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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/nr04.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/nr04.cpp')
-rw-r--r--engines/bladerunner/script/nr04.cpp358
1 files changed, 0 insertions, 358 deletions
diff --git a/engines/bladerunner/script/nr04.cpp b/engines/bladerunner/script/nr04.cpp
deleted file mode 100644
index 3af425762d..0000000000
--- a/engines/bladerunner/script/nr04.cpp
+++ /dev/null
@@ -1,358 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptNR04::InitializeScene() {
- Music_Adjust(30, 80, 2);
- Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
- Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
- Scene_2D_Region_Add(0, 0, 259, 61, 479);
- Scene_2D_Region_Add(1, 62, 327, 92, 479);
- Scene_2D_Region_Add(2, 93, 343, 239, 479);
- Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1);
- Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Scene_Loop_Set_Default(0);
-}
-
-void ScriptNR04::SceneLoaded() {
- Clickable_Object("B.TV01");
- Clickable_Object("B.TV02");
- Clickable_Object("B.TV03");
- Clickable_Object("B.TV05");
- Clickable_Object("DESK");
- if (!Game_Flag_Query(605)) {
- Clickable_Object("TORUS01");
- }
- Clickable_Object("BOX12");
-}
-
-bool ScriptNR04::MouseClick(int x, int y) {
- if (Actor_Query_Animation_Mode(0) == 85 || Actor_Query_Animation_Mode(0) == 29) {
- return true;
- }
- if (Actor_Query_Animation_Mode(0) == 53) {
- Actor_Change_Animation_Mode(0, 29);
- return true;
- }
- return false;
-}
-
-bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
- if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) {
- if (!Object_Query_Click("DESK", objectName)) {
- Actor_Face_Object(0, "B.TV01", true);
- Actor_Voice_Over(1530, 99);
- Actor_Voice_Over(1540, 99);
- Actor_Voice_Over(1550, 99);
- } else {
- Actor_Face_Object(0, "DESK", true);
- if (!Actor_Clue_Query(0, 56)) {
- Actor_Voice_Over(1600, 99);
- Actor_Voice_Over(1610, 99);
- } else if (Actor_Clue_Query(0, 100)) {
- Actor_Says(0, 8580, 3);
- } else {
- Actor_Clue_Acquire(0, 100, 0, -1);
- Item_Pickup_Spin_Effect(961, 247, 141);
- Actor_Voice_Over(1560, 99);
- Actor_Voice_Over(1570, 99);
- Actor_Voice_Over(1580, 99);
- Actor_Voice_Over(1590, 99);
- }
-
- }
- }
- } else if (Object_Query_Click("TORUS01", objectName)
- && !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
- && !Game_Flag_Query(605)) {
- Unclickable_Object("TORUS01");
- Scene_Exits_Disable();
- Player_Loses_Control();
- Game_Flag_Set(605);
- Actor_Face_Object(0, "TORUS01", true);
- Item_Pickup_Spin_Effect(975, 358, 160);
- Actor_Voice_Over(1620, 99);
- Actor_Voice_Over(1630, 99);
- Actor_Clue_Acquire(0, 89, 0, -1);
- Actor_Set_Goal_Number(18, 201);
- }
- return false;
-}
-
-bool ScriptNR04::ClickedOnActor(int actorId) {
- if (actorId == 18 && Game_Flag_Query(606)) {
- Actor_Voice_Over(1640, 99);
- Actor_Voice_Over(1650, 99);
- Actor_Voice_Over(1660, 99);
- Actor_Voice_Over(1670, 99);
- Actor_Voice_Over(1680, 99);
- return true;
- }
- return false;
-}
-
-bool ScriptNR04::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptNR04::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(437);
- Set_Enter(55, 56);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptNR04::ClickedOn2DRegion(int region) {
- if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(18) != 12 && Actor_Query_Animation_Mode(0) != 53 && !Loop_Actor_Walk_To_Waypoint(0, 445, 0, 1, false)) {
- Actor_Face_Heading(0, 49, false);
- Actor_Change_Animation_Mode(0, 85);
- Delay(2500);
- if (Game_Flag_Query(606) == 1) {
- return true;
- }
- if (Game_Flag_Query(374)) {
- Player_Loses_Control();
- Actor_Voice_Over(4180, 99);
- Actor_Change_Animation_Mode(0, 48);
- Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0);
- Delay(350);
- Actor_Set_At_XYZ(0, 109.0f, 0.0f, 374.0f, 0);
- Actor_Retired_Here(0, 12, 12, 1, -1);
- }
- return true;
- }
- return false;
-}
-
-void ScriptNR04::SceneFrameAdvanced(int frame) {
- if (frame == 1 && !Music_Is_Playing()) {
- sub_402960();
- }
- if (frame > 60 && frame < 120) {
- sub_402860(frame);
- } else if (frame == 120) {
- Set_Fade_Color(1.0f, 1.0f, 1.0f);
- Set_Fade_Density(0.0f);
- }
- //return false;
-}
-
-void ScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
- if (actorId == 18) {
- switch (newGoal) {
- case 214:
