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| author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
| commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
| tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps05.cpp | |
| parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
| download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip | |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps05.cpp')
| -rw-r--r-- | engines/bladerunner/script/ps05.cpp | 273 |
1 files changed, 0 insertions, 273 deletions
diff --git a/engines/bladerunner/script/ps05.cpp b/engines/bladerunner/script/ps05.cpp deleted file mode 100644 index 0636daf163..0000000000 --- a/engines/bladerunner/script/ps05.cpp +++ /dev/null @@ -1,273 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptPS05::InitializeScene() { - if (Game_Flag_Query(21)) { - Setup_Scene_Information(547.59f, 0.18f, -216.84f, 334); - } else if (Game_Flag_Query(22)) { - Setup_Scene_Information(635.0f, 0.0f, -598.0f, 475); - } else { - Setup_Scene_Information(630.72f, 0.38f, -469.26f, 400); - } - Scene_Exit_Add_2D_Exit(0, 218, 98, 280, 246, 3); - Scene_Exit_Add_2D_Exit(1, 330, 90, 436, 198, 0); - Scene_Exit_Add_2D_Exit(2, 476, 96, 524, 240, 1); - Scene_2D_Region_Add(0, 519, 107, 537, 122); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); - Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); -} - -void ScriptPS05::SceneLoaded() { - Obstacle_Object("WATER FOUNTAIN", true); - Clickable_Object("WATER FOUNTAIN"); - Clickable_Object("ASHTRAY"); - Clickable_Object("FIRE EXTINGISHER"); - Clickable_Object("CUP"); - Clickable_Object("WIRE BASKET"); - Clickable_Object("WANTED POSTERS"); - Unclickable_Object("WATER FOUNTAIN"); - Unclickable_Object("CUP"); -} - -bool ScriptPS05::MouseClick(int x, int y) { - return false; -} - -bool ScriptPS05::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("WATER FOUNTAIN", objectName) && !Loop_Actor_Walk_To_Scene_Object(0, "WATER FOUNTAIN", 12, 1, false)) { - Actor_Face_Object(0, "WATER FOUNTAIN", true); - Actor_Says(0, 3490, 18); - } - if (Object_Query_Click("ASHTRAY", objectName) && !Loop_Actor_Walk_To_XYZ(0, 662.0f, 0.37f, -180.0f, 0, 1, false, 0)) { - Actor_Face_Object(0, "ASHTRAY", true); - Actor_Voice_Over(1770, 99); - Actor_Voice_Over(1780, 99); - Actor_Voice_Over(1790, 99); - } - if (Object_Query_Click("WIRE BASKET", objectName) && !Loop_Actor_Walk_To_Scene_Object(0, "WIRE BASKET", 12, 1, false)) { - Actor_Face_Object(0, "WIRE BASKET", true); - Actor_Voice_Over(1810, 99); - Actor_Voice_Over(1820, 99); - } - if (Object_Query_Click("WANTED POSTERS", objectName) && !Loop_Actor_Walk_To_Scene_Object(0, "WANTED POSTERS", 12, 1, false)) { - Actor_Face_Object(0, "WANTED POSTERS", true); - Actor_Voice_Over(1800, 99); - } - return false; -} - -bool ScriptPS05::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptPS05::ClickedOnItem(int itemId, bool a2) { - if (Game_Flag_Query(23)) { - Actor_Set_At_XYZ(0, 718.72f, 0.37f, -461.26f, 600); - } else if (Game_Flag_Query(22)) { - sub_401B34(); - sub_401C30(); - } - Game_Flag_Reset(22); - Game_Flag_Reset(23); - Game_Flag_Reset(21); - Game_Flag_Reset(204); - return false; -} - -bool ScriptPS05::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_Waypoint(0, 2, 24, 1, false)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Set_Enter(101, 119); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 635.0f, 0.0f, -598.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Set_Enter(62, 66); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, 742.52002f, 0.37f, -457.69f, 0, 1, false, 0)) { - Game_Flag_Set(136); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Set_Enter(65, 70); - } - return true; - } - return false; -} - -bool ScriptPS05::ClickedOn2DRegion(int region) { - if (region == 0 && !Loop_Actor_Walk_To_XYZ(0, 694.78f, 0.37f, -321.05f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 130, false); - View_Score_Board(); - } - return false; -} - -void ScriptPS05::SceneFrameAdvanced(int frame) { - if (frame == 1 || frame == 16 || frame == 31 || frame == 46) { - Sound_Play(149, Random_Query(10, 10), 70, 70, 50); - } - //return true; -} - -void ScriptPS05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptPS05::PlayerWalkedIn() { -} - -void ScriptPS05::PlayerWalkedOut() { -} - -void ScriptPS05::DialogueQueueFlushed(int a1) { - Overlay_Remove("PS05OVER"); -} - -void ScriptPS05::sub_401B34() { - int v0; - int v1; - int v3[7]; - - v0 = 0; - if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) { - v0 = 1; - v3[0] = 0; - } - v1 = v0 + 1; - v3[v0] = 1; - if (Global_Variable_Query(1) >= 3) { - v3[v1] = 2; - v1 = v0 + 2; - } - if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) { - v3[v1++] = 3; - } - if (Game_Flag_Query(171) && Game_Flag_Query(170)) { - v3[v1++] = 4; - } - if (v1 <= 0) { - Global_Variable_Set(52, -1); - } else { - Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]); - } -} - -void ScriptPS05::sub_401C30() { - switch (Global_Variable_Query(52)) { - case 4: - if (!Game_Flag_Query(692)) { - Overlay_Play("PS05OVER", 0, 1, 0, 0); - ADQ_Add(61, 230, 3); - ADQ_Add(61, 240, 3); - Game_Flag_Set(692); - } - break; - case 3: - if (!Game_Flag_Query(691)) { - Overlay_Play("PS05OVER", 0, 1, 0, 0); - ADQ_Add(61, 170, 3); - ADQ_Add(61, 180, 3); - ADQ_Add(61, 190, 3); - ADQ_Add(61, 200, 3); - ADQ_Add(61, 210, 3); - ADQ_Add(61, 220, 3); - ADQ_Add(41, 80, 3); - ADQ_Add(41, 90, 3); - ADQ_Add(41, 100, 3); - ADQ_Add(41, 110, 3); - ADQ_Add(41, 120, 3); - ADQ_Add(41, 130, 3); - Game_Flag_Set(691); - } - break; - case 2: - if (!Game_Flag_Query(690)) { - Overlay_Play("PS05OVER", 0, 1, 0, 0); - if (Actor_Query_Friendliness_To_Other(5, 0) > Actor_Query_Friendliness_To_Other(1, 0)) { - ADQ_Add(61, 120, 3); - ADQ_Add(61, 130, 3); - ADQ_Add(61, 140, 3); - ADQ_Add(61, 150, 3); - ADQ_Add(4, 1570, 3); - ADQ_Add(4, 1580, 3); - ADQ_Add(4, 1590, 3); - } else { - ADQ_Add(61, 90, 3); - ADQ_Add(61, 100, 3); - ADQ_Add(61, 110, 3); - ADQ_Add(4, 1540, 3); - ADQ_Add(4, 1550, 3); - ADQ_Add(4, 1560, 3); - } - Game_Flag_Set(690); - } - break; - case 1: - if (!Game_Flag_Query(689)) { - Overlay_Play("PS05OVER", 0, 1, 0, 0); - ADQ_Add(61, 40, 3); - ADQ_Add(61, 50, 3); - ADQ_Add(61, 60, 3); - ADQ_Add(61, 70, 3); - ADQ_Add(61, 80, 3); - Game_Flag_Set(689); - } - break; - case 0: - if (!Game_Flag_Query(688)) { - Overlay_Play("PS05OVER", 0, 1, 0, 0); - ADQ_Add(61, 0, 3); - ADQ_Add(61, 10, 3); - ADQ_Add(61, 20, 3); - ADQ_Add(61, 30, 3); - ADQ_Add(51, 430, 3); - ADQ_Add(51, 440, 3); - ADQ_Add(51, 450, 3); - ADQ_Add(51, 460, 3); - Game_Flag_Set(688); - } - break; - default: - return; - } -} - -} // End of namespace BladeRunner |
