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authorPeter Kohaut2019-01-14 21:09:12 +0100
committerPeter Kohaut2019-01-15 08:35:46 +0100
commitadf741a5cb9ea8ffcaa2cde141cb4250c1f7f0a5 (patch)
tree237f9a28b915c6d0f91ba9baf6fd5b82c5229247 /engines/bladerunner/script/scene/bb09.cpp
parent2eb6bba7bd5240f0e97a03f55da96967ef2ac4f1 (diff)
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BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb09.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp
index 3a12551ec3..92a20b6349 100644
--- a/engines/bladerunner/script/scene/bb09.cpp
+++ b/engines/bladerunner/script/scene/bb09.cpp
@@ -26,11 +26,11 @@ namespace BladeRunner {
void SceneScriptBB09::InitializeScene() {
Setup_Scene_Information(111.2f, -8.96f, 134.65f, 0);
- if (Game_Flag_Query(221)) {
- Game_Flag_Reset(221);
+ if (Game_Flag_Query(kFlagBB10toBB09)) {
+ Game_Flag_Reset(kFlagBB10toBB09);
Setup_Scene_Information(115.45f, -8.96f, 134.0f, 628);
- } else if (Game_Flag_Query(218)) {
- Game_Flag_Reset(218);
+ } else if (Game_Flag_Query(kFlagBB08toBB09)) {
+ Game_Flag_Reset(kFlagBB08toBB09);
Setup_Scene_Information(107.45f, -9.14f, 166.0f, 244);
}
Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1);
@@ -84,9 +84,9 @@ bool SceneScriptBB09::ClickedOnExit(int exitId) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 450.56f, -9.0f, 250.31f, 0, 0, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(216);
- Game_Flag_Set(220);
- Set_Enter(25, kSceneBB10);
+ Game_Flag_Set(kFlagBB09toBB10a);
+ Game_Flag_Set(kFlagBB09toBB10b);
+ Set_Enter(kSetBB10, kSceneBB10);
}
return true;
}
@@ -94,8 +94,8 @@ bool SceneScriptBB09::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.0f, -9.0f, 136.0f, 72, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(219);
- Set_Enter(23, kSceneBB08);
+ Game_Flag_Set(kFlagBB09toBB08);
+ Set_Enter(kSetBB08, kSceneBB08);
}
return true;
}