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| author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
| commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
| tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/dr04.cpp | |
| parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
| download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip | |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/dr04.cpp')
| -rw-r--r-- | engines/bladerunner/script/dr04.cpp | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/engines/bladerunner/script/dr04.cpp b/engines/bladerunner/script/dr04.cpp deleted file mode 100644 index 1cef91b967..0000000000 --- a/engines/bladerunner/script/dr04.cpp +++ /dev/null @@ -1,269 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptDR04::InitializeScene() { - if (Game_Flag_Query(515)) { - Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0); - } else if (Game_Flag_Query(10)) { - Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 472); - } else if (Game_Flag_Query(229)) { - Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125); - } else if (Game_Flag_Query(231)) { - Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512); - } else { - Setup_Scene_Information(-810.0f, -0.04f, 242.0f, 125); - } - Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); - Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); - Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); - Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Sound(67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); - if (Game_Flag_Query(272)) { - Scene_Loop_Set_Default(1); - } else { - Scene_Loop_Set_Default(4); - } - if (Game_Flag_Query(10)) { - if (Game_Flag_Query(272)) { - Scene_Loop_Start_Special(0, 0, 0); - } else { - Scene_Loop_Start_Special(0, 3, 0); - } - } -} - -void ScriptDR04::SceneLoaded() { - Obstacle_Object("TRASH CAN WITH FIRE", true); - Obstacle_Object("V2PYLON02", true); - Obstacle_Object("V2PYLON04", true); - Obstacle_Object("U2 CHEWDOOR", true); - Obstacle_Object("MMTRASHCAN", true); - Obstacle_Object("PARKMETR02", true); - Obstacle_Object("TRANSFORMER 01", true); - Obstacle_Object("TRANSFORMER 02", true); - Obstacle_Object("PARKMETR01", true); - Obstacle_Object("Z2ENTRYDR", true); - Obstacle_Object("Z2DR2", true); - Unclickable_Object("PARKMETR01"); - Unclickable_Object("Z2ENTRYDR"); - Unclickable_Object("Z2DR2"); -} - -bool ScriptDR04::MouseClick(int x, int y) { - return false; -} - -bool ScriptDR04::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptDR04::ClickedOnActor(int actorId) { - if (actorId == 35 && !Player_Query_Combat_Mode()) { - if (Actor_Query_Goal_Number(35) != 21) { - if (Actor_Query_Goal_Number(35) == 23) { - if (!Loop_Actor_Walk_To_Actor(0, 35, 36, 1, false)) { - Actor_Set_Goal_Number(24, 106); - return true; - } - } - return false; - } - if (!Loop_Actor_Walk_To_Waypoint(0, 109, 0, 1, true)) { - Actor_Face_Actor(0, 35, true); - Actor_Says(0, 945, 13); - Actor_Says(35, 0, 3); - Actor_Says(35, 10, 3); - Actor_Says(0, 950, 13); - Actor_Says(35, 20, 3); - Actor_Says(35, 30, 3); - Actor_Says(0, 955, 13); - Actor_Says_With_Pause(35, 40, 0, 3); - Actor_Says(35, 50, 3); - Actor_Clue_Acquire(0, 68, 1, 35); - Actor_Set_Goal_Number(35, 22); - Actor_Set_Goal_Number(24, 101); - return true; - } - return false; - } - return false; -} - -bool ScriptDR04::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptDR04::ClickedOnExit(int exitId) { - if (Actor_Query_Goal_Number(35) == 