFrame = 0; +			var_45DFB8 = Random_Query(0, 1); +		} else { +			Game_Flag_Set(239); +		} +		break; +	case kAnimationModeWalk: +		if (_animationState != 2) { +			_animationState = 2; +			_animationFrame = 0; +		} +		break; +	case kAnimationModeTalk: +		_animationState = 3; +		_animationFrame = 0; +		break; +	case 12: +		_animationState = 4; +		_animationFrame = 0; +		break; +	case 13: +		_animationState = 5; +		_animationFrame = 0; +		break; +	case 14: +		_animationState = 6; +		_animationFrame = 0; +		break; +	case 15: +		_animationState = 7; +		_animationFrame = 0; +		break; +	case 16: +		_animationState = 8; +		_animationFrame = 0; +		break; +	case 43: +		_animationState = 1; +		_animationFrame = 0; +		break; +	} +	return true; +} + +void AIScriptHowieLee::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { +	*animationState     = _animationState; +	*animationFrame     = _animationFrame; +	*animationStateNext = _animationStateNext; +	*animationNext      = _animationNext; +} + +void AIScriptHowieLee::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { +	_animationState     = animationState; +	_animationFrame     = animationFrame; +	_animationStateNext = animationStateNext; +	_animationNext      = animationNext; +} + +bool AIScriptHowieLee::ReachedMovementTrackWaypoint(int waypointId) { +	if (waypointId == 67 && Random_Query(1, 2) == 2) { +		Actor_Face_Heading(kActorHowieLee, 850, 0); +		_animationFrame = 0; +		_animationState = 1; +	} +	return true; +} + +void AIScriptHowieLee::FledCombat() { +	// return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp index 7f1781110a..9fe6aa2f10 100644 --- a/engines/bladerunner/script/ai/zuben.cpp +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -80,7 +80,7 @@ bool AIScriptZuben::Update() {  	}  	if (Actor_Query_Goal_Number(kActorZuben) == 12 && Player_Query_Current_Scene() == kSceneCT07) {  		AI_Countdown_Timer_Reset(kActorZuben, 0); -		Game_Flag_Set(94); +		Game_Flag_Set(kFlagWarehouseOpen);  		Actor_Set_Targetable(kActorZuben, true);  		if (Actor_Query_Goal_Number(kActorGordo) == 0) {  			Actor_Set_Goal_Number(kActorGordo, 1); @@ -382,7 +382,7 @@ bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) {  		Actor_Set_Goal_Number(kActorZuben, 9);  		return false;  	case 21: -		Game_Flag_Set(94); +		Game_Flag_Set(kFlagWarehouseOpen);  		Actor_Set_Targetable(kActorZuben, true);  		AI_Movement_Track_Flush(kActorZuben);  		AI_Movement_Track_Append_Run(kActorZuben, 125, 0);  | 
