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authorPeter Kohaut2018-03-24 17:20:27 +0100
committerPeter Kohaut2018-03-24 17:28:34 +0100
commit5e9985bd6e4d136ec20e5e3be7589d34051227f1 (patch)
treee8b8f70ad0f509ec7b919c68c2f09bd2bbf0e8a1 /engines/bladerunner/script/ai_script.h
parent2a646f8cc287a98f90e561ce8072c2af4322fd22 (diff)
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BLADERUNNER: Load game methods
save methods update replaced few char* with Common::String changed few pointers to references
Diffstat (limited to 'engines/bladerunner/script/ai_script.h')
-rw-r--r--engines/bladerunner/script/ai_script.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 5e782d0820..03789ae542 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -61,7 +61,7 @@ public:
virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
virtual bool UpdateAnimation(int *animation, int *frame) = 0;
virtual bool ChangeAnimationMode(int mode) = 0;
- virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation) = 0;
+ virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) = 0;
virtual void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) = 0;
virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
virtual void FledCombat() = 0;
@@ -566,7 +566,7 @@ public:
bool reachedMovementTrackWaypoint(int actor, int waypointId);
void updateAnimation(int actor, int *animation, int *frame);
void changeAnimationMode(int actor, int mode);
- void queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation);
+ void queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext);
void setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext);
void fledCombat(int actor);