21) { - Actor_Force_Stop_Walking(0); - Actor_Set_Goal_Number(35, 22); - Actor_Set_Goal_Number(24, 101); - return true; - } - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -761.0f, -0.04f, 97.0f, 0, 1, false, 0)) { - Async_Actor_Walk_To_XYZ(0, -683.0f, -0.04f, 43.0f, 0, false); - Game_Flag_Set(11); - Set_Enter(7, 25); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -1067.0f, 7.18f, 421.0f, 0, 1, false, 0)) { - Game_Flag_Set(232); - Game_Flag_Set(228); - Set_Enter(35, 29); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, -851.0f, 6.98f, 560.0f, 0, 1, false, 0)) { - Footstep_Sound_Override_On(3); - Actor_Set_Immunity_To_Obstacles(0, true); - Actor_Face_Heading(0, 512, false); - Loop_Actor_Travel_Stairs(0, 7, 1, 0); - Loop_Actor_Walk_To_XYZ(0, -899.0f, 71.64f, 647.0f, 0, 0, false, 0); - Actor_Face_Heading(0, 0, false); - Loop_Actor_Travel_Stairs(0, 7, 1, 0); - Actor_Set_Immunity_To_Obstacles(0, false); - Footstep_Sound_Override_Off(); - Game_Flag_Set(230); - Set_Enter(36, 30); - } - return true; - } - return true; //bug? -} - -bool ScriptDR04::ClickedOn2DRegion(int region) { - return false; -} - -bool ScriptDR04::sub_401160() { - float x, y, z; - Actor_Query_XYZ(0, &x, &y, &z); - return (x + 1089.94f) * (x + 1089.94f) + (z - 443.49f) * (z - 443.49f) >= (360.0f * 360.0f); -} - -void ScriptDR04::SceneFrameAdvanced(int frame) { - if (Game_Flag_Query(515)) { - Game_Flag_Reset(515); - Game_Flag_Reset(271); - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(2, 6, 1); - Music_Stop(4); - Actor_Set_Goal_Number(35, 99); - } else { - if (Game_Flag_Query(271)) { - Game_Flag_Reset(271); - Game_Flag_Set(272); - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(2, 6, 1); - Item_Remove_From_World(78); - } - switch (frame) { - case 193: - Sound_Play(301, 100, 0, 100, 50); - Actor_Set_Goal_Number(35, 30); - Player_Loses_Control(); - Actor_Force_Stop_Walking(0); - if (sub_401160()) { - if (Player_Query_Combat_Mode()) { - Actor_Change_Animation_Mode(0, 22); - } else { - Actor_Change_Animation_Mode(0, 21); - } - } else { - Sound_Play_Speech_Line(0, 9905, 100, 0, 99); - Actor_Change_Animation_Mode(0, 48); - Actor_Retired_Here(0, 6, 6, 1, -1); - } - Player_Gains_Control(); - break; - case 235: - if (Actor_Query_Goal_Number(35) != 20 && Actor_Query_Goal_Number(35) != 21 && Actor_Query_Goal_Number(35) != 99) { - Actor_Set_Goal_Number(24, 101); - } - Scene_Exits_Enable(); - break; - case 237: - Overlay_Play("DR04OVER", 0, 1, 1, 0); - break; - } - } -} - -void ScriptDR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptDR04::PlayerWalkedIn() { - if (Game_Flag_Query(515)) { - Player_Loses_Control(); - Delay(4000); - Actor_Retired_Here(0, 6, 6, 1, -1); - } else { - if (Game_Flag_Query(269) && !Game_Flag_Query(272)) { - Scene_Exits_Disable(); - } - if (Game_Flag_Query(231)) { - Footstep_Sound_Override_On(3); - Actor_Set_Immunity_To_Obstacles(0, true); - Actor_Face_Heading(0, 512, false); - Loop_Actor_Travel_Stairs(0, 7, 0, 0); - Loop_Actor_Walk_To_XYZ(0, -851.0f, 71.64f, 647.0f, 0, 0, false, 0); - Actor_Face_Heading(0, 0, false); - Loop_Actor_Travel_Stairs(0, 7, 0, 0); - Loop_Actor_Walk_To_XYZ(0, -774.85f, 7.18f, 386.67001f, 0, 0, false, 0); - Actor_Set_Immunity_To_Obstacles(0, false); - Footstep_Sound_Override_Off(); - } - } - Game_Flag_Reset(10); - Game_Flag_Reset(229); - Game_Flag_Reset(231); -} - -void ScriptDR04::PlayerWalkedOut() { - Music_Stop(2); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); -} - -void ScriptDR04::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |
