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authorPeter Kohaut2017-03-29 01:50:47 +0200
committerPeter Kohaut2017-03-29 01:55:06 +0200
commitd42b39817d89421b932f2b4079a2bed0b737754c (patch)
tree7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/script/scene/bb06.cpp
parent4564b84d918e13bfceed4338aa3111bf468b0f0e (diff)
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BLADERUNNER: introduced some game constants
Game script are more readable now Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/script/scene/bb06.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb06.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/script/scene/bb06.cpp b/engines/bladerunner/script/scene/bb06.cpp
index 48d983d74a..6cdf9076eb 100644
--- a/engines/bladerunner/script/scene/bb06.cpp
+++ b/engines/bladerunner/script/scene/bb06.cpp
@@ -76,13 +76,13 @@ bool SceneScriptBB06::MouseClick(int x, int y) {
bool SceneScriptBB06::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BOX31", objectName)) {
- if (!Loop_Actor_Walk_To_Scene_Object(0, "BOX31", 24, 1, false)) {
- Actor_Face_Object(0, "BOX31", true);
+ if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BOX31", 24, true, false)) {
+ Actor_Face_Object(kActorMcCoy, "BOX31", true);
if (Game_Flag_Query(410)) {
- Actor_Voice_Over(60, 99);
- Actor_Voice_Over(70, 99);
+ Actor_Voice_Over(60, kActorVoiceOver);
+ Actor_Voice_Over(70, kActorVoiceOver);
} else {
- Actor_Voice_Over(50, 99);
+ Actor_Voice_Over(50, kActorVoiceOver);
}
}
}
@@ -107,7 +107,7 @@ bool SceneScriptBB06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(298);
@@ -116,7 +116,7 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) {
return true;
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(393);
@@ -125,7 +125,7 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) {
return true;
}
if (exitId == 3) {
- if (!Loop_Actor_Walk_To_XYZ(0, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(363);
@@ -163,7 +163,7 @@ void SceneScriptBB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptBB06::PlayerWalkedIn() {
if (Game_Flag_Query(297)) {
- Loop_Actor_Walk_To_XYZ(0, -36.0f, 0.0f, 145.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.0f, 145.0f, 0, 0, false, 0);
Game_Flag_Reset(297);
}
}