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author | Peter Kohaut | 2017-03-29 01:50:47 +0200 |
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committer | Peter Kohaut | 2017-03-29 01:55:06 +0200 |
commit | d42b39817d89421b932f2b4079a2bed0b737754c (patch) | |
tree | 7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/script/scene/bb09.cpp | |
parent | 4564b84d918e13bfceed4338aa3111bf468b0f0e (diff) | |
download | scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.gz scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.bz2 scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.zip |
BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb09.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index dc3356e77b..886b3738e5 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -53,7 +53,7 @@ void SceneScriptBB09::InitializeScene() { Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Actor_Set_Targetable(8, true); + Actor_Set_Targetable(kActorSadik, true); } void SceneScriptBB09::SceneLoaded() { @@ -80,8 +80,8 @@ bool SceneScriptBB09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 454.56f, -9.0f, 190.31f, 0, 1, false, 0)) { - Loop_Actor_Walk_To_XYZ(0, 450.56f, -9.0f, 250.31f, 0, 0, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 454.56f, -9.0f, 190.31f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 450.56f, -9.0f, 250.31f, 0, 0, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(216); @@ -91,7 +91,7 @@ bool SceneScriptBB09::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 71.0f, -9.0f, 136.0f, 72, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.0f, -9.0f, 136.0f, 72, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(219); |