diff options
author | antoniou79 | 2019-04-29 15:27:01 +0300 |
---|---|---|
committer | antoniou79 | 2019-04-29 15:27:47 +0300 |
commit | d4d521b5629bfd00b6cc1e603ee1c3f90b7247e3 (patch) | |
tree | 7a1cc5a750057f275d9cb0819dbd1051fd72e79b /engines/bladerunner/script/scene/bb09.cpp | |
parent | 1def8486916a57ef30b37fd46f3162fd937dac51 (diff) | |
download | scummvm-rg350-d4d521b5629bfd00b6cc1e603ee1c3f90b7247e3.tar.gz scummvm-rg350-d4d521b5629bfd00b6cc1e603ee1c3f90b7247e3.tar.bz2 scummvm-rg350-d4d521b5629bfd00b6cc1e603ee1c3f90b7247e3.zip |
BLADERUNNER: Chess, keyboard, and clues bug fixes
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb09.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index d461d7de26..3cca63dacb 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -56,7 +56,7 @@ void SceneScriptBB09::InitializeScene() { Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue, a bug? + Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue. This is an original bug - fixed in ScummVM in Sadik's AI script (method ShotAtAndHit() ) } void SceneScriptBB09::SceneLoaded() { |