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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/bb08.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/bb08.cpp')
-rw-r--r--engines/bladerunner/script/bb08.cpp136
1 files changed, 0 insertions, 136 deletions
diff --git a/engines/bladerunner/script/bb08.cpp b/engines/bladerunner/script/bb08.cpp
deleted file mode 100644
index 5464aabc28..0000000000
--- a/engines/bladerunner/script/bb08.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptBB08::InitializeScene() {
- if (Game_Flag_Query(219)) {
- Setup_Scene_Information(204.0f, 0.0f, 92.0f, 875);
- } else {
- Setup_Scene_Information(247.0f, 0.0f, 27.0f, 790);
- }
- Scene_Exit_Add_2D_Exit(0, 307, 0, 361, 238, 0);
- Scene_Exit_Add_2D_Exit(1, 117, 38, 214, 245, 0);
- Ambient_Sounds_Add_Looping_Sound(105, 44, 0, 1);
- Ambient_Sounds_Add_Sound(291, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- if (!Game_Flag_Query(496)) {
- Overlay_Play("BB08OVER", 0, 0, 0, 0);
- Game_Flag_Set(496);
- }
-}
-
-void ScriptBB08::SceneLoaded() {
- Obstacle_Object("BATHTUB", true);
- Unobstacle_Object("DOORWAY", true);
- Unclickable_Object("BATHTUB");
-}
-
-bool ScriptBB08::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptBB08::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptBB08::ClickedOnActor(int actorId) {
- return false;
-}
-
-bool ScriptBB08::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptBB08::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 204.0f, 0.1f, 94.0f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 256, false);
- Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Ladder(0, 8, 1, 0);
- Footstep_Sound_Override_Off();
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(218);
- Set_Enter(24, 10);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 247.0f, 0.1f, 27.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(506);
- Set_Enter(102, 120);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptBB08::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptBB08::SceneFrameAdvanced(int frame) {
-}
-
-void ScriptBB08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptBB08::PlayerWalkedIn() {
- if (Game_Flag_Query(219)) {
- Actor_Set_At_XYZ(0, 204.0f, 96.1f, 94.0f, 256);
- Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Ladder(0, 8, 0, 0);
- Footstep_Sound_Override_Off();
- Actor_Face_Heading(0, 768, false);
- Game_Flag_Reset(219);
- } else {
- Loop_Actor_Walk_To_XYZ(0, 188.0f, 0.1f, 28.0f, 0, 0, false, 0);
- }
-}
-
-void ScriptBB08::PlayerWalkedOut() {
-}
-
-void ScriptBB08::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner