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authorPeter Kohaut2019-05-05 22:16:28 +0200
committerPeter Kohaut2019-05-05 22:16:28 +0200
commitd8ba527cf0c2613bdcdd5869ecc70e626888b82e (patch)
tree3c92ecfead3e52376c0a750863dbde6cff336662 /engines/bladerunner/script/ai
parent50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb (diff)
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BLADERUNNER: Fix Moraji floating in DR04
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/moraji.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp
index ade5e22d95..7d5fe1dbeb 100644
--- a/engines/bladerunner/script/ai/moraji.cpp
+++ b/engines/bladerunner/script/ai/moraji.cpp
@@ -189,7 +189,7 @@ bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case kGoalMorajiDie:
- // Added check here to have Moraji death speech SFX
+ // Added check here to have Moraji death speech SFX
// when shot by McCoy outside the Dermo Design Lab
if (_vm->_cutContent && Game_Flag_Query(kFlagDR04McCoyShotMoraji)) {
// original code used no voice here