aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ai
diff options
context:
space:
mode:
authorEugene Sandulenko2018-03-17 23:39:10 +0100
committerEugene Sandulenko2018-03-17 23:39:22 +0100
commite91c5f3dd33bd1638cfe0925d503d983ad5c3a92 (patch)
tree4607e74d3496548139f745105f7542c496dde01e /engines/bladerunner/script/ai
parent46dc048c38cc11ec1c093ed402adfce7b6242366 (diff)
downloadscummvm-rg350-e91c5f3dd33bd1638cfe0925d503d983ad5c3a92.tar.gz
scummvm-rg350-e91c5f3dd33bd1638cfe0925d503d983ad5c3a92.tar.bz2
scummvm-rg350-e91c5f3dd33bd1638cfe0925d503d983ad5c3a92.zip
BLADERUNNER: Added Hanoi actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/hanoi.cpp739
1 files changed, 739 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/hanoi.cpp b/engines/bladerunner/script/ai/hanoi.cpp
new file mode 100644
index 0000000000..560f8f9639
--- /dev/null
+++ b/engines/bladerunner/script/ai/hanoi.cpp
@@ -0,0 +1,739 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHanoi::AIScriptHanoi(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+ _var4 = 1;
+}
+
+void AIScriptHanoi::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+ _var4 = 1;
+
+ Actor_Set_Goal_Number(kActorHanoi, 0);
+}
+
+bool AIScriptHanoi::Update() {
+ if (Actor_Query_Goal_Number(kActorHolloway) == 240) {
+ AI_Countdown_Timer_Reset(kActorHanoi, 0);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorHanoi) < 200) {
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ }
+ if (Player_Query_Current_Scene() != 56 && Actor_Query_Goal_Number(kActorHanoi) == 236) {
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ }
+ if (Player_Query_Current_Scene() == 56
+ && Actor_Query_Goal_Number(kActorHanoi) != 215
+ && Actor_Query_Goal_Number(kActorHanoi) != 230
+ && Actor_Query_Goal_Number(kActorHanoi) != 235
+ && Actor_Query_Goal_Number(kActorHanoi) != 236) {
+ if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 364) < 420) {
+ if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
+ Actor_Set_Goal_Number(kActorHanoi, 211);
+ }
+ } else if (Actor_Query_Goal_Number(kActorHanoi) == 211) {
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ }
+ if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 361) < 240) {
+ if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
+ Actor_Set_Goal_Number(kActorHanoi, 212);
+ }
+ } else if (Actor_Query_Goal_Number(kActorHanoi) == 212) {
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ }
+ if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorHysteriaPatron1) < 120
+ && Actor_Query_Which_Set_In(kActorHanoi) == 55
+ && Actor_Query_Goal_Number(kActorHanoi) != 213) {
+ Actor_Set_Goal_Number(kActorHanoi, 213);
+ }
+ }
+
+ return false;
+}
+
+void AIScriptHanoi::TimerExpired(int timer) {
+ if (!timer) {
+ if (Actor_Query_Goal_Number(kActorHanoi) == 215) {
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ return; //true;
+ }
+
+ if (Actor_Query_Goal_Number(kActorHanoi) == 220)
+ return; //false;
+
+ Actor_Set_Goal_Number(kActorHanoi, 202);
+ return; //true;
+ }
+ return; //false;
+}
+
+void AIScriptHanoi::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorHanoi)) {
+ case 235:
+ Actor_Set_Goal_Number(kActorHanoi, 236);
+ break;
+
+ case 240:
+ Actor_Set_Goal_Number(kActorHanoi, 241);
+ break;
+
+ case 202:
+ Actor_Says(kActorHanoi, 130, 3);
+ Actor_Says(kActorDektora, 540, 30);
+ Actor_Set_Goal_Number(kActorHanoi, 203);
+ break;
+
+ case 203:
+ Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
+ Actor_Change_Animation_Mode(kActorHanoi, 23);
+ Actor_Set_Invisible(kActorMcCoy, 1);
+ Actor_Says(kActorMcCoy, 3595, 3);
+ Actor_Says(kActorHanoi, 140, 3);
+ Actor_Set_Goal_Number(kActorHanoi, 220);
+ break;
+
+ case 213:
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ break;
+
+ default:
+ return; //false;
+ }
+
+ return; //true;
+}
+
