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author | Peter Kohaut | 2019-01-14 21:09:12 +0100 |
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committer | Peter Kohaut | 2019-01-15 08:35:46 +0100 |
commit | adf741a5cb9ea8ffcaa2cde141cb4250c1f7f0a5 (patch) | |
tree | 237f9a28b915c6d0f91ba9baf6fd5b82c5229247 /engines/bladerunner/script/scene/bb09.cpp | |
parent | 2eb6bba7bd5240f0e97a03f55da96967ef2ac4f1 (diff) | |
download | scummvm-rg350-adf741a5cb9ea8ffcaa2cde141cb4250c1f7f0a5.tar.gz scummvm-rg350-adf741a5cb9ea8ffcaa2cde141cb4250c1f7f0a5.tar.bz2 scummvm-rg350-adf741a5cb9ea8ffcaa2cde141cb4250c1f7f0a5.zip |
BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb09.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index 3a12551ec3..92a20b6349 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -26,11 +26,11 @@ namespace BladeRunner { void SceneScriptBB09::InitializeScene() { Setup_Scene_Information(111.2f, -8.96f, 134.65f, 0); - if (Game_Flag_Query(221)) { - Game_Flag_Reset(221); + if (Game_Flag_Query(kFlagBB10toBB09)) { + Game_Flag_Reset(kFlagBB10toBB09); Setup_Scene_Information(115.45f, -8.96f, 134.0f, 628); - } else if (Game_Flag_Query(218)) { - Game_Flag_Reset(218); + } else if (Game_Flag_Query(kFlagBB08toBB09)) { + Game_Flag_Reset(kFlagBB08toBB09); Setup_Scene_Information(107.45f, -9.14f, 166.0f, 244); } Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1); @@ -84,9 +84,9 @@ bool SceneScriptBB09::ClickedOnExit(int exitId) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 450.56f, -9.0f, 250.31f, 0, 0, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(216); - Game_Flag_Set(220); - Set_Enter(25, kSceneBB10); + Game_Flag_Set(kFlagBB09toBB10a); + Game_Flag_Set(kFlagBB09toBB10b); + Set_Enter(kSetBB10, kSceneBB10); } return true; } @@ -94,8 +94,8 @@ bool SceneScriptBB09::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.0f, -9.0f, 136.0f, 72, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(219); - Set_Enter(23, kSceneBB08); + Game_Flag_Set(kFlagBB09toBB08); + Set_Enter(kSetBB08, kSceneBB08); } return true; } |