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| author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
| commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
| tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ma06.cpp | |
| parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
| download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip | |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ma06.cpp')
| -rw-r--r-- | engines/bladerunner/script/ma06.cpp | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/engines/bladerunner/script/ma06.cpp b/engines/bladerunner/script/ma06.cpp deleted file mode 100644 index caea6cd293..0000000000 --- a/engines/bladerunner/script/ma06.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptMA06::InitializeScene() { - Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400); - Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1); - Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1); - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); - Sound_Play(209, 100, 50, 50, 100); -} - -void ScriptMA06::SceneLoaded() { - Obstacle_Object("PANEL", true); - Clickable_Object("PANEL"); - Player_Loses_Control(); -} - -bool ScriptMA06::MouseClick(int x, int y) { - return false; -} - -bool ScriptMA06::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptMA06::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptMA06::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptMA06::ClickedOnExit(int exitId) { - return false; -} - -bool ScriptMA06::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptMA06::SceneFrameAdvanced(int frame) { -} - -void ScriptMA06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptMA06::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(0, 40.0f, 1.35f, 0.0f, 0, 0, false, 0); - Actor_Face_Object(0, "panel", true); - Delay(500); - sub_4014E4(); - if (sub_4012C0()) { - Sound_Play(114, 25, 0, 0, 50); - Delay(4000); - } - Game_Flag_Reset(37); - Game_Flag_Reset(33); - Game_Flag_Reset(57); - if (Game_Flag_Query(38)) { - Set_Enter(49, 48); - } else if (Game_Flag_Query(34)) { - Set_Enter(10, 49); - } else { - Set_Enter(53, 53); - } - Scene_Loop_Start_Special(1, 3, 1); - Sound_Play(208, 100, 50, 50, 50); - //return true; -} - -void ScriptMA06::PlayerWalkedOut() { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Player_Gains_Control(); -} - -void ScriptMA06::DialogueQueueFlushed(int a1) { -} - -bool ScriptMA06::sub_4012C0() { - return (Game_Flag_Query(37) && !Game_Flag_Query(38)) || (Game_Flag_Query(33) && !Game_Flag_Query(34)) || (Game_Flag_Query(57) && !Game_Flag_Query(58)); -} - -void ScriptMA06::sub_4014E4() { - Game_Flag_Reset(38); - Game_Flag_Reset(34); - Game_Flag_Reset(58); - while (true) { - if (Game_Flag_Query(34)) { - break; - } - if (Game_Flag_Query(38)) { - break; - } - if (Game_Flag_Query(58)) { - break; - } - Actor_Says(39, 80, 3); - Player_Gains_Control(); - int v1 = Elevator_Activate(1); - Player_Loses_Control(); - Scene_Loop_Start_Special(2, 1, 1); - if (v1 > 1) { - Game_Flag_Set(58); - } else if (v1 == 1) { - if (Game_Flag_Query(250)) { - Game_Flag_Set(38); - } else { - Sound_Play(412, 100, 0, 0, 50); - Delay(500); - Actor_Says(39, 610, 3); - } - } else { - Actor_Says(0, 2940, 18); - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(655)) { - Sound_Play(412, 100, 0, 0, 50); - Delay(500); - Actor_Says(39, 610, 3); - Delay(500); - Actor_Says(0, 8527, 3); - } else { - Game_Flag_Set(34); - Actor_Says(39, 90, 3); - } - } - } -} - -} // End of namespace BladeRunner |