- Actor_Change_Animation_Mode(18, 29);
- Delay(2500);
- Actor_Says(18, 290, 3);
- sub_401DB0();
- //return true;
- break;
- case 213:
- Actor_Clue_Acquire(0, 88, 0, 18);
- Item_Pickup_Spin_Effect(984, 200, 160);
- Actor_Says(18, 200, 30);
- Actor_Says(18, 210, 30);
- Actor_Says(18, 220, 30);
- Actor_Says_With_Pause(0, 3425, 1.5f, 23);
- Actor_Says(0, 3430, 3);
- Actor_Says(18, 240, 30);
- Actor_Says(0, 3435, 3);
- Actor_Says(18, 250, 30);
- Actor_Says(0, 3440, 3);
- Actor_Says(18, 280, 30);
- Actor_Says(0, 3445, 3);
- Actor_Set_Goal_Number(18, 214);
- //return true;
- break;
- case 209:
- Actor_Face_Actor(0, 18, true);
- Delay(3000);
- Actor_Says(18, 170, 30);
- Actor_Says(0, 3415, 3);
- Actor_Says(18, 180, 30);
- Actor_Says_With_Pause(0, 3420, 1.5f, 3);
- Actor_Says(18, 190, 30);
- Actor_Set_Goal_Number(18, 211);
- //return true;
- break;
- case 207:
- Loop_Actor_Walk_To_Waypoint(18, 445, 0, 1, false);
- Actor_Face_Heading(18, 49, false);
- Actor_Change_Animation_Mode(18, 85);
- Actor_Face_Actor(0, 18, true);
- Actor_Set_Goal_Number(18, 208);
- Actor_Clue_Acquire(0, 92, 0, 18);
- //return true;
- break;
- case 204:
- Actor_Face_Actor(0, 18, true);
- Actor_Says(18, 90, 73);
- Actor_Says(0, 3390, 3);
- Actor_Face_Actor(18, 0, true);
- Actor_Says(18, 110, 74);
- Actor_Says(0, 3385, 3);
- Actor_Says(18, 120, 74);
- Actor_Face_Actor(18, 0, true);
- Actor_Set_Goal_Number(18, 205);
- //return true;
- break;
- case 202:
- Actor_Face_Actor(18, 0, true);
- Actor_Face_Actor(0, 18, true);
- Actor_Says(18, 30, 3);
- Actor_Says(0, 3375, 3);
- Actor_Says_With_Pause(18, 50, 1.5f, 3);
- Actor_Says(18, 60, 3);
- Actor_Says_With_Pause(0, 3380, 1.0f, 3);
- Actor_Says(18, 70, 3);
- Actor_Says(0, 3415, 3);
- Actor_Says(18, 80, 3);
- Player_Gains_Control();
- Actor_Set_Goal_Number(18, 203);
- //return true;
- break;
- }
- }
- //return false;
-}
-
-void ScriptNR04::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(0, 53.0f, 0.0f, -26.0f, 0, 0, false, 0);
- if (Game_Flag_Query(374)) {
- Overlay_Play("nr04over", 0, 1, 0, 0);
- Delay(4000);
- Overlay_Remove("nr04over");
- }
- //return false;
-}
-
-void ScriptNR04::PlayerWalkedOut() {
-}
-
-void ScriptNR04::DialogueQueueFlushed(int a1) {
-}
-
-void ScriptNR04::sub_401DB0() {
- Dialogue_Menu_Clear_List();
- DM_Add_To_List(1530, 10, 5, 3);
- DM_Add_To_List(1540, 3, 5, 10);
- Dialogue_Menu_Appear(320, 240);
- int answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- if (answer == 1530) {
- Loop_Actor_Walk_To_Actor(18, 0, 36, 0, false);
- Actor_Change_Animation_Mode(0, 23);
- Actor_Change_Animation_Mode(18, 23);
- Delay(1500);
- Actor_Says(18, 300, 3);
- Actor_Change_Animation_Mode(0, 0);
- Actor_Change_Animation_Mode(18, 0);
- Actor_Says(18, 310, 3);
- ADQ_Add(0, 3450, 3);
- Actor_Set_Targetable(18, false);
- Actor_Set_Goal_Number(18, 217);
- Actor_Clue_Lose(0, 89);
- Scene_Exits_Enable();
- } else if (answer == 1540) {
- Actor_Says(0, 8512, 15);
- Actor_Says(18, 320, 12);
- Actor_Says(0, 3455, 13);
- Actor_Says(18, 330, 15);
- Actor_Says(0, 3460, 12);
- Actor_Says(18, 340, 12);
- Actor_Says(0, 3465, 12);
- Actor_Says(18, 350, 16);
- Actor_Set_Targetable(18, false);
- Actor_Set_Goal_Number(18, 217);
- Scene_Exits_Enable();
- }
-}
-
-void ScriptNR04::sub_402860(int frame) {
- float colorMap[] = {
- 1.0f, 1.0f, 1.0f,
- 1.0f, 0.0f, 0.0f,
- 0.8f, 0.4f, 0.0f,
- 0.7f, 0.7f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- 0.5f, 0.0f, 0.8f};
-
- float v3 = (frame - 60) / 10;
- float v4 = (frame % 10) * 0.1f;
- float coef = 1.0f;
- if (frame > 100) {
- coef = 1.0f - (frame - 100) / 20.0f;
- }
- int index = 3 * v3;
- int nextIndex = 3 * v3 + 3;
- float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef;
- float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef;
- float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef;
- Set_Fade_Color(r, g, b);
- if (frame >= 90) {
- Set_Fade_Density(0.75f);
- } else {
- Set_Fade_Density((frame - 60) / 45.0f);
- }
-}
-
-void ScriptNR04::sub_402960() {
- int v0 = Global_Variable_Query(53);
- if (!v0) {
- Music_Play(14, 11, 80, 2, -1, 0, 0);
- } else if (v0 == 1) {
- Music_Play(13, 11, 80, 2, -1, 0, 0);
- } else if (v0 == 2) {
- Music_Play(5, 11, 80, 2, -1, 0, 0);
- }
- v0++;
- if (v0 > 2) {
- v0 = 0;
- }
- Global_Variable_Set(53, v0);
-}
-
-} // End of namespace BladeRunner