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author | Peter Kohaut | 2019-02-21 20:37:23 +0100 |
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committer | Peter Kohaut | 2019-02-23 11:39:54 +0100 |
commit | f70251819aa2e5e9715a25bf8c4ed26394a164cf (patch) | |
tree | 704615311301f80538c560da831d27962b3ca49a /engines/bladerunner/script/ai_script.h | |
parent | 68f9acad0de7758b1c00524e3ae63572f13463ba (diff) | |
download | scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.gz scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.bz2 scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.zip |
BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
Diffstat (limited to 'engines/bladerunner/script/ai_script.h')
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 5c5a77457d..6c857da43c 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -462,7 +462,7 @@ DECLARE_SCRIPT(FreeSlotA) float _fallHeightCurrent; float _fallHeightTarget; - void calcHit(); + void checkIfOnBridge(); void goToRandomUGxx(); END_SCRIPT |