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authorantoniou792019-04-29 15:27:01 +0300
committerantoniou792019-04-29 15:27:47 +0300
commitd4d521b5629bfd00b6cc1e603ee1c3f90b7247e3 (patch)
tree7a1cc5a750057f275d9cb0819dbd1051fd72e79b /engines/bladerunner/script/scene/bb09.cpp
parent1def8486916a57ef30b37fd46f3162fd937dac51 (diff)
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BLADERUNNER: Chess, keyboard, and clues bug fixes
Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb09.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp
index d461d7de26..3cca63dacb 100644
--- a/engines/bladerunner/script/scene/bb09.cpp
+++ b/engines/bladerunner/script/scene/bb09.cpp
@@ -56,7 +56,7 @@ void SceneScriptBB09::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue, a bug?
+ Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue. This is an original bug - fixed in ScummVM in Sadik's AI script (method ShotAtAndHit() )
}
void SceneScriptBB09::SceneLoaded() {