diff options
author | Eugene Sandulenko | 2016-10-13 23:48:50 +0200 |
---|---|---|
committer | GitHub | 2016-10-13 23:48:50 +0200 |
commit | e89c76f63c25e4703a44489d987f1ce481e6d1cf (patch) | |
tree | da4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/script/ct04.cpp | |
parent | 72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff) | |
parent | 577c3b56a528cd58e26882b8924b2a8b9d56148a (diff) | |
download | scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.tar.gz scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.tar.bz2 scummvm-rg350-e89c76f63c25e4703a44489d987f1ce481e6d1cf.zip |
Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/script/ct04.cpp')
-rw-r--r-- | engines/bladerunner/script/ct04.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct04.cpp b/engines/bladerunner/script/ct04.cpp new file mode 100644 index 0000000000..cad32dfdd2 --- /dev/null +++ b/engines/bladerunner/script/ct04.cpp @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT04::InitializeScene() { + if (Game_Flag_Query(72)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533); + } else { + Scene_Loop_Set_Default(1); + Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020); + } + Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0); + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(56, 15, -100, 1); + Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1); + Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); +} + +void ScriptCT04::SceneLoaded() { + Obstacle_Object("DUMPSTER", true); + Obstacle_Object("RIGHTWALL01", true); + Obstacle_Object("BACK-BLDNG", true); + Clickable_Object("DUMPSTER"); + Footstep_Sounds_Set(0, 1); + if (Game_Flag_Query(72)) { + Game_Flag_Reset(72); + } + if (!Actor_Query_Goal_Number(12)) { + Actor_Change_Animation_Mode(12, 38); + } +} + +bool ScriptCT04::MouseClick(int x, int y) { + return false; +} + +bool ScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) { + if (objectName) { + if (!Game_Flag_Query(137) && !Game_Flag_Query(169) && !Actor_Query_Goal_Number(12)) { + Game_Flag_Set(137); + Actor_Set_Goal_Number(12, 2); + } + if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(1) == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -147.41f, -621.3f, 724.57f, 0, 1, false, 0)) { + Player_Loses_Control(); + Actor_Face_Heading(0, 792, false); + Actor_Put_In_Set(12, 99); + Actor_Set_At_XYZ(12, 0, 0, 0, 0); + Actor_Change_Animation_Mode(0, 40); + Actor_Voice_Over(320, 99); + Actor_Voice_Over(330, 99); + Actor_Voice_Over(340, 99); + Game_Flag_Set(170); + Game_Flag_Set(173); + } + return false; + } + if (Game_Flag_Query(170)) { + if (Game_Flag_Query(172)) { + Actor_Voice_Over(270, 99); + Actor_Voice_Over(280, 99); + } else if (Game_Flag_Query(171)) { + Actor_Voice_Over(250, 99); + Actor_Voice_Over(260, 99); + } else { + Actor_Voice_Over(230, 99); + Actor_Voice_Over(240, 99); + Game_Flag_Reset(173); + } + return true; + } + if (Game_Flag_Query(174)) { + if (!Loop_Actor_Walk_To_Waypoint(0, 75, 0, 1, false)) { + Actor_Face_Heading(0, 707, false); + Actor_Change_Animation_Mode(0, 38); + Ambient_Sounds_Play_Sound(553, 45, 30, 30, 0); + Actor_Voice_Over(1810, 99); + Actor_Voice_Over(1820, 99); + return true; + } + return false; + } + if (!Loop_Actor_Walk_To_Waypoint(0, 75, 0, 1, false)) { + Actor_Face_Heading(0, 707, false); + Actor_Change_Animation_Mode(0, 38); + Actor_Clue_Acquire(0, 37, 1, -1); + Item_Pickup_Spin_Effect(952, 392, 225); + Game_Flag_Set(174); + return true; + } + } + return false; +} + +void ScriptCT04::sub_401D4C() { + Dialogue_Menu_Clear_List(); + if (Global_Variable_Query(2) > 10 || Query_Difficulty_Level() == 0) { + DM_Add_To_List_Never_Repeat_Once_Selected(410, 8, 4, -1); + } + DM_Add_To_List_Never_Repeat_Once_Selected(420, 2, 6, 8); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + if (answer == 410) { + Actor_Says(12, 10, 14); + Actor_Says(12, 20, 14); + Actor_Modify_Friendliness_To_Other(12, 0, 5); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 10); + } + } else if (answer == 420) { + Actor_Says(0, 430, 3); + Actor_Says(12, 30, 14); + Actor_Modify_Friendliness_To_Other(12, 0, -5); + } +} + +bool ScriptCT04::ClickedOnActor(int actorId) { + if (actorId == 12) { + if (Game_Flag_Query(169)) { + if (!Loop_Actor_Walk_To_Actor(0, 12, 36, 1, false)) { + Actor_Voice_Over(290, 99); + Actor_Voice_Over(300, 99); + Actor_Voice_Over(310, 99); + } + } else { + Actor_Set_Targetable(12, false); + if (!Loop_Actor_Walk_To_Actor(0, 12, 36, 1, false)) { + Actor_Face_Actor(0, 12, true); + if (!Game_Flag_Query(137)) { + if (Game_Flag_Query(40)) { + Actor_Says(0, 435, 3); + Actor_Set_Goal_Number(12, 2); + } else { + Music_Stop(3); + Actor_Says(0, 425, 3); + Actor_Says(12, 0, 13); + sub_401D4C(); + Actor_Set_Goal_Number(12, 2); + } + Game_Flag_Set(137); + } else { + Actor_Face_Actor(0, 12, true); + Actor_Says(0, 435, 3); + } + } + } + return true; + } + return false; +} + +bool ScriptCT04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptCT04::ClickedOnExit(int exitId) { + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -82.86f, -621.3f, 769.03f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!Actor_Query_Goal_Number(12)) { + Actor_Set_Goal_Number(12, 2); + } + Game_Flag_Set(74); + Set_Enter(28, 17); + } + return true; + } + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -187.0f, -621.3f, 437.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(73); + Set_Enter(5, 15); + } + return true; + } + return false; +} + +bool ScriptCT04::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptCT04::SceneFrameAdvanced(int frame) { + if (Game_Flag_Query(325)) { + Game_Flag_Reset(325); + Sound_Play(180, 100, 80, 80, 50); + } +} + +void ScriptCT04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT04::PlayerWalkedIn() { +} + +void ScriptCT04::PlayerWalkedOut() { +} + +void ScriptCT04::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |