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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps14.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps14.cpp')
-rw-r--r-- | engines/bladerunner/script/ps14.cpp | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/engines/bladerunner/script/ps14.cpp b/engines/bladerunner/script/ps14.cpp deleted file mode 100644 index e68460252f..0000000000 --- a/engines/bladerunner/script/ps14.cpp +++ /dev/null @@ -1,127 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptPS14::InitializeScene() { - if (Game_Flag_Query(134)) { - Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315); - Game_Flag_Reset(134); - } else { - Setup_Scene_Information(-785.45f, 508.14f, -1652.0f, 315); - } - Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); - Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0); - Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); - Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); -} - -void ScriptPS14::SceneLoaded() { - Obstacle_Object("CABLES UPPER RIGHT", true); - Unobstacle_Object("CYLINDER63", true); - Clickable_Object("CABLES UPPER RIGHT"); - Unclickable_Object("CABLES UPPER RIGHT"); -} - -bool ScriptPS14::MouseClick(int x, int y) { - return false; -} - -bool ScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptPS14::ClickedOnActor(int actorId) { - return false; -} - -bool ScriptPS14::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptPS14::ClickedOnExit(int exitId) { - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 819, false); - Loop_Actor_Travel_Stairs(0, 3, 1, 0); - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) { - if (Actor_Clue_Query(0, 32)) { - Game_Flag_Set(666); - Actor_Set_Goal_Number(0, 400); - } else { - Actor_Set_Goal_Number(0, 500); - } - } else if (Global_Variable_Query(1) > 3) { - Actor_Says(0, 8522, 12); - Actor_Face_Heading(0, 307, false); - Loop_Actor_Travel_Stairs(0, 3, 0, 0); - } else { - Game_Flag_Set(135); - Set_Enter(63, 67); - } - } - return true; - } - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) { - Game_Flag_Set(673); - Game_Flag_Reset(178); - Game_Flag_Set(179); - Set_Enter(53, 53); - } - return true; - } - return false; -} - -bool ScriptPS14::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptPS14::SceneFrameAdvanced(int frame) { -} - -void ScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptPS14::PlayerWalkedIn() { - if (Game_Flag_Query(672)) { - Loop_Actor_Walk_To_XYZ(0, -801.45f, 508.14f, -1596.68f, 0, 0, false, 0); - Game_Flag_Reset(672); - } - //return false; -} - -void ScriptPS14::PlayerWalkedOut() { -} - -void ScriptPS14::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |