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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/kp03.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/kp03.cpp')
-rw-r--r--engines/bladerunner/script/kp03.cpp262
1 files changed, 0 insertions, 262 deletions
diff --git a/engines/bladerunner/script/kp03.cpp b/engines/bladerunner/script/kp03.cpp
deleted file mode 100644
index 57a1eb521b..0000000000
--- a/engines/bladerunner/script/kp03.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptKP03::InitializeScene() {
- if (Game_Flag_Query(420)) {
- Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200);
- } else {
- Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350);
- }
- Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
- Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0);
- Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- if (Game_Flag_Query(422)) {
- Scene_Loop_Set_Default(5);
- } else if (Game_Flag_Query(484)) {
- Scene_Loop_Set_Default(7);
- } else {
- Scene_Loop_Set_Default(2);
- Game_Flag_Set(421);
- }
- if ((Actor_Query_Goal_Number(1) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484)) && ((Game_Flag_Query(653) && Game_Flag_Query(420)) || (!Game_Flag_Query(653) && Game_Flag_Query(417)))) {
- Actor_Put_In_Set(1, 46);
- Actor_Set_At_XYZ(1, -300.0f, -36.55f, 26.0f, 350);
- }
-}
-
-void ScriptKP03::SceneLoaded() {
- Obstacle_Object("BRACK MID", true);
- Unobstacle_Object("OBSTACLE_REMOVE", true);
- Unobstacle_Object("BOX11", true);
- Unobstacle_Object("OBSTACLE05", true);
- Clickable_Object("BRACK MID");
-}
-
-bool ScriptKP03::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) {
- Actor_Face_Object(1, "BRACK MID", true);
- if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) {
- if (a2) {
- Scene_Loop_Set_Default(5);
- Scene_Loop_Start_Special(2, 4, 1);
- Actor_Change_Animation_Mode(0, 39);
- Actor_Retired_Here(0, 72, 18, 1, -1);
- Game_Flag_Set(422);
- Game_Flag_Reset(421);
- return false;
- }
- if (Actor_Query_Goal_Number(1) == 411) {
- Scene_Exits_Enable();
- sub_401E54();
- } else {
- if (Game_Flag_Query(417)) {
- Loop_Actor_Walk_To_XYZ(0, -137.0f, -36.55f, 26.0f, 0, 0, true, 0);
- } else if (Game_Flag_Query(420)) {
- Loop_Actor_Walk_To_XYZ(0, -50.0f, -36.55f, 78.0f, 0, 0, true, 0);
- }
- if (Game_Flag_Query(421)) {
- Actor_Face_Object(0, "BRACK MID", true);
- Game_Flag_Set(484);
- Game_Flag_Reset(421);
- Scene_Loop_Set_Default(7);
- Scene_Loop_Start_Special(2, 0, 0);
- Actor_Voice_Over(1110, 99);
- Actor_Voice_Over(1120, 99);
- } else {
- Actor_Face_Object(0, "BRACK MID", true);
- Actor_Says(0, 8580, 13);
- }
- }
- return true;
- }
- return false;
-}
-
-bool ScriptKP03::ClickedOnActor(int actorId) {
- if (actorId == 1 && Actor_Query_Goal_Number(1) == 411) {
- Actor_Face_Object(1, "BRACK MID", true);
- sub_401E54();
- }
- return false;
-}
-
-bool ScriptKP03::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptKP03::ClickedOnExit(int exitId) {
- if (Actor_Query_Goal_Number(1) == 410) {
- Actor_Set_Goal_Number(1, 418);
- } else {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Music_Stop(2);
- Game_Flag_Reset(417);
- Game_Flag_Reset(420);
- Game_Flag_Set(419);
- Set_Enter(9, 45);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Music_Stop(2);
- Game_Flag_Reset(417);
- Game_Flag_Reset(420);
- Game_Flag_Set(418);
- Set_Enter(44, 41);
- }
- return true;
- }
- }
- return false;
-}
-
-bool ScriptKP03::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptKP03::SceneFrameAdvanced(int frame) {
- int v1;
- float x, y, z;
-
- if (frame == 123) {
- Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99);
- }
- if (Game_Flag_Query(421) && !Game_Flag_Query(484)) {
- v1 = -1;
- if (!Game_Flag_Query(422)) {
- Actor_Query_XYZ(0, &x, &y, &z);
- if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) {
- v1 = 0;
- }
- }
- if (!Game_Flag_Query(422)) { //todo ? same condition as before
- Actor_Query_XYZ(1, &x, &y, &z);
- if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(1) == 46) {
- if ((Game_Flag_Query(417) && -130.0f > x) || (Game_Flag_Query(420) && -130.0f < x)) {
- v1 = 1;
- }
- } else if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) {
- v1 = 1;
- }
- }
- if (v1 != -1) {
- Scene_Loop_Set_Default(5);
- Scene_Loop_Start_Special(2, 4, 1);
- Game_Flag_Set(422);
- Game_Flag_Reset(421);
- Unclickable_Object("BRACK MID");
- Scene_Exits_Enable();
- if (v1 == 1) {
- Actor_Set_Goal_Number(1, 415);
- Music_Play(12, 25, 0, 1, -1, 0, 0);
- if (Actor_Query_Inch_Distance_From_Actor(0, 1) <= 120) {
- v1 = 0;
- }
- }
- if (v1) {
- Actor_Change_Animation_Mode(0, 21);
- } else {
- Actor_Force_Stop_Walking(0);
- Actor_Change_Animation_Mode(0, 48);
- Actor_Retired_Here(0, 72, 18, 1, -1);
- }
- }
- }
-}
-
-void ScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptKP03::PlayerWalkedIn() {
- if (Game_Flag_Query(420)) {
- Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 87.0f, 0, 0, false, 0);
- }
- if (Actor_Query_Is_In_Current_Set(1) && Actor_Query_Goal_Number(1) != 419) {
- if (Game_Flag_Query(653)) {
- if (Game_Flag_Query(420)) {
- Actor_Set_Goal_Number(1, 410);
- }
- } else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) {
- Scene_Exits_Disable();
- Delay(1000);
- Actor_Set_Goal_Number(1, 411);
- }
- }
-}
-
-void ScriptKP03::PlayerWalkedOut() {
-}
-
-void ScriptKP03::DialogueQueueFlushed(int a1) {
-}
-
-void ScriptKP03::sub_401E54() {
- Player_Loses_Control();
- Actor_Says(0, 2180, 14);
- Actor_Set_Goal_Number(1, 412);
- Actor_Says(1, 480, 60);
- Actor_Face_Object(0, "BRACK MID", true);
- Actor_Says(0, 2185, 14);
- Loop_Actor_Walk_To_XYZ(1, -137.0f, -36.55f, 26.0f, 0, 0, false, 0);
- Actor_Face_Object(1, "BRACK MID", true);
- Actor_Says(1, 490, 58);
- Actor_Says(0, 2190, 14);
- Actor_Says(1, 500, 58);
- Actor_Says(1, 510, 59);
- Actor_Says(1, 520, 60);
- Game_Flag_Set(484);
- Game_Flag_Reset(421);
- Scene_Loop_Set_Default(7);
- Scene_Loop_Start_Special(2, 7, 0);
- Actor_Set_Goal_Number(1, 413);
- Actor_Says(0, 2195, 14);
- Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0);
- Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 0, false, 0);
- Actor_Set_Goal_Number(1, 430);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Reset(417);
- Game_Flag_Reset(420);
- Game_Flag_Set(419);
- Set_Enter(9, 45);
- Player_Gains_Control();
-}
-
-} // End of namespace BladeRunner