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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/bb03.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/bb03.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb03.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp index 386e6cab4b..9cb905bf53 100644 --- a/engines/bladerunner/script/scene/bb03.cpp +++ b/engines/bladerunner/script/scene/bb03.cpp @@ -86,8 +86,8 @@ bool SceneScriptBB03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, false, false, false); Game_Flag_Set(kFlagBB03toBB04); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -97,7 +97,7 @@ bool SceneScriptBB03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, true, false, false)) { Game_Flag_Set(kFlagBB03toBB02); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -107,7 +107,7 @@ bool SceneScriptBB03::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) < 4) { if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Says(kActorSebastian, 70, kAnimationModeTalk); @@ -147,12 +147,12 @@ void SceneScriptBB03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB03::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB05toBB03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB05toBB03); } if (Game_Flag_Query(kFlagBB04toBB03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB04toBB03); } } |