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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps01.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps01.cpp')
-rw-r--r--engines/bladerunner/script/ps01.cpp277
1 files changed, 0 insertions, 277 deletions
diff --git a/engines/bladerunner/script/ps01.cpp b/engines/bladerunner/script/ps01.cpp
deleted file mode 100644
index 1af1b93ed7..0000000000
--- a/engines/bladerunner/script/ps01.cpp
+++ /dev/null
@@ -1,277 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptPS01::InitializeScene() {
- Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200);
- Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0);
- if (Game_Flag_Query(251)) {
- Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2);
- }
- Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- if (Game_Flag_Query(130)) {
- if (Game_Flag_Query(251)) {
- Scene_Loop_Set_Default(1);
- } else {
- Scene_Loop_Set_Default(5);
- }
- } else {
- Actor_Set_Invisible(0, true);
- Game_Flag_Set(273);
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- Player_Loses_Control();
- }
-}
-
-void ScriptPS01::SceneLoaded() {
- Obstacle_Object("TUBE81", true);
- if (Game_Flag_Query(251)) {
- Unobstacle_Object("Barrier Obstacle", true);
- }
- Unobstacle_Object("BOX38", true);
- Unobstacle_Object("TUBE81", true);
-}
-
-bool ScriptPS01::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptPS01::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptPS01::ClickedOnActor(int actorId) {
- return false;
-}
-
-bool ScriptPS01::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptPS01::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 1920.0f, 16581.0f, -2653.0f, 12, 1, false, 0)) {
- Game_Flag_Set(718);
- Set_Enter(62, 66);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 1877.9f, 16592.0f, -2975.0f, 0, 1, false, 0)) {
- Actor_Set_At_XYZ(0, 1872.0f, 16592.0f, -2975.0f, 870);
- Game_Flag_Reset(176);
- Game_Flag_Reset(182);
- Game_Flag_Reset(179);
- Game_Flag_Reset(178);
- Game_Flag_Reset(180);
- Game_Flag_Reset(261);
- Game_Flag_Reset(177);
- Game_Flag_Reset(258);
- int spinnerDest = Spinner_Interface_Choose_Dest(3, 1);
- switch (spinnerDest) {
- case 2:
- Game_Flag_Set(182);
- Game_Flag_Reset(251);
- Game_Flag_Set(249);
- Set_Enter(69, 78);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 1:
- Game_Flag_Set(179);
- Game_Flag_Reset(251);
- Game_Flag_Set(250);
- Set_Enter(49, 48);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 3:
- Game_Flag_Set(176);
- Game_Flag_Reset(251);
- Game_Flag_Set(248);
- Set_Enter(4, 13);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 5:
- Game_Flag_Set(261);
- Game_Flag_Reset(251);
- Game_Flag_Set(307);
- Set_Enter(17, 82);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 4:
- Game_Flag_Set(180);
- Game_Flag_Reset(251);
- Game_Flag_Set(252);
- Set_Enter(0, 0);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 6:
- Game_Flag_Set(177);
- Game_Flag_Reset(251);
- Game_Flag_Set(253);
- Set_Enter(7, 25);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 7:
- Game_Flag_Set(258);
- Game_Flag_Reset(251);
- Game_Flag_Set(254);
- Set_Enter(20, 2);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 8:
- Game_Flag_Set(181);
- Game_Flag_Reset(251);
- Game_Flag_Set(255);
- Set_Enter(54, 54);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- case 9:
- Game_Flag_Set(257);
- Game_Flag_Reset(251);
- Game_Flag_Set(256);
- Set_Enter(37, 34);
- Scene_Loop_Start_Special(1, 4, 1);
- break;
- default:
- Actor_Face_Heading(0, 870, false);
- Game_Flag_Set(178);
- Game_Flag_Set(273);
- Player_Loses_Control();
- Scene_Loop_Start_Special(2, 3, 1);
- break;
- }
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS01::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptPS01::SceneFrameAdvanced(int frame) {
- if (frame == 71 || frame == 188) {
- Sound_Play(116, 100, 40, 0, 50);
- }
- if (frame == 108 || frame == 228) {
- Sound_Play(119, 100, 40, 0, 50);
- }
- if (frame == 1) {
- Sound_Play(118, 40, 0, 0, 50);
- }
- if (frame == 76) {
- Sound_Play(121, 50, 0, 0, 50);
- }
- if (frame == 192) {
- Sound_Play(120, 50, 0, 0, 50);
- }
- if (frame == 59) {
- Sound_Play(122, 15, 0, 0, 50);
- }
- if (frame == 275) {
- Sound_Play(117, 40, 0, 0, 50);
- }
- if (!Game_Flag_Query(273)) {
- switch (frame) {
- case 196:
- Actor_Face_Heading(0, 870, false);
- Actor_Set_Frame_Rate_FPS(0, -1);
- Actor_Change_Animation_Mode(0, 41);
- break;
- case 220:
- Actor_Set_Frame_Rate_FPS(0, 0);
- break;
- case 240:
- Actor_Set_Frame_Rate_FPS(0, -2);
- break;
- }
- //return true;
- return;
- }
- if (frame == 75) {
- Actor_Face_Heading(0, 870, false);
- Actor_Change_Animation_Mode(0, 42);
- //return true;
- return;
- }
- if (frame == 119) {
- Game_Flag_Reset(273);
- Player_Gains_Control();
- //return true;
- return;
- }
- if (frame > 195) {
- if (frame == 239) {
- Game_Flag_Reset(273);
- Player_Gains_Control();
- }
- //return true;
- return;
- }
- if (frame == 181) {
- Actor_Face_Heading(0, 870, false);
- Actor_Change_Animation_Mode(0, 42);
- } else if (frame == 182) {
- Actor_Set_Frame_Rate_FPS(0, 0);
- } else if (frame == 195) {
- Actor_Set_Frame_Rate_FPS(0, -2);
- }
- //return true;
- return;
-}
-
-void ScriptPS01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptPS01::PlayerWalkedIn() {
- if (Game_Flag_Query(130)) {
- Actor_Set_At_XYZ(0, 1920.0f, 16581.0f, -2653.0f, 150);
- Game_Flag_Reset(130);
- }
- //return false;
-}
-
-void ScriptPS01::PlayerWalkedOut() {
- Actor_Set_Invisible(0, false);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(38, 1, -1);
- }
-}
-
-void ScriptPS01::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner