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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/bb02.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/bb02.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb02.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp
index 3e11e4c0e7..efdb991792 100644
--- a/engines/bladerunner/script/scene/bb02.cpp
+++ b/engines/bladerunner/script/scene/bb02.cpp
@@ -98,7 +98,7 @@ bool SceneScriptBB02::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB02::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 98.0f, -415.06f, -593.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 98.0f, -415.06f, -593.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagBB02toBB01);
@@ -108,7 +108,7 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, true, false, false)) {
Player_Loses_Control();
if (!Game_Flag_Query(kFlagBB02ElevatorDown)) {
Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true);
@@ -122,8 +122,8 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, 1, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, -415.06f, 274.0f, 0, 0, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, -415.06f, 274.0f, 0, false, false, false);
Game_Flag_Set(kFlagBB02toBB03);
Game_Flag_Reset(kFlagBB02ElevatorDown);
Set_Enter(kSetBB03, kSceneBB03);
@@ -152,10 +152,10 @@ void SceneScriptBB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptBB02::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagBB03toBB02)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, false, false, false);
Game_Flag_Reset(kFlagBB03toBB02);
} else if (Game_Flag_Query(kFlagBB04toBB02)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 35.0f, -415.06f, -27.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 35.0f, -415.06f, -27.0f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagBB04toBB02);
}