+void AIScriptHanoi::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptHanoi::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorHanoi) == 230 || Actor_Query_Goal_Number(kActorHanoi) == 235) {
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
+ Actor_Says(kActorMcCoy, 8915, 11);
+
+ if (Actor_Query_Goal_Number(kActorHanoi) == 230) {
+ Actor_Says(kActorHanoi, 210, 3);
+ }
+ }
+}
+
+void AIScriptHanoi::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptHanoi::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHanoi::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHanoi::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (Player_Query_Current_Scene() != 56 || otherActorId || combatMode != 1) {
+ return; //false;
+ }
+ Player_Set_Combat_Mode(0);
+ Player_Loses_Control();
+ Actor_Set_Goal_Number(kActorHanoi, 220);
+
+ return; //true;
+}
+
+void AIScriptHanoi::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptHanoi::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptHanoi::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptHanoi::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (!newGoalNumber) {
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append(kActorHanoi, 39, 0);
+ AI_Movement_Track_Repeat(kActorHanoi);
+
+ return true;
+ }
+
+ switch (newGoalNumber) {
+ case 200:
+ AI_Countdown_Timer_Start(kActorHanoi, 0, 45);
+ break;
+
+ case 201:
+ AI_Countdown_Timer_Reset(kActorHanoi, 0);
+ break;
+
+ case 202:
+ if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetNR07 && Actor_Query_In_Set(kActorDektora, kSetNR07)) {
+ Player_Loses_Control();
+ Actor_Put_In_Set(kActorHanoi, kSetNR07);
+ Actor_Set_At_XYZ(kActorHanoi, -102.0f, -73.5f, -233.0f, 0);
+ Async_Actor_Walk_To_Waypoint(kActorMcCoy, 338, 0, 0);
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append(kActorHanoi, 336, 1);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ } else {
+ Actor_Set_Goal_Number(kActorHanoi, 0);
+ }
+ break;
+
+ case 203:
+ if (Actor_Query_Which_Set_In(kActorMcCoy) != kSetNR07) {
+ return false;
+ }
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append(kActorHanoi, 337, 0);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 204:
+ Actor_Says(kActorHanoi, 210, 3);
+ Actor_Change_Animation_Mode(kActorHanoi, 23);
+ break;
+
+ case 210:
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append_With_Facing(kActorHanoi, 362, 0, 300);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 211:
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append_With_Facing(kActorHanoi, 363, 0, 500);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 212:
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append_With_Facing(kActorHanoi, 361, 0, 457);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 213:
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append_With_Facing(kActorHanoi, 365, Random_Query(15, 20), 600);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 215:
+ Actor_Put_In_Set(kActorHanoi, kSetNR03);
+ Actor_Set_At_Waypoint(kActorHanoi, 362, 300);
+ AI_Countdown_Timer_Reset(kActorHanoi, 0);
+ AI_Countdown_Timer_Start(kActorHanoi, 0, 6);
+ break;
+
+ case 220:
+ Game_Flag_Set(604);
+ AI_Countdown_Timer_Reset(kActorHanoi, 0);
+ Player_Loses_Control();
+ Player_Set_Combat_Mode(0);
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Actor_Set_Invisible(kActorMcCoy, 1);
+ AI_Movement_Track_Flush(kActorHanoi);
+ Actor_Put_In_Set(kActorHanoi, kSetNR01);
+ Actor_Set_At_XYZ(kActorHanoi, -444.0f, 24.0f, -845.0f, 512);
+ Actor_Change_Animation_Mode(kActorHanoi, 78);
+ Set_Enter(kSetNR01, kSetNR01);
+ break;
+
+ case 230:
+ AI_Movement_Track_Flush(kActorHanoi);
+ Actor_Put_In_Set(kActorHanoi, kSetNR05_NR08);
+ Actor_Set_At_XYZ(kActorHanoi, -1387.51f, 0.32f, 288.16f, 292);
+ break;
+
+ case 235:
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append(kActorHanoi, 439, 0);
+ AI_Movement_Track_Append(kActorHanoi, 39, 45);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 236:
+ break;
+
+ case 240:
+ Actor_Put_In_Set(kActorHanoi, kSetNR04);
+ Actor_Set_At_XYZ(kActorHanoi, -47.0f, 0.0f, 334.0f, 535);
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append(kActorHanoi, 549, 0);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ break;
+
+ case 241:
+ Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
+ Actor_Change_Animation_Mode(kActorHanoi, 6);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+ break;
+
+ case 9999:
+ AI_Movement_Track_Flush(kActorHanoi);
+ break;
+
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (_var2 == 1) {
+ *animation = 649;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(649)) {
+ *animation = 648;
+ _animationFrame = 0;
+ _var2 = 0;
+ }
+ } else if (_var2 == 0) {
+ *animation = 648;
+ if (_var3) {
+ _var3--;
+ if (!Random_Query(0, 6)) {
+ _var4 = -_var4;
+ }
+ } else {
+ _animationFrame += _var4;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(648)) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(648) - 1;
+ }
+ if (_animationFrame == 5 || _animationFrame == 15 || _animationFrame == 11 || !_animationFrame) {
+ _var3 = Random_Query(5, 12);
+ }
+ if (_animationFrame >= 10 && _animationFrame <= 13) {
+ _var3 = Random_Query(0, 1);
+ }
+ if (!_animationFrame) {
+ if (!Random_Query(0, 4)) {
+ _var2 = 1;
+ }
+ }
+ }
+ }
+ break;
+
+ case 1:
+ if (_var2) {
+ *animation = 649;
+ if ( Slice_Animation_Query_Number_Of_Frames(649) < Slice_Animation_Query_Number_Of_Frames(649)) {
+ _animationFrame += 2;
+ } else {
+ _animationFrame -= 2;
+ }
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(649) - 1
+ || _animationFrame <= 0) {
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ *animation = _animationNext;
+ }
+ } else {
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ *animation = _animationNext;
+ }
+ break;
+
+ case 2:
+ *animation = 657;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(657)) {
+ _animationFrame = 0;
+ _animationState = 3;
+ *animation = 658;
+ }
+ break;
+
+ case 3:
+ *animation = 658;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(658)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 4:
+ *animation = 659;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(659)) {
+ _animationFrame = 0;
+ _animationState = 3;
+ *animation = 658;
+ }
+ break;
+
+ case 5:
+ *animation = 657;
+ _animationFrame--;
+ if (_animationFrame == 0) {
+ _animationState = 0;
+ _animationFrame = 0;
+ *animation = 648;
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
+ Actor_Set_Invisible(kActorMcCoy, 0);
+
+ if (Actor_Query_In_Set(kActorHanoi, kSetNR01) == 1) {
+ AI_Movement_Track_Flush(kActorHanoi);
+ AI_Movement_Track_Append(kActorHanoi, 350, 0);
+ AI_Movement_Track_Append(kActorHanoi, 39, 0);
+ AI_Movement_Track_Repeat(kActorHanoi);
+ }
+ }
+ break;
+
+ case 6:
+ *animation = 345;
+ _animationFrame++;
+ if (_animationFrame > 26) {
+ Actor_Change_Animation_Mode(kActorHanoi, 0);
+ _animationState = 0;
+ _animationFrame = 0;
+ *animation = 648;
+ Actor_Set_Goal_Number(kActorMcCoy, 210);
+ Actor_Set_Goal_Number(kActorHanoi, 210);
+ }
+ break;
+
+ case 7:
+ *animation = 645;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(645)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 8:
+ *animation = 642;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(642) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 9:
+ *animation = 643;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(643) - 1) {
+ Actor_Change_Animation_Mode(kActorHanoi, 4);
+ _animationState = 8;
+ _animationFrame = 0;
+ *animation = 642;
+ Actor_Set_Goal_Number(kActorHanoi, 241);
+ }
+ break;
+
+ case 10:
+ *animation = 644;
+ _animationFrame++;
+ if (_animationFrame == 4) {
+ Ambient_Sounds_Play_Sound(492, 77, 0, 0, 20);
+ }
+ if (_animationFrame == 6) {
+ Ambient_Sounds_Play_Sound(493, 97, 0, 0, 20);
+ }
+ if (_animationFrame == 5) {
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ }
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+ Actor_Change_Animation_Mode(kActorHanoi, 4);
+ _animationFrame = 0;
+ _animationState = 8;
+ *animation = 642;
+ }
+ break;
+
+ case 11:
+ *animation = 660;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(660)) {
+ *animation = 648;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 12:
+ *animation = 646;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(646)) {
+ *animation = 642;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 13:
+ *animation = 647;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(647) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 14:
+ *animation = 650;
+ if (!_animationFrame && _var1) {
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(650)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 15:
+ *animation = 651;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(651)) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 650;
+ }
+ break;
+
+ case 16:
+ *animation = 652;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(652)) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 650;
+ }
+ break;
+
+ case 17:
+ *animation = 653;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(653)) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 650;
+ }
+ break;
+
+ case 18:
+ *animation = 654;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(654)) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 650;
+ }
+ break;
+
+ case 19:
+ *animation = 655;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(655)) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 650;
+ }
+ break;
+
+ case 20:
+ *animation = 656;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(656)) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 650;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptHanoi::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if ((unsigned int)(_animationState - 2) > 1) {
+ _animationState = 0;
+ } else {
+ _animationState = 3;
+ }
+ _animationFrame = 0;
+ break;
+
+ case 1:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ if (_animationState == 3) {
+ _animationState = 4;
+ _animationFrame = 0;
+ } else {
+ _animationStateNext = 14;
+ _animationNext = 650;
+ _animationState = 1;
+ }
+ break;
+
+ case 4:
+ _animationState = 8;
+ _animationFrame = 0;
+ break;
+
+ case 6:
+ _animationState = 10;
+ _animationFrame = 0;
+ break;
+
+ case 12:
+ _animationStateNext = 15;
+ _animationNext = 651;
+ _animationState = 1;
+ break;
+
+ case 13:
+ _animationStateNext = 16;
+ _animationNext = 652;
+ _animationState = 1;
+ break;
+
+ case 14:
+ _animationStateNext = 17;
+ _animationNext = 653;
+ _animationState = 1;
+ break;
+
+ case 15:
+ _animationStateNext = 18;
+ _animationNext = 654;
+ _animationState = 1;
+ break;
+
+ case 16:
+ _animationStateNext = 18;
+ _animationNext = 654;
+ _animationState = 1;
+ break;
+
+ case 17:
+ _animationStateNext = 20;
+ _animationNext = 656;
+ _animationState = 1;
+ break;
+
+ case 21:
+ case 22:
+ _animationState = 12;
+ _animationFrame = 0;
+ break;
+
+ case 23:
+ if (_animationState != 3 && _animationState != 4) {
+ Actor_Set_Invisible(kActorMcCoy, 1);
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 5;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(657) - 1;
+ }
+ break;
+
+ case 48:
+ _animationState = 13;
+ _animationFrame = 0;
+ break;
+
+ case 71:
+ _animationState = 9;
+ _animationFrame = 0;
+ break;
+
+ case 78:
+ _animationState = 6;
+ _animationFrame = 16;
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptHanoi::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) {
+ if (waypointId == 365)
+ Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, 1);
+
+ return true;
+}
+
+void AIScriptHanoi::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner