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author | Peter Kohaut | 2018-03-24 17:20:27 +0100 |
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committer | Peter Kohaut | 2018-03-24 17:28:34 +0100 |
commit | 5e9985bd6e4d136ec20e5e3be7589d34051227f1 (patch) | |
tree | e8b8f70ad0f509ec7b919c68c2f09bd2bbf0e8a1 /engines/bladerunner/script/ai_script.h | |
parent | 2a646f8cc287a98f90e561ce8072c2af4322fd22 (diff) | |
download | scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.gz scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.bz2 scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.zip |
BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
Diffstat (limited to 'engines/bladerunner/script/ai_script.h')
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 5e782d0820..03789ae542 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -61,7 +61,7 @@ public: virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0; virtual bool UpdateAnimation(int *animation, int *frame) = 0; virtual bool ChangeAnimationMode(int mode) = 0; - virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation) = 0; + virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) = 0; virtual void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) = 0; virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0; virtual void FledCombat() = 0; @@ -566,7 +566,7 @@ public: bool reachedMovementTrackWaypoint(int actor, int waypointId); void updateAnimation(int actor, int *animation, int *frame); void changeAnimationMode(int actor, int mode); - void queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation); + void queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext); void setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext); void fledCombat(int actor); |