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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/kp03.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/kp03.cpp')
-rw-r--r-- | engines/bladerunner/script/kp03.cpp | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/engines/bladerunner/script/kp03.cpp b/engines/bladerunner/script/kp03.cpp deleted file mode 100644 index 57a1eb521b..0000000000 --- a/engines/bladerunner/script/kp03.cpp +++ /dev/null @@ -1,262 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptKP03::InitializeScene() { - if (Game_Flag_Query(420)) { - Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200); - } else { - Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350); - } - Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); - Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0); - Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); - Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - if (Game_Flag_Query(422)) { - Scene_Loop_Set_Default(5); - } else if (Game_Flag_Query(484)) { - Scene_Loop_Set_Default(7); - } else { - Scene_Loop_Set_Default(2); - Game_Flag_Set(421); - } - if ((Actor_Query_Goal_Number(1) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484)) && ((Game_Flag_Query(653) && Game_Flag_Query(420)) || (!Game_Flag_Query(653) && Game_Flag_Query(417)))) { - Actor_Put_In_Set(1, 46); - Actor_Set_At_XYZ(1, -300.0f, -36.55f, 26.0f, 350); - } -} - -void ScriptKP03::SceneLoaded() { - Obstacle_Object("BRACK MID", true); - Unobstacle_Object("OBSTACLE_REMOVE", true); - Unobstacle_Object("BOX11", true); - Unobstacle_Object("OBSTACLE05", true); - Clickable_Object("BRACK MID"); -} - -bool ScriptKP03::MouseClick(int x, int y) { - return false; -} - -bool ScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) { - Actor_Face_Object(1, "BRACK MID", true); - if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) { - if (a2) { - Scene_Loop_Set_Default(5); - Scene_Loop_Start_Special(2, 4, 1); - Actor_Change_Animation_Mode(0, 39); - Actor_Retired_Here(0, 72, 18, 1, -1); - Game_Flag_Set(422); - Game_Flag_Reset(421); - return false; - } - if (Actor_Query_Goal_Number(1) == 411) { - Scene_Exits_Enable(); - sub_401E54(); - } else { - if (Game_Flag_Query(417)) { - Loop_Actor_Walk_To_XYZ(0, -137.0f, -36.55f, 26.0f, 0, 0, true, 0); - } else if (Game_Flag_Query(420)) { - Loop_Actor_Walk_To_XYZ(0, -50.0f, -36.55f, 78.0f, 0, 0, true, 0); - } - if (Game_Flag_Query(421)) { - Actor_Face_Object(0, "BRACK MID", true); - Game_Flag_Set(484); - Game_Flag_Reset(421); - Scene_Loop_Set_Default(7); - Scene_Loop_Start_Special(2, 0, 0); - Actor_Voice_Over(1110, 99); - Actor_Voice_Over(1120, 99); - } else { - Actor_Face_Object(0, "BRACK MID", true); - Actor_Says(0, 8580, 13); - } - } - return true; - } - return false; -} - -bool ScriptKP03::ClickedOnActor(int actorId) { - if (actorId == 1 && Actor_Query_Goal_Number(1) == 411) { - Actor_Face_Object(1, "BRACK MID", true); - sub_401E54(); - } - return false; -} - -bool ScriptKP03::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptKP03::ClickedOnExit(int exitId) { - if (Actor_Query_Goal_Number(1) == 410) { - Actor_Set_Goal_Number(1, 418); - } else { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Music_Stop(2); - Game_Flag_Reset(417); - Game_Flag_Reset(420); - Game_Flag_Set(419); - Set_Enter(9, 45); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Music_Stop(2); - Game_Flag_Reset(417); - Game_Flag_Reset(420); - Game_Flag_Set(418); - Set_Enter(44, 41); - } - return true; - } - } - return false; -} - -bool ScriptKP03::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptKP03::SceneFrameAdvanced(int frame) { - int v1; - float x, y, z; - - if (frame == 123) { - Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99); - } - if (Game_Flag_Query(421) && !Game_Flag_Query(484)) { - v1 = -1; - if (!Game_Flag_Query(422)) { - Actor_Query_XYZ(0, &x, &y, &z); - if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) { - v1 = 0; - } - } - if (!Game_Flag_Query(422)) { //todo ? same condition as before - Actor_Query_XYZ(1, &x, &y, &z); - if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(1) == 46) { - if ((Game_Flag_Query(417) && -130.0f > x) || (Game_Flag_Query(420) && -130.0f < x)) { - v1 = 1; - } - } else if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) { - v1 = 1; - } - } - if (v1 != -1) { - Scene_Loop_Set_Default(5); - Scene_Loop_Start_Special(2, 4, 1); - Game_Flag_Set(422); - Game_Flag_Reset(421); - Unclickable_Object("BRACK MID"); - Scene_Exits_Enable(); - if (v1 == 1) { - Actor_Set_Goal_Number(1, 415); - Music_Play(12, 25, 0, 1, -1, 0, 0); - if (Actor_Query_Inch_Distance_From_Actor(0, 1) <= 120) { - v1 = 0; - } - } - if (v1) { - Actor_Change_Animation_Mode(0, 21); - } else { - Actor_Force_Stop_Walking(0); - Actor_Change_Animation_Mode(0, 48); - Actor_Retired_Here(0, 72, 18, 1, -1); - } - } - } -} - -void ScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptKP03::PlayerWalkedIn() { - if (Game_Flag_Query(420)) { - Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 87.0f, 0, 0, false, 0); - } - if (Actor_Query_Is_In_Current_Set(1) && Actor_Query_Goal_Number(1) != 419) { - if (Game_Flag_Query(653)) { - if (Game_Flag_Query(420)) { - Actor_Set_Goal_Number(1, 410); - } - } else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) { - Scene_Exits_Disable(); - Delay(1000); - Actor_Set_Goal_Number(1, 411); - } - } -} - -void ScriptKP03::PlayerWalkedOut() { -} - -void ScriptKP03::DialogueQueueFlushed(int a1) { -} - -void ScriptKP03::sub_401E54() { - Player_Loses_Control(); - Actor_Says(0, 2180, 14); - Actor_Set_Goal_Number(1, 412); - Actor_Says(1, 480, 60); - Actor_Face_Object(0, "BRACK MID", true); - Actor_Says(0, 2185, 14); - Loop_Actor_Walk_To_XYZ(1, -137.0f, -36.55f, 26.0f, 0, 0, false, 0); - Actor_Face_Object(1, "BRACK MID", true); - Actor_Says(1, 490, 58); - Actor_Says(0, 2190, 14); - Actor_Says(1, 500, 58); - Actor_Says(1, 510, 59); - Actor_Says(1, 520, 60); - Game_Flag_Set(484); - Game_Flag_Reset(421); - Scene_Loop_Set_Default(7); - Scene_Loop_Start_Special(2, 7, 0); - Actor_Set_Goal_Number(1, 413); - Actor_Says(0, 2195, 14); - Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0); - Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 0, false, 0); - Actor_Set_Goal_Number(1, 430); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Reset(417); - Game_Flag_Reset(420); - Game_Flag_Set(419); - Set_Enter(9, 45); - Player_Gains_Control(); -} - -} // End of namespace BladeRunner |