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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps01.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps01.cpp')
-rw-r--r-- | engines/bladerunner/script/ps01.cpp | 277 |
1 files changed, 0 insertions, 277 deletions
diff --git a/engines/bladerunner/script/ps01.cpp b/engines/bladerunner/script/ps01.cpp deleted file mode 100644 index 1af1b93ed7..0000000000 --- a/engines/bladerunner/script/ps01.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptPS01::InitializeScene() { - Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200); - Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0); - if (Game_Flag_Query(251)) { - Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2); - } - Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); - Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - if (Game_Flag_Query(130)) { - if (Game_Flag_Query(251)) { - Scene_Loop_Set_Default(1); - } else { - Scene_Loop_Set_Default(5); - } - } else { - Actor_Set_Invisible(0, true); - Game_Flag_Set(273); - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); - Player_Loses_Control(); - } -} - -void ScriptPS01::SceneLoaded() { - Obstacle_Object("TUBE81", true); - if (Game_Flag_Query(251)) { - Unobstacle_Object("Barrier Obstacle", true); - } - Unobstacle_Object("BOX38", true); - Unobstacle_Object("TUBE81", true); -} - -bool ScriptPS01::MouseClick(int x, int y) { - return false; -} - -bool ScriptPS01::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptPS01::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptPS01::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptPS01::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 1920.0f, 16581.0f, -2653.0f, 12, 1, false, 0)) { - Game_Flag_Set(718); - Set_Enter(62, 66); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 1877.9f, 16592.0f, -2975.0f, 0, 1, false, 0)) { - Actor_Set_At_XYZ(0, 1872.0f, 16592.0f, -2975.0f, 870); - Game_Flag_Reset(176); - Game_Flag_Reset(182); - Game_Flag_Reset(179); - Game_Flag_Reset(178); - Game_Flag_Reset(180); - Game_Flag_Reset(261); - Game_Flag_Reset(177); - Game_Flag_Reset(258); - int spinnerDest = Spinner_Interface_Choose_Dest(3, 1); - switch (spinnerDest) { - case 2: - Game_Flag_Set(182); - Game_Flag_Reset(251); - Game_Flag_Set(249); - Set_Enter(69, 78); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 1: - Game_Flag_Set(179); - Game_Flag_Reset(251); - Game_Flag_Set(250); - Set_Enter(49, 48); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 3: - Game_Flag_Set(176); - Game_Flag_Reset(251); - Game_Flag_Set(248); - Set_Enter(4, 13); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 5: - Game_Flag_Set(261); - Game_Flag_Reset(251); - Game_Flag_Set(307); - Set_Enter(17, 82); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 4: - Game_Flag_Set(180); - Game_Flag_Reset(251); - Game_Flag_Set(252); - Set_Enter(0, 0); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 6: - Game_Flag_Set(177); - Game_Flag_Reset(251); - Game_Flag_Set(253); - Set_Enter(7, 25); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 7: - Game_Flag_Set(258); - Game_Flag_Reset(251); - Game_Flag_Set(254); - Set_Enter(20, 2); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 8: - Game_Flag_Set(181); - Game_Flag_Reset(251); - Game_Flag_Set(255); - Set_Enter(54, 54); - Scene_Loop_Start_Special(1, 4, 1); - break; - case 9: - Game_Flag_Set(257); - Game_Flag_Reset(251); - Game_Flag_Set(256); - Set_Enter(37, 34); - Scene_Loop_Start_Special(1, 4, 1); - break; - default: - Actor_Face_Heading(0, 870, false); - Game_Flag_Set(178); - Game_Flag_Set(273); - Player_Loses_Control(); - Scene_Loop_Start_Special(2, 3, 1); - break; - } - } - return true; - } - return false; -} - -bool ScriptPS01::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptPS01::SceneFrameAdvanced(int frame) { - if (frame == 71 || frame == 188) { - Sound_Play(116, 100, 40, 0, 50); - } - if (frame == 108 || frame == 228) { - Sound_Play(119, 100, 40, 0, 50); - } - if (frame == 1) { - Sound_Play(118, 40, 0, 0, 50); - } - if (frame == 76) { - Sound_Play(121, 50, 0, 0, 50); - } - if (frame == 192) { - Sound_Play(120, 50, 0, 0, 50); - } - if (frame == 59) { - Sound_Play(122, 15, 0, 0, 50); - } - if (frame == 275) { - Sound_Play(117, 40, 0, 0, 50); - } - if (!Game_Flag_Query(273)) { - switch (frame) { - case 196: - Actor_Face_Heading(0, 870, false); - Actor_Set_Frame_Rate_FPS(0, -1); - Actor_Change_Animation_Mode(0, 41); - break; - case 220: - Actor_Set_Frame_Rate_FPS(0, 0); - break; - case 240: - Actor_Set_Frame_Rate_FPS(0, -2); - break; - } - //return true; - return; - } - if (frame == 75) { - Actor_Face_Heading(0, 870, false); - Actor_Change_Animation_Mode(0, 42); - //return true; - return; - } - if (frame == 119) { - Game_Flag_Reset(273); - Player_Gains_Control(); - //return true; - return; - } - if (frame > 195) { - if (frame == 239) { - Game_Flag_Reset(273); - Player_Gains_Control(); - } - //return true; - return; - } - if (frame == 181) { - Actor_Face_Heading(0, 870, false); - Actor_Change_Animation_Mode(0, 42); - } else if (frame == 182) { - Actor_Set_Frame_Rate_FPS(0, 0); - } else if (frame == 195) { - Actor_Set_Frame_Rate_FPS(0, -2); - } - //return true; - return; -} - -void ScriptPS01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptPS01::PlayerWalkedIn() { - if (Game_Flag_Query(130)) { - Actor_Set_At_XYZ(0, 1920.0f, 16581.0f, -2653.0f, 150); - Game_Flag_Reset(130); - } - //return false; -} - -void ScriptPS01::PlayerWalkedOut() { - Actor_Set_Invisible(0, false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(38, 1, -1); - } -} - -void ScriptPS01::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |