aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ps07.cpp
diff options
context:
space:
mode:
authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps07.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
downloadscummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz
scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2
scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps07.cpp')
-rw-r--r--engines/bladerunner/script/ps07.cpp189
1 files changed, 0 insertions, 189 deletions
diff --git a/engines/bladerunner/script/ps07.cpp b/engines/bladerunner/script/ps07.cpp
deleted file mode 100644
index 8d8ade5d78..0000000000
--- a/engines/bladerunner/script/ps07.cpp
+++ /dev/null
@@ -1,189 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptPS07::InitializeScene() {
- Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
- Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
- Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
- Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
-}
-
-void ScriptPS07::SceneLoaded() {
- Obstacle_Object("RICE BOX01", true);
- Unobstacle_Object("RICE BOX01", true);
-}
-
-bool ScriptPS07::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("L.MOUSE", objectName)) {
- Sound_Play(155, 70, 0, 0, 50);
- if (Actor_Query_Goal_Number(30) < 4 && Actor_Query_Goal_Number(30) > 0) {
- Actor_Face_Actor(0, 30, true);
- Actor_Set_Goal_Number(30, 3);
- Actor_Modify_Friendliness_To_Other(30, 0, -3);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS07::ClickedOnActor(int actorId) {
- if (actorId == 30) {
- Actor_Face_Actor(0, 30, true);
- Actor_Set_Goal_Number(30, 3);
- if (!Game_Flag_Query(111)) {
- Actor_Says(0, 4115, 13);
- }
- if (!Game_Flag_Query(111) && (Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128))) {
- Actor_Face_Actor(30, 0, true);
- Actor_Says(30, 30, 12);
- Game_Flag_Set(111);
- } else {
- if (Game_Flag_Query(111)) {
- Actor_Says(0, 4130, 18);
- }
- }
- if (Game_Flag_Query(125) && !Game_Flag_Query(12)) {
- Game_Flag_Set(12);
- Actor_Clue_Acquire(0, 11, 0, 30);
- Actor_Says(30, 50, 16);
- Actor_Says(0, 4135, 13);
- Actor_Says(30, 60, 15);
- Actor_Says(30, 70, 12);
- Actor_Says(0, 4140, 18);
- Actor_Says(30, 80, 14);
- Actor_Says(30, 90, 14);
- Actor_Set_Goal_Number(30, 1);
- return true;
- }
- if (Game_Flag_Query(126) && !Game_Flag_Query(13)) {
- Game_Flag_Set(13);
- Actor_Clue_Acquire(0, 10, 0, 30);
- sub_401D60();
- Actor_Set_Goal_Number(30, 1);
- return true;
- }
- if (Game_Flag_Query(127) && !Game_Flag_Query(104)) {
- Game_Flag_Set(104);
- Actor_Clue_Acquire(0, 39, 0, 30);
- Actor_Says(30, 170, 14);
- Actor_Says(0, 4180, 13);
- Actor_Says(30, 180, 12);
- Actor_Says(30, 190, 13);
- Actor_Says(30, 200, 16);
- Actor_Says(0, 4185, 18);
- Actor_Says(30, 210, 12);
- Actor_Modify_Friendliness_To_Other(30, 0, -12);
- Actor_Set_Goal_Number(30, 1);
- return true;
- }
- if (Game_Flag_Query(128) && !Game_Flag_Query(105)) {
- Game_Flag_Set(105);
- Actor_Says(30, 220, 12);
- Actor_Says(0, 4190, 13);
- Actor_Says(30, 230, 14);
- Actor_Set_Goal_Number(30, 1);
- return true;
- }
- Actor_Says(30, 0, 13);
- Actor_Set_Goal_Number(30, 1);
- return true;
- }
- return false;
-
-}
-
-bool ScriptPS07::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptPS07::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) {
- Set_Enter(62, 66);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS07::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptPS07::SceneFrameAdvanced(int frame) {
-}
-
-void ScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptPS07::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(0, 561.07f, 0.34f, -606.67f, 6, 0, false, 0);
- Game_Flag_Reset(131);
- //return false;
-}
-
-void ScriptPS07::PlayerWalkedOut() {
- if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) {
- Actor_Set_Goal_Number(30, 0);
- }
-}
-
-void ScriptPS07::DialogueQueueFlushed(int a1) {
-}
-
-void ScriptPS07::sub_401D60() {
- Actor_Says(30, 100, 13);
- Actor_Says(0, 4145, 13);
- Actor_Says(30, 110, 12);
- Actor_Says(0, 4150, 13);
- Actor_Says(30, 120, 14);
- Actor_Says(0, 4155, 17);
- Actor_Says(30, 130, 15);
- Actor_Says(0, 4160, 13);
- Actor_Says(30, 140, 16);
- Actor_Says(0, 4165, 18);
- Actor_Says(30, 160, 13);
- Actor_Says(0, 4170, 19);
- Actor_Says(0, 4175, 19);
- Actor_Modify_Friendliness_To_Other(30, 0, 3);
-}
-
-} // End of namespace BladeRunner