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author | Peter Kohaut | 2018-11-21 23:16:15 +0100 |
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committer | Peter Kohaut | 2018-11-24 08:39:03 +0100 |
commit | 824ecc0aad325c54f34c8fb7f64cf4df71c53090 (patch) | |
tree | 109abb14609bacaac2c0b1b2ed42e67a8cd2c5ec /engines/bladerunner/script/police_maze.cpp | |
parent | 44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0 (diff) | |
download | scummvm-rg350-824ecc0aad325c54f34c8fb7f64cf4df71c53090.tar.gz scummvm-rg350-824ecc0aad325c54f34c8fb7f64cf4df71c53090.tar.bz2 scummvm-rg350-824ecc0aad325c54f34c8fb7f64cf4df71c53090.zip |
BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
Diffstat (limited to 'engines/bladerunner/script/police_maze.cpp')
-rw-r--r-- | engines/bladerunner/script/police_maze.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/police_maze.cpp b/engines/bladerunner/script/police_maze.cpp index a85fa07451..284b55dcb0 100644 --- a/engines/bladerunner/script/police_maze.cpp +++ b/engines/bladerunner/script/police_maze.cpp @@ -175,7 +175,7 @@ void PoliceMazeTargetTrack::clear(bool isLoadingGame) { void PoliceMazeTargetTrack::add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive) { _data = (const int *)instructions; - if (true /* !GameIsLoading */) { // TODO: FIXME + if (!_vm->_gameIsLoading) { _itemId = trackId; _pointCount = steps; _dataIndex = 0; |