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authorPeter Kohaut2016-09-10 18:16:17 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commitb67bca20b5db7f3d6473341efd7fabfa6532f465 (patch)
tree6fbbd28dc707dac1c3cacde2e8622cceea6d1b0f /engines/bladerunner/script/ai_00_mccoy.cpp
parent2888d0b3460cdca2dd52f8d6aa94b429d46345ad (diff)
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BLADERUNNER: Pull in changes from madmoose
Diffstat (limited to 'engines/bladerunner/script/ai_00_mccoy.cpp')
-rw-r--r--engines/bladerunner/script/ai_00_mccoy.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai_00_mccoy.cpp b/engines/bladerunner/script/ai_00_mccoy.cpp
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+++ b/engines/bladerunner/script/ai_00_mccoy.cpp
@@ -0,0 +1,174 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_00_mccoy.h"
+
+namespace BladeRunner {
+
+AIScript_McCoy::AIScript_McCoy(BladeRunnerEngine *vm)
+ : AIScriptBase(vm)
+{}
+
+void AIScript_McCoy::Initialize()
+{
+ dword_45A0D0_animation_state = 0;
+ dword_45A0D4 = 0;
+ dword_45A0D8 = 0;
+ dword_45A0DC = 30;
+ dword_45A0E0 = 1;
+ dword_45A0E4 = 0;
+ dword_45A0E8 = 3;
+}
+
+void AIScript_McCoy::UpdateAnimation(int *animation, int *frame)
+{
+ *animation = *frame = 0;
+ switch (dword_45A0D0_animation_state)
+ {
+ case 0:
+ *animation = 19;
+ if (dword_45A0D8 < dword_45A0DC)
+ {
+ *frame = dword_45A0E8;
+ dword_45A0D4 += dword_45A0E0;
+ if (dword_45A0D4 > dword_45A0E8)
+ {
+ dword_45A0D4 = dword_45A0E8;
+ dword_45A0E0 = -1;
+ }
+ else
+ {
+ *frame = dword_45A0D4;
+ if (dword_45A0D4 < dword_45A0E4)
+ {
+ dword_45A0D4 = dword_45A0E4;
+ dword_45A0E0 = 1;
+ *frame = dword_45A0E4;
+ }
+ }
+ dword_45A0D8++;
+ }
+ else
+ {
+ dword_45A0D4 += dword_45A0E0;
+ dword_45A0DC = 0;
+ if (dword_45A0D4 == 18 && Random_Query(0, 2))
+ {
+ dword_45A0E0 = -1;
+ dword_45A0D8 = 0;
+ dword_45A0E4 = 14;
+ dword_45A0E8 = 18;
+ dword_45A0DC = Random_Query(0, 30);
+ }
+ if (dword_45A0D4 == 26)
+ {
+ if (Random_Query(0, 2))
+ {
+ dword_45A0E0 = -1;
+ dword_45A0D8 = 0;
+ dword_45A0E4 = 23;
+ dword_45A0E8 = 26;
+ dword_45A0DC = Random_Query(0, 30);
+ }
+ }
+ if (dword_45A0D4 >= Slice_Animation_Query_Number_Of_Frames(19))
+ {
+ dword_45A0D4 = 0;
+ if (Random_Query(0, 2))
+ {
+ dword_45A0D8 = 0;
+ dword_45A0E4 = 0;
+ dword_45A0E8 = 3;
+ dword_45A0DC = Random_Query(0, 45);
+ }
+ }
+ *frame = dword_45A0D4;
+ if (dword_45A0D4 < 0)
+ {
+ *frame = Slice_Animation_Query_Number_Of_Frames(19) - 1;
+ dword_45A0D4 = *frame;
+ }
+ }
+ break;
+
+ // Continue walking (follows state 32)
+ case 30:
+ *animation = 13;
+ if (++dword_45A0D4 >= Slice_Animation_Query_Number_Of_Frames(13))
+ dword_45A0D4 = 0;
+ *frame = dword_45A0D4;
+
+ if (dword_45A0D4 == 2)
+ ; //Sound_Right_Footstep_Walk(0);
+ else if (dword_45A0D4 == 10)
+ ; //Sound_Left_Footstep_Walk(0);
+
+ break;
+
+ // Start walking
+ case 32:
+ dword_45A0D4 = 1;
+ dword_45A0D0_animation_state = 30;
+ *animation = 13;
+ *frame = 1;
+ break;
+
+ case 58:
+ *animation = 47;
+ if (dword_45A0D4++ == 5) {
+ int stepSound;
+ switch (Random_Query(0, 2)) {
+ case 0:
+ stepSound = 595;
+ break;
+ case 1:
+ stepSound = 594;
+ break;
+ default:
+ stepSound = 593;
+ }
+ (void)stepSound;
+ // Ambient_Sounds_Play_Sound(stepSound, 39, 0, 0, 99);
+ }
+ if (dword_45A0D4 > Slice_Animation_Query_Number_Of_Frames(*animation) - 2)
+ dword_45A0D4 = 0;
+ *frame = dword_45A0D4;
+ break;
+ }
+}
+
+void AIScript_McCoy::ChangeAnimationMode(int mode)
+{
+ switch (mode)
+ {
+ case 0:
+ dword_45A0D0_animation_state = 0;
+ dword_45A0D4 = 0;
+ break;
+
+ case 1:
+ dword_45A0D0_animation_state = 32;
+ break;
+ }
+}
+
+} // End of namespace BladeRunner