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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/nr04.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/nr04.cpp')
-rw-r--r-- | engines/bladerunner/script/nr04.cpp | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/engines/bladerunner/script/nr04.cpp b/engines/bladerunner/script/nr04.cpp deleted file mode 100644 index 3af425762d..0000000000 --- a/engines/bladerunner/script/nr04.cpp +++ /dev/null @@ -1,358 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptNR04::InitializeScene() { - Music_Adjust(30, 80, 2); - Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569); - Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0); - Scene_2D_Region_Add(0, 0, 259, 61, 479); - Scene_2D_Region_Add(1, 62, 327, 92, 479); - Scene_2D_Region_Add(2, 93, 343, 239, 479); - Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1); - Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1); - Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Scene_Loop_Set_Default(0); -} - -void ScriptNR04::SceneLoaded() { - Clickable_Object("B.TV01"); - Clickable_Object("B.TV02"); - Clickable_Object("B.TV03"); - Clickable_Object("B.TV05"); - Clickable_Object("DESK"); - if (!Game_Flag_Query(605)) { - Clickable_Object("TORUS01"); - } - Clickable_Object("BOX12"); -} - -bool ScriptNR04::MouseClick(int x, int y) { - if (Actor_Query_Animation_Mode(0) == 85 || Actor_Query_Animation_Mode(0) == 29) { - return true; - } - if (Actor_Query_Animation_Mode(0) == 53) { - Actor_Change_Animation_Mode(0, 29); - return true; - } - return false; -} - -bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) { - if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) { - if (!Object_Query_Click("DESK", objectName)) { - Actor_Face_Object(0, "B.TV01", true); - Actor_Voice_Over(1530, 99); - Actor_Voice_Over(1540, 99); - Actor_Voice_Over(1550, 99); - } else { - Actor_Face_Object(0, "DESK", true); - if (!Actor_Clue_Query(0, 56)) { - Actor_Voice_Over(1600, 99); - Actor_Voice_Over(1610, 99); - } else if (Actor_Clue_Query(0, 100)) { - Actor_Says(0, 8580, 3); - } else { - Actor_Clue_Acquire(0, 100, 0, -1); - Item_Pickup_Spin_Effect(961, 247, 141); - Actor_Voice_Over(1560, 99); - Actor_Voice_Over(1570, 99); - Actor_Voice_Over(1580, 99); - Actor_Voice_Over(1590, 99); - } - - } - } - } else if (Object_Query_Click("TORUS01", objectName) - && !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0) - && !Game_Flag_Query(605)) { - Unclickable_Object("TORUS01"); - Scene_Exits_Disable(); - Player_Loses_Control(); - Game_Flag_Set(605); - Actor_Face_Object(0, "TORUS01", true); - Item_Pickup_Spin_Effect(975, 358, 160); - Actor_Voice_Over(1620, 99); - Actor_Voice_Over(1630, 99); - Actor_Clue_Acquire(0, 89, 0, -1); - Actor_Set_Goal_Number(18, 201); - } - return false; -} - -bool ScriptNR04::ClickedOnActor(int actorId) { - if (actorId == 18 && Game_Flag_Query(606)) { - Actor_Voice_Over(1640, 99); - Actor_Voice_Over(1650, 99); - Actor_Voice_Over(1660, 99); - Actor_Voice_Over(1670, 99); - Actor_Voice_Over(1680, 99); - return true; - } - return false; -} - -bool ScriptNR04::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptNR04::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(437); - Set_Enter(55, 56); - } - return true; - } - return false; -} - -bool ScriptNR04::ClickedOn2DRegion(int region) { - if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(18) != 12 && Actor_Query_Animation_Mode(0) != 53 && !Loop_Actor_Walk_To_Waypoint(0, 445, 0, 1, false)) { - Actor_Face_Heading(0, 49, false); - Actor_Change_Animation_Mode(0, 85); - Delay(2500); - if (Game_Flag_Query(606) == 1) { - return true; - } - if (Game_Flag_Query(374)) { - Player_Loses_Control(); - Actor_Voice_Over(4180, 99); - Actor_Change_Animation_Mode(0, 48); - Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0); - Delay(350); - Actor_Set_At_XYZ(0, 109.0f, 0.0f, 374.0f, 0); - Actor_Retired_Here(0, 12, 12, 1, -1); - } - return true; - } - return false; -} - -void ScriptNR04::SceneFrameAdvanced(int frame) { - if (frame == 1 && !Music_Is_Playing()) { - sub_402960(); - } - if (frame > 60 && frame < 120) { - sub_402860(frame); - } else if (frame == 120) { - Set_Fade_Color(1.0f, 1.0f, 1.0f); - Set_Fade_Density(0.0f); - } - //return false; -} - -void ScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { - if (actorId == 18) { - switch (newGoal) { - case 214: - Actor_Change_Animation_Mode(18, 29); - Delay(2500); - Actor_Says(18, 290, 3); - sub_401DB0(); - //return true; - break; - case 213: - Actor_Clue_Acquire(0, 88, 0, 18); - Item_Pickup_Spin_Effect(984, 200, 160); - Actor_Says(18, 200, 30); - Actor_Says(18, 210, 30); - Actor_Says(18, 220, 30); - Actor_Says_With_Pause(0, 3425, 1.5f, 23); - Actor_Says(0, 3430, 3); - Actor_Says(18, 240, 30); - Actor_Says(0, 3435, 3); - Actor_Says(18, 250, 30); - Actor_Says(0, 3440, 3); - Actor_Says(18, 280, 30); - Actor_Says(0, 3445, 3); - Actor_Set_Goal_Number(18, 214); - //return true; - break; - case 209: - Actor_Face_Actor(0, 18, true); - Delay(3000); - Actor_Says(18, 170, 30); - Actor_Says(0, 3415, 3); - Actor_Says(18, 180, 30); - Actor_Says_With_Pause(0, 3420, 1.5f, 3); - Actor_Says(18, 190, 30); - Actor_Set_Goal_Number(18, 211); - //return true; - break; - case 207: - Loop_Actor_Walk_To_Waypoint(18, 445, 0, 1, false); - Actor_Face_Heading(18, 49, false); - Actor_Change_Animation_Mode(18, 85); - Actor_Face_Actor(0, 18, true); - Actor_Set_Goal_Number(18, 208); - Actor_Clue_Acquire(0, 92, 0, 18); - //return true; - break; - case 204: - Actor_Face_Actor(0, 18, true); - Actor_Says(18, 90, 73); - Actor_Says(0, 3390, 3); - Actor_Face_Actor(18, 0, true); - Actor_Says(18, 110, 74); - Actor_Says(0, 3385, 3); - Actor_Says(18, 120, 74); - Actor_Face_Actor(18, 0, true); - Actor_Set_Goal_Number(18, 205); - //return true; - break; - case 202: - Actor_Face_Actor(18, 0, true); - Actor_Face_Actor(0, 18, true); - Actor_Says(18, 30, 3); - Actor_Says(0, 3375, 3); - Actor_Says_With_Pause(18, 50, 1.5f, 3); - Actor_Says(18, 60, 3); - Actor_Says_With_Pause(0, 3380, 1.0f, 3); - Actor_Says(18, 70, 3); - Actor_Says(0, 3415, 3); - Actor_Says(18, 80, 3); - Player_Gains_Control(); - Actor_Set_Goal_Number(18, 203); - //return true; - break; - } - } - //return false; -} - -void ScriptNR04::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(0, 53.0f, 0.0f, -26.0f, 0, 0, false, 0); - if (Game_Flag_Query(374)) { - Overlay_Play("nr04over", 0, 1, 0, 0); - Delay(4000); - Overlay_Remove("nr04over"); - } - //return false; -} - -void ScriptNR04::PlayerWalkedOut() { -} - -void ScriptNR04::DialogueQueueFlushed(int a1) { -} - -void ScriptNR04::sub_401DB0() { - Dialogue_Menu_Clear_List(); - DM_Add_To_List(1530, 10, 5, 3); - DM_Add_To_List(1540, 3, 5, 10); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - if (answer == 1530) { - Loop_Actor_Walk_To_Actor(18, 0, 36, 0, false); - Actor_Change_Animation_Mode(0, 23); - Actor_Change_Animation_Mode(18, 23); - Delay(1500); - Actor_Says(18, 300, 3); - Actor_Change_Animation_Mode(0, 0); - Actor_Change_Animation_Mode(18, 0); - Actor_Says(18, 310, 3); - ADQ_Add(0, 3450, 3); - Actor_Set_Targetable(18, false); - Actor_Set_Goal_Number(18, 217); - Actor_Clue_Lose(0, 89); - Scene_Exits_Enable(); - } else if (answer == 1540) { - Actor_Says(0, 8512, 15); - Actor_Says(18, 320, 12); - Actor_Says(0, 3455, 13); - Actor_Says(18, 330, 15); - Actor_Says(0, 3460, 12); - Actor_Says(18, 340, 12); - Actor_Says(0, 3465, 12); - Actor_Says(18, 350, 16); - Actor_Set_Targetable(18, false); - Actor_Set_Goal_Number(18, 217); - Scene_Exits_Enable(); - } -} - -void ScriptNR04::sub_402860(int frame) { - float colorMap[] = { - 1.0f, 1.0f, 1.0f, - 1.0f, 0.0f, 0.0f, - 0.8f, 0.4f, 0.0f, - 0.7f, 0.7f, 0.0f, - 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 1.0f, - 0.5f, 0.0f, 0.8f}; - - float v3 = (frame - 60) / 10; - float v4 = (frame % 10) * 0.1f; - float coef = 1.0f; - if (frame > 100) { - coef = 1.0f - (frame - 100) / 20.0f; - } - int index = 3 * v3; - int nextIndex = 3 * v3 + 3; - float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef; - float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef; - float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef; - Set_Fade_Color(r, g, b); - if (frame >= 90) { - Set_Fade_Density(0.75f); - } else { - Set_Fade_Density((frame - 60) / 45.0f); - } -} - -void ScriptNR04::sub_402960() { - int v0 = Global_Variable_Query(53); - if (!v0) { - Music_Play(14, 11, 80, 2, -1, 0, 0); - } else if (v0 == 1) { - Music_Play(13, 11, 80, 2, -1, 0, 0); - } else if (v0 == 2) { - Music_Play(5, 11, 80, 2, -1, 0, 0); - } - v0++; - if (v0 > 2) { - v0 = 0; - } - Global_Variable_Set(53, v0); -} - -} // End of namespace BladeRunner |