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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/bb12.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/bb12.cpp')
-rw-r--r--engines/bladerunner/script/bb12.cpp144
1 files changed, 0 insertions, 144 deletions
diff --git a/engines/bladerunner/script/bb12.cpp b/engines/bladerunner/script/bb12.cpp
deleted file mode 100644
index 336b0592cb..0000000000
--- a/engines/bladerunner/script/bb12.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptBB12::InitializeScene() {
- if (Game_Flag_Query(364)) {
- Setup_Scene_Information(138.0f, 0.0f, 104.0f, 760);
- } else if (Game_Flag_Query(506)) {
- Setup_Scene_Information(-129.0f, 0.0f, 64.0f, 307);
- } else {
- Setup_Scene_Information(54.0f, 0.0f, 200.0f, 0);
- Game_Flag_Reset(301);
- }
- Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
- Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
- Scene_Exit_Add_2D_Exit(2, 377, 374, 533, 479, 2);
- Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- if (!Game_Flag_Query(497)) {
- Overlay_Play("BB12OVER", 0, 0, 0, 0);
- Game_Flag_Set(497);
- }
-}
-
-void ScriptBB12::SceneLoaded() {
- Obstacle_Object("BALLS", true);
- Unclickable_Object("BALLS");
-}
-
-bool ScriptBB12::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptBB12::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptBB12::ClickedOnActor(int actorId) {
- return false;
-}
-
-bool ScriptBB12::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptBB12::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -129.0f, 0.0f, 64.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(507);
- Set_Enter(23, 9);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 138.0f, 0.0f, 104.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(365);
- Set_Enter(3, 8);
- }
- return true;
- }
- if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(0, 54.0f, 0.0f, 200.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(302);
- Set_Enter(22, 6);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptBB12::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptBB12::SceneFrameAdvanced(int frame) {
- if (frame == 10 || frame == 22 || frame == 33 || frame == 41) {
- Sound_Play(311, 17, -30, -30, 50);
- }
- if (frame == 3) {
- Sound_Play(313, 16, -30, -30, 50);
- }
-}
-
-void ScriptBB12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptBB12::PlayerWalkedIn() {
- if (Game_Flag_Query(364)) {
- Loop_Actor_Walk_To_XYZ(0, 114.0f, 0.0f, 104.0f, 0, 0, false, 0);
- Game_Flag_Reset(364);
- } else if (Game_Flag_Query(506)) {
- Loop_Actor_Walk_To_XYZ(0, -101.0f, 0.0f, 64.0f, 0, 0, false, 0);
- Game_Flag_Reset(506);
- }
-}
-
-void ScriptBB12::PlayerWalkedOut() {
-}
-
-void ScriptBB12::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner