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author | Peter Kohaut | 2016-09-10 18:16:17 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | b67bca20b5db7f3d6473341efd7fabfa6532f465 (patch) | |
tree | 6fbbd28dc707dac1c3cacde2e8622cceea6d1b0f /engines/bladerunner/script/ai_00_mccoy.cpp | |
parent | 2888d0b3460cdca2dd52f8d6aa94b429d46345ad (diff) | |
download | scummvm-rg350-b67bca20b5db7f3d6473341efd7fabfa6532f465.tar.gz scummvm-rg350-b67bca20b5db7f3d6473341efd7fabfa6532f465.tar.bz2 scummvm-rg350-b67bca20b5db7f3d6473341efd7fabfa6532f465.zip |
BLADERUNNER: Pull in changes from madmoose
Diffstat (limited to 'engines/bladerunner/script/ai_00_mccoy.cpp')
-rw-r--r-- | engines/bladerunner/script/ai_00_mccoy.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai_00_mccoy.cpp b/engines/bladerunner/script/ai_00_mccoy.cpp new file mode 100644 index 0000000000..2d722f1c8b --- /dev/null +++ b/engines/bladerunner/script/ai_00_mccoy.cpp @@ -0,0 +1,174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_00_mccoy.h" + +namespace BladeRunner { + +AIScript_McCoy::AIScript_McCoy(BladeRunnerEngine *vm) + : AIScriptBase(vm) +{} + +void AIScript_McCoy::Initialize() +{ + dword_45A0D0_animation_state = 0; + dword_45A0D4 = 0; + dword_45A0D8 = 0; + dword_45A0DC = 30; + dword_45A0E0 = 1; + dword_45A0E4 = 0; + dword_45A0E8 = 3; +} + +void AIScript_McCoy::UpdateAnimation(int *animation, int *frame) +{ + *animation = *frame = 0; + switch (dword_45A0D0_animation_state) + { + case 0: + *animation = 19; + if (dword_45A0D8 < dword_45A0DC) + { + *frame = dword_45A0E8; + dword_45A0D4 += dword_45A0E0; + if (dword_45A0D4 > dword_45A0E8) + { + dword_45A0D4 = dword_45A0E8; + dword_45A0E0 = -1; + } + else + { + *frame = dword_45A0D4; + if (dword_45A0D4 < dword_45A0E4) + { + dword_45A0D4 = dword_45A0E4; + dword_45A0E0 = 1; + *frame = dword_45A0E4; + } + } + dword_45A0D8++; + } + else + { + dword_45A0D4 += dword_45A0E0; + dword_45A0DC = 0; + if (dword_45A0D4 == 18 && Random_Query(0, 2)) + { + dword_45A0E0 = -1; + dword_45A0D8 = 0; + dword_45A0E4 = 14; + dword_45A0E8 = 18; + dword_45A0DC = Random_Query(0, 30); + } + if (dword_45A0D4 == 26) + { + if (Random_Query(0, 2)) + { + dword_45A0E0 = -1; + dword_45A0D8 = 0; + dword_45A0E4 = 23; + dword_45A0E8 = 26; + dword_45A0DC = Random_Query(0, 30); + } + } + if (dword_45A0D4 >= Slice_Animation_Query_Number_Of_Frames(19)) + { + dword_45A0D4 = 0; + if (Random_Query(0, 2)) + { + dword_45A0D8 = 0; + dword_45A0E4 = 0; + dword_45A0E8 = 3; + dword_45A0DC = Random_Query(0, 45); + } + } + *frame = dword_45A0D4; + if (dword_45A0D4 < 0) + { + *frame = Slice_Animation_Query_Number_Of_Frames(19) - 1; + dword_45A0D4 = *frame; + } + } + break; + + // Continue walking (follows state 32) + case 30: + *animation = 13; + if (++dword_45A0D4 >= Slice_Animation_Query_Number_Of_Frames(13)) + dword_45A0D4 = 0; + *frame = dword_45A0D4; + + if (dword_45A0D4 == 2) + ; //Sound_Right_Footstep_Walk(0); + else if (dword_45A0D4 == 10) + ; //Sound_Left_Footstep_Walk(0); + + break; + + // Start walking + case 32: + dword_45A0D4 = 1; + dword_45A0D0_animation_state = 30; + *animation = 13; + *frame = 1; + break; + + case 58: + *animation = 47; + if (dword_45A0D4++ == 5) { + int stepSound; + switch (Random_Query(0, 2)) { + case 0: + stepSound = 595; + break; + case 1: + stepSound = 594; + break; + default: + stepSound = 593; + } + (void)stepSound; + // Ambient_Sounds_Play_Sound(stepSound, 39, 0, 0, 99); + } + if (dword_45A0D4 > Slice_Animation_Query_Number_Of_Frames(*animation) - 2) + dword_45A0D4 = 0; + *frame = dword_45A0D4; + break; + } +} + +void AIScript_McCoy::ChangeAnimationMode(int mode) +{ + switch (mode) + { + case 0: + dword_45A0D0_animation_state = 0; + dword_45A0D4 = 0; + break; + + case 1: + dword_45A0D0_animation_state = 32; + break; + } +} + +} // End of namespace BladeRunner |