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| author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
| commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
| tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/bb12.cpp | |
| parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
| download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip | |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/bb12.cpp')
| -rw-r--r-- | engines/bladerunner/script/bb12.cpp | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/engines/bladerunner/script/bb12.cpp b/engines/bladerunner/script/bb12.cpp deleted file mode 100644 index 336b0592cb..0000000000 --- a/engines/bladerunner/script/bb12.cpp +++ /dev/null @@ -1,144 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptBB12::InitializeScene() { - if (Game_Flag_Query(364)) { - Setup_Scene_Information(138.0f, 0.0f, 104.0f, 760); - } else if (Game_Flag_Query(506)) { - Setup_Scene_Information(-129.0f, 0.0f, 64.0f, 307); - } else { - Setup_Scene_Information(54.0f, 0.0f, 200.0f, 0); - Game_Flag_Reset(301); - } - Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); - Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1); - Scene_Exit_Add_2D_Exit(2, 377, 374, 533, 479, 2); - Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1); - Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(306, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(309, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(310, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); - if (!Game_Flag_Query(497)) { - Overlay_Play("BB12OVER", 0, 0, 0, 0); - Game_Flag_Set(497); - } -} - -void ScriptBB12::SceneLoaded() { - Obstacle_Object("BALLS", true); - Unclickable_Object("BALLS"); -} - -bool ScriptBB12::MouseClick(int x, int y) { - return false; -} - -bool ScriptBB12::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptBB12::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptBB12::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptBB12::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -129.0f, 0.0f, 64.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(507); - Set_Enter(23, 9); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 138.0f, 0.0f, 104.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(365); - Set_Enter(3, 8); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, 54.0f, 0.0f, 200.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(302); - Set_Enter(22, 6); - } - return true; - } - return false; -} - -bool ScriptBB12::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptBB12::SceneFrameAdvanced(int frame) { - if (frame == 10 || frame == 22 || frame == 33 || frame == 41) { - Sound_Play(311, 17, -30, -30, 50); - } - if (frame == 3) { - Sound_Play(313, 16, -30, -30, 50); - } -} - -void ScriptBB12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptBB12::PlayerWalkedIn() { - if (Game_Flag_Query(364)) { - Loop_Actor_Walk_To_XYZ(0, 114.0f, 0.0f, 104.0f, 0, 0, false, 0); - Game_Flag_Reset(364); - } else if (Game_Flag_Query(506)) { - Loop_Actor_Walk_To_XYZ(0, -101.0f, 0.0f, 64.0f, 0, 0, false, 0); - Game_Flag_Reset(506); - } -} - -void ScriptBB12::PlayerWalkedOut() { -} - -void ScriptBB12::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |
