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| author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
| commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
| tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ct01.cpp | |
| parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
| download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip | |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ct01.cpp')
| -rw-r--r-- | engines/bladerunner/script/ct01.cpp | 515 |
1 files changed, 0 insertions, 515 deletions
diff --git a/engines/bladerunner/script/ct01.cpp b/engines/bladerunner/script/ct01.cpp deleted file mode 100644 index 001c70245d..0000000000 --- a/engines/bladerunner/script/ct01.cpp +++ /dev/null @@ -1,515 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptCT01::InitializeScene() { - Music_Play(3, 28, 0, 2, -1, 1, 0); - Game_Flag_Reset(247); - if (Game_Flag_Query(68)) { - Game_Flag_Reset(68); - Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603); - } else if (Game_Flag_Query(71)) { - Game_Flag_Reset(71); - Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878); - } else if (Game_Flag_Query(88)) { - Game_Flag_Reset(88); - Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28); - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { - if (Game_Flag_Query(248)) { - Scene_Loop_Start_Special(0, 0, 0); - } else { - Scene_Loop_Start_Special(0, 6, 0); - } - } - } else if (Game_Flag_Query(248)) { - Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506); - Game_Flag_Set(247); - } else { - Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250); - } - Scene_Exit_Add_2D_Exit(0, 290, 256, 360, 304, 1); - if (Actor_Clue_Query(0, 18)) { - Scene_Exit_Add_2D_Exit(1, 571, 233, 639, 367, 1); - } - if (Game_Flag_Query(94)) { - Scene_Exit_Add_2D_Exit(2, 506, 400, 639, 479, 2); - } - if (Game_Flag_Query(248)) { - Scene_Exit_Add_2D_Exit(3, 0, 286, 158, 350, 2); - } - Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1); - Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); - Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); - if (Game_Flag_Query(248)) { - Scene_Loop_Set_Default(2); - } else { - Scene_Loop_Set_Default(7); - } -} - -void ScriptCT01::SceneLoaded() { - Obstacle_Object("HYDRANT02", true); - Obstacle_Object("HOWWALLRT", true); - Obstacle_Object("HOW-CHAIR1", true); - Obstacle_Object("HOWWALLLFT", true); - Obstacle_Object("HOWDOOR01", true); - Unobstacle_Object("SPINNER BODY", true); - Unobstacle_Object("HOWFLOOR", true); - Unobstacle_Object("PAPER11", true); - Unobstacle_Object("PAPER16", true); - Unclickable_Object("HYDRANT02"); - Unclickable_Object("TURBINE"); - Unclickable_Object("SPINNER BODY"); - Unclickable_Object("OBJECT04"); -} - -bool ScriptCT01::MouseClick(int x, int y) { - return false; -} - -bool ScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) { -// if ("ASIANSITTINGANDEATI" == objectName) { //bug? - if (Object_Query_Click("ASIANSITTINGANDEATI", objectName)) { - Actor_Face_Object(0, "ASIANSITTINGANDEATI", true); - Actor_Says(0, 365, 13); - Actor_Says(28, 160, 13); - return true; - } - return false; -} - -bool ScriptCT01::ClickedOnActor(int actorId) { - if (actorId == 28) { - Actor_Set_Goal_Number(28, 50); - if (!Loop_Actor_Walk_To_XYZ(0, -335.23f, -6.5f, 578.97f, 12, 1, false, 0)) { - Actor_Face_Actor(0, 28, true); - Actor_Face_Actor(28, 0, true); - if (!Game_Flag_Query(26)) { - Actor_Says(0, 260, 18); - Actor_Says(28, 0, 14); - Game_Flag_Set(26); - Actor_Set_Goal_Number(28, 0); - } else if (!Game_Flag_Query(30) && Actor_Query_Friendliness_To_Other(28, 0) >= 40) { - sub_40269C(); - Actor_Set_Goal_Number(28, 0); - } else { - if (Game_Flag_Query(31)) { - Actor_Says(0, 330, 17); - Actor_Says(28, 130, 13); - Actor_Says(28, 140, 14); - } else if (Actor_Query_Friendliness_To_Other(28, 0) < 50) { - Actor_Says(0, 330, 13); - Actor_Says(28, 160, 15); - } else { - Actor_Says(0, 310, 11); - Actor_Says(28, 10, 16); - } - Actor_Set_Goal_Number(28, 0); - } - return true; - } - } - if (actorId == 19) { - if (!Loop_Actor_Walk_To_XYZ(0, -335.23f, -6.5f, 578.97f, 12, 1, false, 0)) { - Actor_Face_Actor(0, 19, true); - Actor_Says(0, 355, 18); - if (!Actor_Query_Goal_Number(19)) { - Actor_Says(19, 10, 16); - Actor_Face_Actor(28, 0, true); - Actor_Says(28, 150, 3); - Actor_Face_Actor(0, 28, true); - Actor_Says(0, 360, 13); - Actor_Modify_Friendliness_To_Other(28, 0, -5); - Actor_Modify_Friendliness_To_Other(19, 0, -4); - } - return true; - } - } - if (actorId == 2) { - //todo: some weird code in assembly EBP is used but may not be initialized, loc_401C78 - if (!Actor_Query_Goal_Number(2)) { - if (Loop_Actor_Walk_To_XYZ(0, -338.1f, -6.5f, 419.65f, 6, 1, false, 0)) { - return false; - } - } - - Actor_Face_Actor(0, 2, true); - if (!Game_Flag_Query(32)) { - Actor_Says(0, 335, 18); - Actor_Says(2, 20, 30); - Game_Flag_Set(32); - Actor_Clue_Acquire(2, 213, 1, 0); - Actor_Clue_Acquire(0, 214, 1, 0); - Actor_Modify_Friendliness_To_Other(2, 0, -1); - } else if (Actor_Query_Goal_Number(2)) { - Actor_Says(0, 365, 14); - } else { - Actor_Says(0, 340, 13); - Actor_Says(0, 345, 11); - Actor_Says(2, 30, 30); - Actor_Says(0, 350, 13); - Actor_Says(2, 40, 30); - Actor_Modify_Friendliness_To_Other(2, 0, -5); - Player_Loses_Control(); - } - if (Actor_Query_Is_In_Current_Set(19)) { - Actor_Modify_Friendliness_To_Other(19, 0, -2); - } - return true; - } - return false; -} - -bool ScriptCT01::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptCT01::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -327.5f, -6.5f, 352.28f, 0, 1, false, 0)) { - Player_Loses_Control(); - Loop_Actor_Walk_To_Waypoint(0, 106, 0, 0, false); - Player_Gains_Control(); - Game_Flag_Reset(247); - Set_Enter(27, 14); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -259.0f, -6.5f, 710.0f, 0, 1, false, 0)) { - Game_Flag_Reset(247); - Set_Enter(5, 15); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, -419.0f, -6.5f, 696.0f, 0, 1, false, 0)) { - Game_Flag_Set(123); - Game_Flag_Reset(247); - Set_Enter(4, 24); - } - return true; - } - if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(0, -314.0f, -6.5f, 326.0f, 0, 1, false, 0)) { - Loop_Actor_Walk_To_XYZ(0, -330.0f, -6.5f, 221.0f, 0, 0, true, 0); - Loop_Actor_Walk_To_XYZ(0, -530.0f, -6.5f, 241.0f, 0, 0, true, 0); - Game_Flag_Reset(176); - Game_Flag_Reset(182); - Game_Flag_Reset(179); - Game_Flag_Reset(178); - Game_Flag_Reset(180); - Game_Flag_Reset(261); - Game_Flag_Reset(177); - Game_Flag_Reset(258); - int spinnerDest = Spinner_Interface_Choose_Dest(-1, 0); - - switch (spinnerDest) { - case 0: - Game_Flag_Set(178); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(251); - Set_Enter(61, 65); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 1: - Game_Flag_Set(179); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(250); - Set_Enter(49, 48); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 2: - Game_Flag_Set(182); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(249); - Set_Enter(69, 78); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 4: - Game_Flag_Set(180); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(252); - Set_Enter(0, 0); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 5: - Game_Flag_Set(261); - Game_Flag_Reset(248); - Game_Flag_Reset(247); - Game_Flag_Set(307); - Set_Enter(17, 82); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 6: - Game_Flag_Set(177); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(253); - Set_Enter(7, 25); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 7: - Game_Flag_Set(258); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(254); - Set_Enter(20, 2); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 8: - Game_Flag_Set(181); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(255); - Set_Enter(54, 54); - Scene_Loop_Start_Special(1, 5, 1); - break; - case 9: - Game_Flag_Set(257); - Game_Flag_Reset(247); - Game_Flag_Reset(248); - Game_Flag_Set(256); - Set_Enter(37, 34); - Scene_Loop_Start_Special(1, 5, 1); - break; - default: - Game_Flag_Set(176); - Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(0, -530.0f, -6.5f, 241.0f, 0, 0, true, 0); - Loop_Actor_Walk_To_XYZ(0, -330.0f, -6.5f, 221.0f, 0, 0, true, 0); - Loop_Actor_Walk_To_XYZ(0, -314.0f, -6.5f, 326.0f, 0, 0, false, 0); - Player_Gains_Control(); - break; - } - } - return true; - } - return false; -} - -bool ScriptCT01::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptCT01::SceneFrameAdvanced(int frame) { - if ((frame < 316 || frame > 435) && !((frame - 1) % 10)) { - /*int v1; - int v2 = Random_Query(0, 1); - if (v2 <= 1) { - if (v2) { - v1 = 60; - } else { - v1 = 59; - } - }*/ - Ambient_Sounds_Play_Sound(/*v1*/Random_Query(59, 60), 25, 30, 30, 0); - } - if (frame == 23) { - Ambient_Sounds_Play_Sound(118, 40, 99, 0, 0); - } - if (frame == 316) { - Ambient_Sounds_Play_Sound(373, 50, -50, 100, 99); - } - if (frame == 196 || frame == 452) { - int v3 = Random_Query(0, 6); - if (v3 == 0) { - Overlay_Play("ct01spnr", 0, 0, 1, 0); - if (Random_Query(0, 1)) { - Ambient_Sounds_Play_Sound(68, Random_Query(33, 50), 0, 0, 0); - } else { - Ambient_Sounds_Play_Sound(67, Random_Query(33, 50), 0, 0, 0); - } - } else if (v3 == 1) { - Overlay_Play("ct01spnr", 1, 0, 1, 0); - if (Random_Query(0, 1)) { - Ambient_Sounds_Play_Sound(69, Random_Query(33, 50), 0, 0, 0); - } else { - Ambient_Sounds_Play_Sound(66, Random_Query(33, 50), 0, 0, 0); - } - - } - } -} - -void ScriptCT01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptCT01::PlayerWalkedIn() { - if (Game_Flag_Query(234)) { - Loop_Actor_Walk_To_XYZ(0, -327.2f, -6.5f, 352.28f, 0, 0, false, 0); - Game_Flag_Reset(234); - } else { - if (!Game_Flag_Query(247)) { - Game_Flag_Reset(247); - } - Loop_Actor_Walk_To_XYZ(0, -330.0f, -6.5f, 221.0f, 0, 0, false, 0); - Loop_Actor_Walk_To_XYZ(0, -314.0f, -6.5f, 326.0f, 0, 0, false, 0); - if (!Game_Flag_Query(25)) { - Game_Flag_Set(25); - if (!Game_Flag_Query(378)) { - Actor_Voice_Over(200, 99); - Actor_Voice_Over(210, 99); - Actor_Voice_Over(220, 99); - } - } - } -} - -void ScriptCT01::PlayerWalkedOut() { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - if (Game_Flag_Query(123)) { - Ambient_Sounds_Remove_Looping_Sound(55, true); - Ambient_Sounds_Remove_Looping_Sound(56, true); - } else { - Ambient_Sounds_Remove_All_Looping_Sounds(1); - } - Music_Stop(5); - if (!Game_Flag_Query(176) && Global_Variable_Query(1)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(38, 1, -1); - } -} - -void ScriptCT01::DialogueQueueFlushed(int a1) { -} - -void ScriptCT01::sub_40269C() { - Dialogue_Menu_Clear_List(); - if (Actor_Clue_Query(0, 13)) { - DM_Add_To_List_Never_Repeat_Once_Selected(40, 4, 5, 6); - } - if ((Actor_Clue_Query(0, 8) || Actor_Clue_Query(0, 9)) && !Game_Flag_Query(27)) { - DM_Add_To_List_Never_Repeat_Once_Selected(50, 5, 5, 4); - } - if (Actor_Clue_Query(0, 8) && Actor_Clue_Query(0, 9) && Game_Flag_Query(27) && !Game_Flag_Query(28)) { - DM_Add_To_List_Never_Repeat_Once_Selected(60, 3, 5, 5); - } - if (Game_Flag_Query(293)) { - DM_Add_To_List_Never_Repeat_Once_Selected(80, 9, 9, 9); - } else if (Game_Flag_Query(29)) { - DM_Add_To_List_Never_Repeat_Once_Selected(80, 3, 4, 8); - } - if (Actor_Clue_Query(0, 30) && Actor_Clue_Query(0, 40) == 1) { - DM_Add_To_List_Never_Repeat_Once_Selected(90, 5, 4, 5); - } - DM_Add_To_List_Never_Repeat_Once_Selected(70, 7, 3, -1); - Dialogue_Menu_Add_DONE_To_List(100); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - switch (answer) { - case 40: - Actor_Says(0, 265, 11); - Actor_Says(28, 20, 14); - if (Actor_Query_Is_In_Current_Set(19)) { - if (!Actor_Query_Goal_Number(19)) { - Actor_Face_Actor(28, 19, true); - Actor_Says(28, 120, 14); - Actor_Face_Actor(19, 28, true); - Actor_Says(19, 40, 18); - Actor_Face_Heading(19, 103, false); - Actor_Face_Actor(28, 0, true); - Actor_Modify_Friendliness_To_Other(19, 0, -2); - if (Actor_Query_Is_In_Current_Set(2)) { - Actor_Modify_Friendliness_To_Other(2, 0, -3); - Actor_Clue_Acquire(2, 213, 1, 0); - } - } - } - break; - case 50: - if (Actor_Clue_Query(0, 8) == 1) { - Actor_Says(0, 270, 11); - Actor_Says(28, 30, 16); - } else { - Actor_Says(0, 280, 11); - Actor_Says(28, 40, 14); - } - Game_Flag_Set(27); - break; - case 60: - if (Actor_Clue_Query(0, 9) == 1) { - Actor_Says(0, 270, 11); - Actor_Says(28, 40, 15); - } else { - Actor_Says(0, 270, 11); - Actor_Says(28, 30, 14); - } - Actor_Modify_Friendliness_To_Other(28, 0, 5); - Game_Flag_Set(28); - break; - case 70: - Actor_Says(0, 290, 13); - if (Actor_Query_Friendliness_To_Other(28, 0) > 49 && (Global_Variable_Query(2) > 10 || Query_Difficulty_Level() == 0)) { - Actor_Says(28, 50, 3); - Actor_Says(28, 60, 3); - Actor_Face_Actor(28, 0, true); - Actor_Says(28, 70, 16); - Actor_Says(0, 325, 13); - if (Query_Difficulty_Level() != 0) { - Global_Variable_Decrement(2, 10); - } - Game_Flag_Set(192); - } else { - Actor_Says(28, 130, 15); - } - break; - case 80: - Actor_Says(0, 295, 11); - Actor_Says(28, 90, 14); - Actor_Says(28, 100, 13); - Actor_Clue_Acquire(0, 25, 1, 28); - Actor_Modify_Friendliness_To_Other(28, 0, -3); - break; - case 90: - Actor_Says(0, 300, 13); - Actor_Says(28, 110, 16); - break; - case 100: - Actor_Says(0, 305, 18); - break; - } -} - -} // End of namespace BladeRunner |
