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author | Thanasis Antoniou | 2019-04-06 19:21:00 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 19:22:01 +0300 |
commit | 9c0c249a96b33ffd9e827a8ad62caaff03c10a81 (patch) | |
tree | ac82ac053efce1bdf26977b92a38da1e2cef9ee8 /engines/bladerunner/script/scene/bb09.cpp | |
parent | 94eb601f3793cf7c26a02aa53f97d1d9f806601c (diff) | |
download | scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.gz scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.bz2 scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.zip |
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb09.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index 9c519460c2..d461d7de26 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -40,21 +40,21 @@ void SceneScriptBB09::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 50, 55, 1); - Ambient_Sounds_Add_Sound(297, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(298, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(299, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxRADIATR2, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxRADIATR3, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxRADIATR4, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue, a bug? } |