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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ma01.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ma01.cpp')
-rw-r--r-- | engines/bladerunner/script/ma01.cpp | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/engines/bladerunner/script/ma01.cpp b/engines/bladerunner/script/ma01.cpp deleted file mode 100644 index 482c31ede9..0000000000 --- a/engines/bladerunner/script/ma01.cpp +++ /dev/null @@ -1,257 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptMA01::InitializeScene() { - Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); - if (Game_Flag_Query(250)) { - Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); - } - if (Game_Flag_Query(38)) { - Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); - } - Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0); - if (Game_Flag_Query(250)) { - Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2); - } - Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); - Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); - Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1); - Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); - if (Game_Flag_Query(38)) { - Scene_Loop_Set_Default(1); - Game_Flag_Reset(38); - } else { - Actor_Set_Invisible(0, true); - Game_Flag_Set(273); - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); - } - if (Game_Flag_Query(409)) { - Actor_Set_Goal_Number(53, 3); - Game_Flag_Reset(409); - } -} - -void ScriptMA01::SceneLoaded() { - Obstacle_Object("WRENCH", true); - Unobstacle_Object("OBSTICLEBOX01", true); - Clickable_Object("WRENCH"); - Unclickable_Object("Y2 PADRIM 01"); - Unclickable_Object("Y2 PADRIM 02"); - Unclickable_Object("NGON01"); -} - -bool ScriptMA01::MouseClick(int x, int y) { - return Region_Check(286, 326, 348, 384); -} - -bool ScriptMA01::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptMA01::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptMA01::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptMA01::ClickedOnExit(int exitId) { - if (Actor_Query_Goal_Number(19) == 21) { - return true; - } - if (exitId == 0) { - if (Actor_Query_Goal_Number(19) == 20) { - if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) { - Actor_Set_Goal_Number(19, 21); - Scene_Exits_Disable(); - } - } else if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(37); - Set_Enter(52, 52); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) { - Player_Loses_Control(); - Actor_Face_Heading(0, 736, false); - Game_Flag_Reset(176); - Game_Flag_Reset(182); - Game_Flag_Reset(179); - Game_Flag_Reset(180); - Game_Flag_Reset(261); - Game_Flag_Reset(177); - Game_Flag_Reset(258); - Game_Flag_Reset(178); - int spinnerDest = Spinner_Interface_Choose_Dest(3, 0); - - switch (spinnerDest) { - case 0: - Game_Flag_Set(178); - Game_Flag_Reset(250); - Game_Flag_Set(251); - Set_Enter(61, 65); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 2: - Game_Flag_Set(182); - Game_Flag_Reset(250); - Game_Flag_Set(249); - Set_Enter(69, 78); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 3: - Game_Flag_Set(176); - Game_Flag_Reset(250); - Game_Flag_Set(248); - Set_Enter(4, 13); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 5: - Game_Flag_Set(261); - Game_Flag_Reset(250); - Game_Flag_Set(307); - Set_Enter(17, 82); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 4: - Game_Flag_Set(180); - Game_Flag_Reset(250); - Game_Flag_Set(252); - Set_Enter(0, 0); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 6: - Game_Flag_Set(177); - Game_Flag_Reset(250); - Game_Flag_Set(253); - Set_Enter(7, 25); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 7: - Game_Flag_Set(258); - Game_Flag_Reset(250); - Game_Flag_Set(254); - Set_Enter(20, 2); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 8: - Game_Flag_Set(181); - Game_Flag_Reset(250); - Game_Flag_Set(255); - Set_Enter(54, 54); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 9: - Game_Flag_Set(257); - Game_Flag_Reset(250); - Game_Flag_Set(256); - Set_Enter(37, 34); - Scene_Loop_Start_Special(1, 4, 1); - break; - default: - Actor_Set_Invisible(0, false); - Actor_Face_Heading(0, 736, false); - Game_Flag_Set(179); - break; - } - } - return true; - } - return false; -} - -bool ScriptMA01::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptMA01::SceneFrameAdvanced(int frame) { - if (frame == 15) { - Ambient_Sounds_Play_Sound(102, 70, -100, 100, 0); - } - if (frame == 61 || frame == 183) { - Ambient_Sounds_Play_Sound(116, 100, 40, 0, 99); - } - if (frame == 107 || frame == 227) { - Ambient_Sounds_Play_Sound(119, 100, 40, 0, 99); - } - if (frame == 1) { - Ambient_Sounds_Play_Sound(118, 40, -60, 20, 99); - } - if (frame == 241) { - Ambient_Sounds_Play_Sound(117, 40, 0, 0, 99); - } - if (frame == 58) { - Sound_Play(122, 17, 20, 20, 50); - } - if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) { - Actor_Face_Heading(0, 736, false); - Actor_Change_Animation_Mode(0, 42); - Game_Flag_Reset(273); - } else { - if (frame == 196 && !Game_Flag_Query(273)) { - Actor_Change_Animation_Mode(0, 41); - //return true; - return; - } - if (frame == 240) { - Player_Gains_Control(); - } - } - //return true; -} - -void ScriptMA01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptMA01::PlayerWalkedIn() { -} - -void ScriptMA01::PlayerWalkedOut() { - Actor_Set_Invisible(0, false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(37, 1, -1); - Outtake_Play(34, 1, -1); - Outtake_Play(36, 1, -1); - } -} - -void ScriptMA01::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |