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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/ps14.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/ps14.cpp')
-rw-r--r--engines/bladerunner/script/ps14.cpp127
1 files changed, 0 insertions, 127 deletions
diff --git a/engines/bladerunner/script/ps14.cpp b/engines/bladerunner/script/ps14.cpp
deleted file mode 100644
index e68460252f..0000000000
--- a/engines/bladerunner/script/ps14.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptPS14::InitializeScene() {
- if (Game_Flag_Query(134)) {
- Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315);
- Game_Flag_Reset(134);
- } else {
- Setup_Scene_Information(-785.45f, 508.14f, -1652.0f, 315);
- }
- Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
- Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0);
- Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
- Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
-}
-
-void ScriptPS14::SceneLoaded() {
- Obstacle_Object("CABLES UPPER RIGHT", true);
- Unobstacle_Object("CYLINDER63", true);
- Clickable_Object("CABLES UPPER RIGHT");
- Unclickable_Object("CABLES UPPER RIGHT");
-}
-
-bool ScriptPS14::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptPS14::ClickedOnActor(int actorId) {
- return false;
-}
-
-bool ScriptPS14::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptPS14::ClickedOnExit(int exitId) {
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 819, false);
- Loop_Actor_Travel_Stairs(0, 3, 1, 0);
- if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
- if (Actor_Clue_Query(0, 32)) {
- Game_Flag_Set(666);
- Actor_Set_Goal_Number(0, 400);
- } else {
- Actor_Set_Goal_Number(0, 500);
- }
- } else if (Global_Variable_Query(1) > 3) {
- Actor_Says(0, 8522, 12);
- Actor_Face_Heading(0, 307, false);
- Loop_Actor_Travel_Stairs(0, 3, 0, 0);
- } else {
- Game_Flag_Set(135);
- Set_Enter(63, 67);
- }
- }
- return true;
- }
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) {
- Game_Flag_Set(673);
- Game_Flag_Reset(178);
- Game_Flag_Set(179);
- Set_Enter(53, 53);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS14::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptPS14::SceneFrameAdvanced(int frame) {
-}
-
-void ScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptPS14::PlayerWalkedIn() {
- if (Game_Flag_Query(672)) {
- Loop_Actor_Walk_To_XYZ(0, -801.45f, 508.14f, -1596.68f, 0, 0, false, 0);
- Game_Flag_Reset(672);
- }
- //return false;
-}
-
-void ScriptPS14::PlayerWalkedOut() {
-}
-
-void ScriptPS14::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner