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author | Thanasis Antoniou | 2019-07-29 11:01:08 +0300 |
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committer | Thanasis Antoniou | 2019-07-29 11:02:47 +0300 |
commit | 52c03a2a590f750503bea91fb0376ff90060de15 (patch) | |
tree | 1e3958c689017e68b1d687701105b80f66aeb97e /engines/bladerunner/script/scene/bb09.cpp | |
parent | 6e7f5843533c0ee90d4b991aca118436f63ab042 (diff) | |
download | scummvm-rg350-52c03a2a590f750503bea91fb0376ff90060de15.tar.gz scummvm-rg350-52c03a2a590f750503bea91fb0376ff90060de15.tar.bz2 scummvm-rg350-52c03a2a590f750503bea91fb0376ff90060de15.zip |
BLADERUNNER: Fix Izo getting stuck in RC03
Bug case was for when he runs away (Steele is blocked)
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb09.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index 7e74fcabea..56dc386389 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -37,7 +37,7 @@ void SceneScriptBB09::InitializeScene() { #if BLADERUNNER_ORIGINAL_BUGS Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1); #else - // in the original McCoy could run ahead of Sadik to the next room + // in the original McCoy could run ahead of Sadik to the next room (BB10) // if the player clicked quickly enough // kFlagBB11SadikFight is set after Sadik exits this room in Chapter 2 // (and his goal is set to kGoalSadikBB11Wait) @@ -133,7 +133,7 @@ void SceneScriptBB09::SceneFrameAdvanced(int frame) { void SceneScriptBB09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { #if BLADERUNNER_ORIGINAL_BUGS #else - // in the original McCoy could run ahead of Sadik to the next room + // in the original McCoy could run ahead of Sadik to the next room (BB10) // if the player clicked quickly enough if (actorId == kActorSadik && newGoal == kGoalSadikBB11Wait) { Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1); |