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authorThanasis Antoniou2019-07-29 11:01:08 +0300
committerThanasis Antoniou2019-07-29 11:02:47 +0300
commit52c03a2a590f750503bea91fb0376ff90060de15 (patch)
tree1e3958c689017e68b1d687701105b80f66aeb97e /engines/bladerunner/script/scene/bb09.cpp
parent6e7f5843533c0ee90d4b991aca118436f63ab042 (diff)
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BLADERUNNER: Fix Izo getting stuck in RC03
Bug case was for when he runs away (Steele is blocked)
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb09.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp
index 7e74fcabea..56dc386389 100644
--- a/engines/bladerunner/script/scene/bb09.cpp
+++ b/engines/bladerunner/script/scene/bb09.cpp
@@ -37,7 +37,7 @@ void SceneScriptBB09::InitializeScene() {
#if BLADERUNNER_ORIGINAL_BUGS
Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1);
#else
- // in the original McCoy could run ahead of Sadik to the next room
+ // in the original McCoy could run ahead of Sadik to the next room (BB10)
// if the player clicked quickly enough
// kFlagBB11SadikFight is set after Sadik exits this room in Chapter 2
// (and his goal is set to kGoalSadikBB11Wait)
@@ -133,7 +133,7 @@ void SceneScriptBB09::SceneFrameAdvanced(int frame) {
void SceneScriptBB09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
- // in the original McCoy could run ahead of Sadik to the next room
+ // in the original McCoy could run ahead of Sadik to the next room (BB10)
// if the player clicked quickly enough
if (actorId == kActorSadik && newGoal == kGoalSadikBB11Wait) {
Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1);