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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps07.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps07.cpp')
-rw-r--r-- | engines/bladerunner/script/ps07.cpp | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/engines/bladerunner/script/ps07.cpp b/engines/bladerunner/script/ps07.cpp deleted file mode 100644 index 8d8ade5d78..0000000000 --- a/engines/bladerunner/script/ps07.cpp +++ /dev/null @@ -1,189 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptPS07::InitializeScene() { - Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768); - Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); - Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0); -} - -void ScriptPS07::SceneLoaded() { - Obstacle_Object("RICE BOX01", true); - Unobstacle_Object("RICE BOX01", true); -} - -bool ScriptPS07::MouseClick(int x, int y) { - return false; -} - -bool ScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("L.MOUSE", objectName)) { - Sound_Play(155, 70, 0, 0, 50); - if (Actor_Query_Goal_Number(30) < 4 && Actor_Query_Goal_Number(30) > 0) { - Actor_Face_Actor(0, 30, true); - Actor_Set_Goal_Number(30, 3); - Actor_Modify_Friendliness_To_Other(30, 0, -3); - } - return true; - } - return false; -} - -bool ScriptPS07::ClickedOnActor(int actorId) { - if (actorId == 30) { - Actor_Face_Actor(0, 30, true); - Actor_Set_Goal_Number(30, 3); - if (!Game_Flag_Query(111)) { - Actor_Says(0, 4115, 13); - } - if (!Game_Flag_Query(111) && (Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128))) { - Actor_Face_Actor(30, 0, true); - Actor_Says(30, 30, 12); - Game_Flag_Set(111); - } else { - if (Game_Flag_Query(111)) { - Actor_Says(0, 4130, 18); - } - } - if (Game_Flag_Query(125) && !Game_Flag_Query(12)) { - Game_Flag_Set(12); - Actor_Clue_Acquire(0, 11, 0, 30); - Actor_Says(30, 50, 16); - Actor_Says(0, 4135, 13); - Actor_Says(30, 60, 15); - Actor_Says(30, 70, 12); - Actor_Says(0, 4140, 18); - Actor_Says(30, 80, 14); - Actor_Says(30, 90, 14); - Actor_Set_Goal_Number(30, 1); - return true; - } - if (Game_Flag_Query(126) && !Game_Flag_Query(13)) { - Game_Flag_Set(13); - Actor_Clue_Acquire(0, 10, 0, 30); - sub_401D60(); - Actor_Set_Goal_Number(30, 1); - return true; - } - if (Game_Flag_Query(127) && !Game_Flag_Query(104)) { - Game_Flag_Set(104); - Actor_Clue_Acquire(0, 39, 0, 30); - Actor_Says(30, 170, 14); - Actor_Says(0, 4180, 13); - Actor_Says(30, 180, 12); - Actor_Says(30, 190, 13); - Actor_Says(30, 200, 16); - Actor_Says(0, 4185, 18); - Actor_Says(30, 210, 12); - Actor_Modify_Friendliness_To_Other(30, 0, -12); - Actor_Set_Goal_Number(30, 1); - return true; - } - if (Game_Flag_Query(128) && !Game_Flag_Query(105)) { - Game_Flag_Set(105); - Actor_Says(30, 220, 12); - Actor_Says(0, 4190, 13); - Actor_Says(30, 230, 14); - Actor_Set_Goal_Number(30, 1); - return true; - } - Actor_Says(30, 0, 13); - Actor_Set_Goal_Number(30, 1); - return true; - } - return false; - -} - -bool ScriptPS07::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptPS07::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) { - Set_Enter(62, 66); - } - return true; - } - return false; -} - -bool ScriptPS07::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptPS07::SceneFrameAdvanced(int frame) { -} - -void ScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptPS07::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(0, 561.07f, 0.34f, -606.67f, 6, 0, false, 0); - Game_Flag_Reset(131); - //return false; -} - -void ScriptPS07::PlayerWalkedOut() { - if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) { - Actor_Set_Goal_Number(30, 0); - } -} - -void ScriptPS07::DialogueQueueFlushed(int a1) { -} - -void ScriptPS07::sub_401D60() { - Actor_Says(30, 100, 13); - Actor_Says(0, 4145, 13); - Actor_Says(30, 110, 12); - Actor_Says(0, 4150, 13); - Actor_Says(30, 120, 14); - Actor_Says(0, 4155, 17); - Actor_Says(30, 130, 15); - Actor_Says(0, 4160, 13); - Actor_Says(30, 140, 16); - Actor_Says(0, 4165, 18); - Actor_Says(30, 160, 13); - Actor_Says(0, 4170, 19); - Actor_Says(0, 4175, 19); - Actor_Modify_Friendliness_To_Other(30, 0, 3); -} - -} // End of namespace BladeRunner |