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author | Peter Kohaut | 2017-03-29 01:50:47 +0200 |
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committer | Peter Kohaut | 2017-03-29 01:55:06 +0200 |
commit | d42b39817d89421b932f2b4079a2bed0b737754c (patch) | |
tree | 7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/script/scene/bb06.cpp | |
parent | 4564b84d918e13bfceed4338aa3111bf468b0f0e (diff) | |
download | scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.gz scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.bz2 scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.zip |
BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/script/scene/bb06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb06.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/script/scene/bb06.cpp b/engines/bladerunner/script/scene/bb06.cpp index 48d983d74a..6cdf9076eb 100644 --- a/engines/bladerunner/script/scene/bb06.cpp +++ b/engines/bladerunner/script/scene/bb06.cpp @@ -76,13 +76,13 @@ bool SceneScriptBB06::MouseClick(int x, int y) { bool SceneScriptBB06::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOX31", objectName)) { - if (!Loop_Actor_Walk_To_Scene_Object(0, "BOX31", 24, 1, false)) { - Actor_Face_Object(0, "BOX31", true); + if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BOX31", 24, true, false)) { + Actor_Face_Object(kActorMcCoy, "BOX31", true); if (Game_Flag_Query(410)) { - Actor_Voice_Over(60, 99); - Actor_Voice_Over(70, 99); + Actor_Voice_Over(60, kActorVoiceOver); + Actor_Voice_Over(70, kActorVoiceOver); } else { - Actor_Voice_Over(50, 99); + Actor_Voice_Over(50, kActorVoiceOver); } } } @@ -107,7 +107,7 @@ bool SceneScriptBB06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(298); @@ -116,7 +116,7 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(393); @@ -125,7 +125,7 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) { return true; } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(0, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(363); @@ -163,7 +163,7 @@ void SceneScriptBB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB06::PlayerWalkedIn() { if (Game_Flag_Query(297)) { - Loop_Actor_Walk_To_XYZ(0, -36.0f, 0.0f, 145.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.0f, 145.0f, 0, 0, false, 0); Game_Flag_Reset(297); } } |