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| author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
| commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
| tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/bb05.cpp | |
| parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
| download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip | |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/bb05.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/bb05.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/bb05.cpp b/engines/bladerunner/script/scene/bb05.cpp index b81ecc0d9a..9ef70cbab3 100644 --- a/engines/bladerunner/script/scene/bb05.cpp +++ b/engines/bladerunner/script/scene/bb05.cpp @@ -100,7 +100,7 @@ bool SceneScriptBB05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -212.0f, -60.31f, 131.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -212.0f, -60.31f, 131.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB03); @@ -110,7 +110,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 331.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 331.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB06); @@ -120,7 +120,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 271.0f, -60.31f, 203.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 271.0f, -60.31f, 203.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB07); @@ -130,7 +130,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.0f, -60.34f, -108.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.0f, -60.34f, -108.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB12); @@ -153,16 +153,16 @@ void SceneScriptBB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB06toBB05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB06toBB05); } else if (Game_Flag_Query(kFlagBB07toBB05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB07toBB05); } else if (Game_Flag_Query(kFlagBB12toBB05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB12toBB05); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB03toBB05); } |
