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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps11.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps11.cpp')
-rw-r--r-- | engines/bladerunner/script/ps11.cpp | 285 |
1 files changed, 0 insertions, 285 deletions
diff --git a/engines/bladerunner/script/ps11.cpp b/engines/bladerunner/script/ps11.cpp deleted file mode 100644 index d979619480..0000000000 --- a/engines/bladerunner/script/ps11.cpp +++ /dev/null @@ -1,285 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptPS11::InitializeScene() { - if (Game_Flag_Query(14)) { - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); - Game_Flag_Reset(14); - Setup_Scene_Information(World_Waypoint_Query_X(6), World_Waypoint_Query_Y(6), World_Waypoint_Query_Z(6), 840); - } else { - Scene_Loop_Set_Default(1); - Setup_Scene_Information(World_Waypoint_Query_X(7), World_Waypoint_Query_Y(7), World_Waypoint_Query_Z(7), 132); - } - Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); - Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); -} - -static int track_data_9[] = {-26, 11, 20, -18, 11, 20, -9, 9, -5, 50, -1, 0, -7, 5000, 5000, -8, 9, -10, 31, 33, -15, 9, 1, -22, 9, -2, 7, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -3, 500, -9, 9, -13, 15, 10, -12, 9, -4}; -static int track_data_10[] = {-26, 11, 20, -18, 11, 20, -9, 10, -9, 11, -15, 10, 1, -15, 11, 1, -5, 860, -1, 0, -7, 3000, 6000, -23, 10, -8, 10, -10, 33, 33, -2, 14, -3, 500, -11, 11, -9, 10, -8, 11, -12, 10, -1, 0, -4}; -static int track_data_11[] = {-5, 860, -1, 0, -23, 11, -8, 11, -2, 25, -3, 500, -22, 11, -10, 32, 33, -6, 644, 80, -3, 0, -6, 388, 80, -3, 1000, -24, 12, 33, -2, 79, -9, 11, -13, 15, 9, -12, 11, -1, 0, -5, 860, -4}; -static int track_data_12[] = {-26, 11, 20, -18, 11, 20, -9, 12, -5, 725, -1, 0, -3, 2000, -15, 12, 1, -23, 12, -8, 12, -2, 82, -25, -3, 1000, -6, 570, 80, -3, 0, -6, 462, 80, -3, 0, -6, 213, 80, -3, 1000, -2, 0, -6, 725, 80, -2, 99, -9, 12, -11, 27, -12, 12, -1, 0, -4}; -static int track_data_13[] = {-26, 11, 20, -18, 11, 20, -9, 13, -5, 340, -1, 0, -7, 4000, 8000, -8, 13, -10, 33, 33, -15, 13, 1, -22, 13, -2, 4, -3, 0, -6, 435, 80, -3, 0, -6, 530, 80, -3, 100, -6, 435, 80, -3, 0, -6, 340, 80, -3, 0, -6, 260, 80, -3, 0, -6, 180, 80, -3, 100, -6, 260, 80, -3, 0, -6, 340, 80, -3, 200, -24, 27, 33, -10, 34, 33, -2, 0, -9, 13, -13, 14, 18, -12, 13, -4}; -static int track_data_14[] = {-26, 11, 20, -18, 11, 20, -9, 14, -15, 14, 1, -23, 14, -5, 900, -1, 0, -7, 3000, 6000, -8, 14, -10, 33, 33, -2, 5, -3, 500, -22, 14, -6, 644, 80, -3, 0, -6, 388, 80, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -9, 14, -13, 18, 13, -12, 14, -4}; -static int track_data_15[] = {-26, 11, 20, -18, 11, 20, -9, 15, -9, 16, -15, 15, 1, -15, 16, 1, -5, 860, -1, 0, -7, 3000, 7000, -8, 15, -10, 29, 33, -23, 15, -2, 14, -25, -3, 1000, -11, 16, -9, 15, -8, 16, -12, 15, -1, 0, -4}; -static int track_data_16[] = {-5, 860, -1, 0, -8, 16, -23, 16, -2, 25, -3, 500, -10, 32, 33, -6, 644, 100, -3, 0, -6, 388, 200, -3, 500, -2, 79, -25, -9, 16, -13, 10, 9, -12, 16, -1, 0, -5, 860, -4}; -static int track_data_17[] = {-26, 11, 20, -18, 11, 20, -5, 310, -1, 0, -8, 17, -15, 17, 1, -22, 17, -7, 4000, 8000, -10, 32, 33, -2, 10, -3, 0, -24, 27, 33, -2, 0, -15, 17, 1, -22, 17, -2, 24, -15, 17, 1, -22, 17, -2, 10, -3, 0, -24, 27, 33, -2, 24, -3, 1000, -9, 17, -13, 23, 22, -12, 17, -1, 0, -4}; -static int track_data_18[] = {-26, 11, 20, -18, 11, 20, -9, 18, -9, 19, -5, 900, -1, 0, -15, 18, 1, -15, 19, 1, -23, 18, -7, 4000, 6000, -8, 18, -2, 5, -10, 19, 33, -10, 3, 33, -3, 1000, -25, -6, 700, 80, -22, 18, -3, 0, -6, 512, 200, -3, 1000, -24, 12, 33, -11, 19, -9, 18, -8, 19, -12, 18, -1, 0, -4}; -static int track_data_19[] = {-5, 512, -1, 0, -22, 19, -2, 8, -3, 4000, -15, 19, 1, -22, 19, -2, 2, -10, 32, 33, -3, 1000, -24, 12, 33, -2, 19, -3, 500, -9, 19, -13, 13, 14, -12, 19, -1, 0, -4}; -static int track_data_20[] = {-26, 11, 20, -18, 11, 20, -9, 20, -5, 280, -1, 0, -7, 5000, 7000, -15, 20, 1, -22, 20, -8, 20, -2, 9, -10, 32, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 20, -13, 21, 12, -12, 20, -1, 0, -4}; -static int track_data_21[] = {-26, 11, 20, -18, 11, 20, -9, 21, -5, 280, -1, 0, -7, 5000, 8000, -15, 21, 1, -23, 21, -8, 21, -2, 5, -25, -3, 1000, -2, 0, -9, 21, -13, 20, 12, -12, 21, -1, 0, -4}; -static int track_data_22[] = {-26, 11, 20, -18, 11, 20, -9, 22, -5, 255, -1, 0, -15, 22, 1, -22, 22, -7, 5000, 5000, -8, 22, -2, 7, -10, 32, 33, -3, 1000, -24, 12, 33, -2, 0, -9, 22, -13, 23, 17, -12, 22, -1, 0, -4}; -static int track_data_23[] = {-26, 11, 20, -18, 11, 20, -9, 23, -5, 310, -1, 0, -7, 3000, 6000, -15, 23, 1, -23, 23, -8, 23, -3, 1000, -2, 24, -3, 1000, -2, 0, -25, -9, 23, -13, 22, 17, -12, 23, -1, 0, -4}; -static int track_data_27[] = {-26, 11, 20, -18, 11, 20, -9, 27, -5, 346, -1, 0, -3, 0, -15, 27, 1, -22, 27, -8, 27, -2, 14, -3, 1000, -24, 12, 33, -2, 0, -9, 27, -13, 21, 20, -12, 27, -1, 0, -4}; - -void ScriptPS11::SceneLoaded() { - Obstacle_Object("PARKMETR01", true); - Obstacle_Object("PARKMETR02", true); - Obstacle_Object("PARKMETR03", true); - Obstacle_Object("PARKMETR07", true); - Obstacle_Object("PARKMETR08", true); - Obstacle_Object("PARKMETR10", true); - Obstacle_Object("PARKMETR11", true); - Obstacle_Object("PARKMETR15", true); - Obstacle_Object("PARKMETR16", true); - Unclickable_Object("PARKMETR01"); - Unclickable_Object("PARKMETR02"); - Unclickable_Object("PARKMETR03"); - Unclickable_Object("PARKMETR07"); - Unclickable_Object("PARKMETR08"); - Unclickable_Object("PARKMETR10"); - Unclickable_Object("PARKMETR11"); - Unclickable_Object("PARKMETR15"); - Unclickable_Object("PARKMETR16"); - if (!Query_System_Currently_Loading_Game()) { - Item_Add_To_World(9, 449, 14, -450.0f, -7.5f, 335.0f, 50, 72, 36, true, false, false, true); - Item_Add_To_World(10, 449, 14, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(11, 449, 14, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(12, 441, 14, -400.0f, -9.23f, -75.0f, 725, 72, 36, true, false, false, true); - Item_Add_To_World(13, 443, 14, -803.72f, -72.7f, 60.22f, 340, 72, 36, true, false, false, true); - Item_Add_To_World(14, 443, 14, -853.0f, -70.0f, 195.0f, 900, 72, 36, true, false, false, true); - Item_Add_To_World(15, 447, 14, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(16, 447, 14, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(17, 445, 14, -888.0f, 155.0f, 100.0f, 310, 72, 36, true, false, false, true); - Item_Add_To_World(18, 443, 14, -430.0f, 164.0f, 11.0f, 900, 72, 36, true, false, false, true); - Item_Add_To_World(19, 443, 14, -430.0f, -0.86f, 11.0f, 512, 72, 36, true, false, false, true); - Item_Add_To_World(20, 443, 14, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true); - Item_Add_To_World(21, 447, 14, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true); - Item_Add_To_World(22, 445, 14, -891.0f, 171.0f, 190.0f, 255, 72, 36, true, false, false, true); - Item_Add_To_World(23, 441, 14, -888.0f, 155.0f, 30.0f, 310, 72, 36, true, false, false, true); - Item_Add_To_World(27, 445, 14, -800.0f, -9.23f, -75.0f, 346, 72, 36, true, false, false, true); - } - - Police_Maze_Target_Track_Add(9, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, track_data_9, true); - Police_Maze_Target_Track_Add(10, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_10, false); - Police_Maze_Target_Track_Add(11, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_11, false); - Police_Maze_Target_Track_Add(12, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, track_data_12, false); - Police_Maze_Target_Track_Add(13, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, track_data_13, true); - Police_Maze_Target_Track_Add(14, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, track_data_14, false); - Police_Maze_Target_Track_Add(15, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_15, false); - Police_Maze_Target_Track_Add(16, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_16, false); - Police_Maze_Target_Track_Add(17, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, track_data_17, false); - Police_Maze_Target_Track_Add(18, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, track_data_18, false); - Police_Maze_Target_Track_Add(19, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, track_data_19, false); - Police_Maze_Target_Track_Add(20, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, track_data_20, true); - Police_Maze_Target_Track_Add(21, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, track_data_21, false); - Police_Maze_Target_Track_Add(22, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, track_data_22, false); - Police_Maze_Target_Track_Add(23, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, track_data_23, true); - Police_Maze_Target_Track_Add(27, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, track_data_27, false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); - Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); -} - -bool ScriptPS11::MouseClick(int x, int y) { - return false; -} - -bool ScriptPS11::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptPS11::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptPS11::ClickedOnItem(int itemId, bool a2) { - if (Player_Query_Combat_Mode()) { - switch (itemId) { - case 15: - Sound_Play(4, 50, 0, 0, 50); - break; - case 16: - Sound_Play(4, 50, 0, 0, 50); - break; - case 21: - Sound_Play(4, 50, 0, 0, 50); - break; - case 23: - Sound_Play(555, 50, 0, 0, 50); - break; - case 12: - Sound_Play(555, 50, 0, 0, 50); - break; - default: - Sound_Play(2, 12, 0, 0, 50); - break; - } - Item_Spin_In_World(itemId); - if (itemId == 9) { - Item_Flag_As_Non_Target(9); - } - if (itemId == 10) { - Item_Flag_As_Non_Target(10); - Item_Flag_As_Non_Target(11); - } - if (itemId == 11) { - Item_Flag_As_Non_Target(10); - Item_Flag_As_Non_Target(11); - } - if (itemId == 12) { - Item_Flag_As_Non_Target(12); - } - if (itemId == 13) { - Item_Flag_As_Non_Target(13); - } - if (itemId == 14) { - Item_Flag_As_Non_Target(14); - } - if (itemId == 15) { - Item_Flag_As_Non_Target(15); - Item_Flag_As_Non_Target(16); - } - if (itemId == 16) { - Item_Flag_As_Non_Target(15); - Item_Flag_As_Non_Target(16); - } - if (itemId == 17) { - Item_Flag_As_Non_Target(17); - } - if (itemId == 18) { - Item_Flag_As_Non_Target(18); - Item_Flag_As_Non_Target(19); - } - if (itemId == 19) { - Item_Flag_As_Non_Target(18); - Item_Flag_As_Non_Target(19); - } - if (itemId == 20) { - Item_Flag_As_Non_Target(20); - } - if (itemId == 21) { - Item_Flag_As_Non_Target(21); - } - if (itemId == 22) { - Item_Flag_As_Non_Target(22); - } - if (itemId == 23) { - Item_Flag_As_Non_Target(23); - } - if (itemId == 27) { - Item_Flag_As_Non_Target(27); - } - return true; - } - return false; -} - -bool ScriptPS11::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_Waypoint(0, 6, 12, 1, false)) { - Game_Flag_Set(15); - sub_402744(); - Set_Enter(14, 73); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_Waypoint(0, 8, 12, 1, false)) { - Game_Flag_Set(16); - sub_402744(); - Global_Variable_Decrement(9, 20 - Global_Variable_Query(11)); - Global_Variable_Set(11, 20); - Set_Enter(14, 75); - } - return true; - } - return false; -} - -bool ScriptPS11::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptPS11::SceneFrameAdvanced(int frame) { -} - -void ScriptPS11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptPS11::PlayerWalkedIn() { - Police_Maze_Set_Pause_State(0); -} - -void ScriptPS11::PlayerWalkedOut() { -} - -void ScriptPS11::DialogueQueueFlushed(int a1) { -} - -void ScriptPS11::sub_402744() { - Item_Remove_From_World(9); - Item_Remove_From_World(10); - Item_Remove_From_World(11); - Item_Remove_From_World(12); - Item_Remove_From_World(13); - Item_Remove_From_World(14); - Item_Remove_From_World(15); - Item_Remove_From_World(16); - Item_Remove_From_World(17); - Item_Remove_From_World(18); - Item_Remove_From_World(19); - Item_Remove_From_World(20); - Item_Remove_From_World(21); - Item_Remove_From_World(22); - Item_Remove_From_World(23); - Item_Remove_From_World(27); -} - -} // End of namespace BladeRunner |